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-rw-r--r--modules/bullet/space_bullet.cpp39
1 files changed, 38 insertions, 1 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 971fd39509..331c4a5eba 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -549,7 +549,43 @@ BulletPhysicsDirectSpaceState *SpaceBullet::get_direct_state() {
}
btScalar calculateGodotCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1) {
- return MAX(body0->getRestitution(), body1->getRestitution());
+
+ const PhysicsServer::CombineMode cm = static_cast<RigidBodyBullet *>(body0->getUserPointer())->get_restitution_combine_mode();
+
+ switch (cm) {
+ case PhysicsServer::COMBINE_MODE_INHERIT:
+ if (static_cast<RigidBodyBullet *>(body1->getUserPointer())->get_restitution_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
+ return calculateGodotCombinedRestitution(body1, body0);
+ // else use MAX [This is used when the two bodies doesn't use physical material]
+ case PhysicsServer::COMBINE_MODE_MAX:
+ return MAX(body0->getRestitution(), body1->getRestitution());
+ case PhysicsServer::COMBINE_MODE_MIN:
+ return MIN(body0->getRestitution(), body1->getRestitution());
+ case PhysicsServer::COMBINE_MODE_MULTIPLY:
+ return body0->getRestitution() * body1->getRestitution();
+ default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
+ return (body0->getRestitution() + body1->getRestitution()) / 2;
+ }
+}
+
+btScalar calculateGodotCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1) {
+
+ const PhysicsServer::CombineMode cm = static_cast<RigidBodyBullet *>(body0->getUserPointer())->get_friction_combine_mode();
+
+ switch (cm) {
+ case PhysicsServer::COMBINE_MODE_INHERIT:
+ if (static_cast<RigidBodyBullet *>(body1->getUserPointer())->get_friction_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
+ return calculateGodotCombinedFriction(body1, body0);
+ // else use MULTIPLY [This is used when the two bodies doesn't use physical material]
+ case PhysicsServer::COMBINE_MODE_MULTIPLY:
+ return body0->getFriction() * body1->getFriction();
+ case PhysicsServer::COMBINE_MODE_MAX:
+ return MAX(body0->getFriction(), body1->getFriction());
+ case PhysicsServer::COMBINE_MODE_MIN:
+ return MIN(body0->getFriction(), body1->getFriction());
+ default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
+ return (body0->getFriction() * body1->getFriction()) / 2;
+ }
}
void SpaceBullet::create_empty_world(bool p_create_soft_world) {
@@ -585,6 +621,7 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
ghostPairCallback = bulletnew(btGhostPairCallback);
godotFilterCallback = bulletnew(GodotFilterCallback);
gCalculateCombinedRestitutionCallback = &calculateGodotCombinedRestitution;
+ gCalculateCombinedFrictionCallback = &calculateGodotCombinedFriction;
dynamicsWorld->setWorldUserInfo(this);