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path: root/editor/plugins/shader_editor_plugin.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-221-0/+1
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| * Add "Inspect Native Shader Code" to shader resource and shader editortetrapod002024-10-081-0/+1
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Refactor toggling script listkobewi2024-08-281-0/+2
* Add context menu for shader editor listRobert Borghese2024-08-271-3/+15
* Make shader language editors inherit the same base classAaron Franke2024-08-151-4/+3
* Organize existing code for editor pluginsAaron Franke2024-04-271-1/+1
* Merge pull request #86705 from KoBeWi/resourceptionRémi Verschelde2024-02-291-0/+1
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| * Improve saving of built-in resourceskobewi2024-01-021-0/+1
* | Improved text editor status bar and zooming UX.Zi Ye2024-02-211-0/+4
* | Handle built-in shaders when closing scenekobewi2024-01-021-0/+1
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* Use mingw-std-threads in MinGW buildsPedro J. Estébanez2023-11-181-0/+4
* Don't store shader edit path in metadatakobewi2023-11-081-0/+1
* Close shader in Shader Editor tab when deleting shader file in FileSystem paneljsjtxietian2023-10-161-0/+1
* Check for unsaved changes when closing a scenekobewi2023-07-181-1/+1
* Add unsaved status for script and shader editorskobewi2023-07-181-0/+1
* Improve editor state persistenceHendrik Brucker2023-05-111-2/+3
* Add multi window code and shader editorstrollodel2023-05-101-0/+8
* Close built-in shaders when closing scenekobewi2023-04-091-0/+4
* Remove set_drag_forwarding_compat()kobewi2023-01-141-3/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix changing of visual shader modeYuri Rubinsky2022-12-091-0/+1
* Use forward-declarations in EditorPlugin where possibletrollodel2022-11-111-0/+1
* Merge pull request #65276 from aaronfranke/shaderRémi Verschelde2022-10-031-173/+6
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| * Separate TextShaderEditor and ShaderEditorPlugin into different filesAaron Franke2022-10-021-171/+4
| * Rename ShaderEditor that edits text shaders to TextShaderEditorAaron Franke2022-10-021-5/+5
* | Fixed shader editor when no files are currently in shader listAnutrix2022-10-011-0/+2
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* Rename Indent Left/Right to Indent/DedentVolTer2022-09-291-2/+2
* Shrink shader editor's oversized bordersMichael Alexsander2022-09-101-2/+2
* Add drag and drop support to shader listkobewi2022-08-261-0/+8
* Implement coloring for disabled branches in the shader editorYuri Rubinsky2022-08-141-1/+16
* Improvements to shader editorkobewi2022-07-281-2/+2
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Clean up Shader Preprocessorreduz2022-07-221-0/+18
* Adding shader preprocessor supportYuri Roubinsky2022-07-221-4/+20
* Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky2022-07-161-0/+1
* Redo the shader editorreduz2022-05-281-3/+39
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-1/+1
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-11/+11
* Add GDExtension support to Scriptreduz2022-03-271-1/+1
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-3/+2
* Fix theming update of shader editorYuri Roubinsky2022-01-251-0/+2
* Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky2022-01-121-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Script editor: Rename 'Clone Down' to 'Duplicate Selection'Rémi Verschelde2021-06-291-1/+1
* Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky2021-05-221-1/+14
* Add custom background line colour to TextEdit and remove marked linesPaulb232021-05-221-0/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0