index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
shader_editor_plugin.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1
Spartan322
2024-10-22
1
-0
/
+1
|
\
|
*
Add "Inspect Native Shader Code" to shader resource and shader editor
tetrapod00
2024-10-08
1
-0
/
+1
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
|
/
*
Refactor toggling script list
kobewi
2024-08-28
1
-0
/
+2
*
Add context menu for shader editor list
Robert Borghese
2024-08-27
1
-3
/
+15
*
Make shader language editors inherit the same base class
Aaron Franke
2024-08-15
1
-4
/
+3
*
Organize existing code for editor plugins
Aaron Franke
2024-04-27
1
-1
/
+1
*
Merge pull request #86705 from KoBeWi/resourception
Rémi Verschelde
2024-02-29
1
-0
/
+1
|
\
|
*
Improve saving of built-in resources
kobewi
2024-01-02
1
-0
/
+1
*
|
Improved text editor status bar and zooming UX.
Zi Ye
2024-02-21
1
-0
/
+4
*
|
Handle built-in shaders when closing scene
kobewi
2024-01-02
1
-0
/
+1
|
/
*
Use mingw-std-threads in MinGW builds
Pedro J. Estébanez
2023-11-18
1
-0
/
+4
*
Don't store shader edit path in metadata
kobewi
2023-11-08
1
-0
/
+1
*
Close shader in Shader Editor tab when deleting shader file in FileSystem panel
jsjtxietian
2023-10-16
1
-0
/
+1
*
Check for unsaved changes when closing a scene
kobewi
2023-07-18
1
-1
/
+1
*
Add unsaved status for script and shader editors
kobewi
2023-07-18
1
-0
/
+1
*
Improve editor state persistence
Hendrik Brucker
2023-05-11
1
-2
/
+3
*
Add multi window code and shader editors
trollodel
2023-05-10
1
-0
/
+8
*
Close built-in shaders when closing scene
kobewi
2023-04-09
1
-0
/
+4
*
Remove set_drag_forwarding_compat()
kobewi
2023-01-14
1
-3
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix changing of visual shader mode
Yuri Rubinsky
2022-12-09
1
-0
/
+1
*
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-0
/
+1
*
Merge pull request #65276 from aaronfranke/shader
Rémi Verschelde
2022-10-03
1
-173
/
+6
|
\
|
*
Separate TextShaderEditor and ShaderEditorPlugin into different files
Aaron Franke
2022-10-02
1
-171
/
+4
|
*
Rename ShaderEditor that edits text shaders to TextShaderEditor
Aaron Franke
2022-10-02
1
-5
/
+5
*
|
Fixed shader editor when no files are currently in shader list
Anutrix
2022-10-01
1
-0
/
+2
|
/
*
Rename Indent Left/Right to Indent/Dedent
VolTer
2022-09-29
1
-2
/
+2
*
Shrink shader editor's oversized borders
Michael Alexsander
2022-09-10
1
-2
/
+2
*
Add drag and drop support to shader list
kobewi
2022-08-26
1
-0
/
+8
*
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-14
1
-1
/
+16
*
Improvements to shader editor
kobewi
2022-07-28
1
-2
/
+2
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
/
+18
*
Adding shader preprocessor support
Yuri Roubinsky
2022-07-22
1
-4
/
+20
*
Fix visual shader graph not correctly updating when multiple tabs opened
Yuri Rubinsky
2022-07-16
1
-0
/
+1
*
Redo the shader editor
reduz
2022-05-28
1
-3
/
+39
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-1
/
+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-11
/
+11
*
Add GDExtension support to Script
reduz
2022-03-27
1
-1
/
+1
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-3
/
+2
*
Fix theming update of shader editor
Yuri Roubinsky
2022-01-25
1
-0
/
+2
*
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Rémi Verschelde
2021-06-29
1
-1
/
+1
*
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-22
1
-1
/
+14
*
Add custom background line colour to TextEdit and remove marked lines
Paulb23
2021-05-22
1
-0
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
[next]