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Diffstat (limited to 'editor/plugins/spatial_editor_plugin.cpp')
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp35
1 files changed, 17 insertions, 18 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 60a72124c1..e86424ee51 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -276,7 +276,7 @@ void SpatialEditorViewport::_select_clicked(bool p_append, bool p_single) {
_select(sp, clicked_wants_append, true);
}
-void SpatialEditorViewport::_select(Spatial *p_node, bool p_append, bool p_single) {
+void SpatialEditorViewport::_select(Node *p_node, bool p_append, bool p_single) {
if (!p_append) {
editor_selection->clear();
@@ -342,12 +342,10 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
continue;
if (dist < closest_dist) {
- //make sure that whathever is selected is editable
- Node *owner = spat->get_owner();
- if (owner != edited_scene && !edited_scene->is_editable_instance(owner)) {
- item = owner;
- } else {
- item = Object::cast_to<Node>(spat);
+
+ item = Object::cast_to<Node>(spat);
+ while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
+ item = item->get_owner();
}
closest = item->get_instance_id();
@@ -498,7 +496,7 @@ void SpatialEditorViewport::_select_region() {
}
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
- Vector<Spatial *> selected;
+ Vector<Node *> selected;
Node *edited_scene = get_tree()->get_edited_scene_root();
@@ -508,12 +506,12 @@ void SpatialEditorViewport::_select_region() {
if (!sp)
continue;
- Spatial *root_sp = sp;
- while (root_sp && root_sp != edited_scene && root_sp->get_owner() != edited_scene && !edited_scene->is_editable_instance(root_sp->get_owner())) {
- root_sp = Object::cast_to<Spatial>(root_sp->get_owner());
+ Node *item = Object::cast_to<Node>(sp);
+ while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
+ item = item->get_owner();
}
- if (selected.find(root_sp) != -1) continue;
+ if (selected.find(item) != -1) continue;
Ref<EditorSpatialGizmo> seg = sp->get_gizmo();
@@ -521,7 +519,7 @@ void SpatialEditorViewport::_select_region() {
continue;
if (seg->intersect_frustum(camera, frustum)) {
- selected.push_back(root_sp);
+ selected.push_back(item);
}
}
@@ -3913,8 +3911,9 @@ void _update_all_gizmos(Node *p_node) {
}
}
-void SpatialEditor::update_all_gizmos() {
- _update_all_gizmos(SceneTree::get_singleton()->get_root());
+void SpatialEditor::update_all_gizmos(Node *p_node) {
+ if (!p_node) p_node = SceneTree::get_singleton()->get_root();
+ _update_all_gizmos(p_node);
}
Object *SpatialEditor::_get_editor_data(Object *p_what) {
@@ -5663,7 +5662,7 @@ SpatialEditorPlugin::~SpatialEditorPlugin() {
void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) {
- Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
+ Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
Vector<Ref<SpatialMaterial> > mats;
@@ -5705,7 +5704,7 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top, const Color &p_albedo) {
- Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
+ Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
Vector<Ref<SpatialMaterial> > icons;
@@ -5718,7 +5717,7 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
Color color = instanced ? instanced_color : p_albedo;
if (!selected) {
- color.a *= 0.3;
+ color.a *= 0.85;
}
icon->set_albedo(color);