diff options
Diffstat (limited to 'modules/mono/build_scripts/godot_net_sdk_build.py')
-rw-r--r-- | modules/mono/build_scripts/godot_net_sdk_build.py | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/modules/mono/build_scripts/godot_net_sdk_build.py b/modules/mono/build_scripts/godot_net_sdk_build.py deleted file mode 100644 index 8c5a60d2db..0000000000 --- a/modules/mono/build_scripts/godot_net_sdk_build.py +++ /dev/null @@ -1,55 +0,0 @@ -# Build Godot.NET.Sdk solution - -import os - -from SCons.Script import Dir - - -def build_godot_net_sdk(source, target, env): - # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str - - module_dir = env["module_dir"] - - solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln") - build_config = "Release" - - from .solution_builder import build_solution - - extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]] - - build_solution(env, solution_path, build_config, extra_msbuild_args) - # No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them. - - -def get_nupkgs_versions(props_file): - import xml.etree.ElementTree as ET - - tree = ET.parse(props_file) - root = tree.getroot() - - return { - "Godot.NET.Sdk": root.find("./PropertyGroup/PackageVersion_Godot_NET_Sdk").text.strip(), - "Godot.SourceGenerators": root.find("./PropertyGroup/PackageVersion_Godot_SourceGenerators").text.strip(), - } - - -def build(env_mono): - assert env_mono["tools"] - - output_dir = Dir("#bin").abspath - editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools") - nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs") - - module_dir = os.getcwd() - - nupkgs_versions = get_nupkgs_versions(os.path.join(module_dir, "SdkPackageVersions.props")) - - target_filenames = [ - "Godot.NET.Sdk.%s.nupkg" % nupkgs_versions["Godot.NET.Sdk"], - "Godot.SourceGenerators.%s.nupkg" % nupkgs_versions["Godot.SourceGenerators"], - ] - - targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames] - - cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir) - env_mono.AlwaysBuild(cmd) |