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-rw-r--r--modules/mono/build_scripts/godot_net_sdk_build.py55
1 files changed, 0 insertions, 55 deletions
diff --git a/modules/mono/build_scripts/godot_net_sdk_build.py b/modules/mono/build_scripts/godot_net_sdk_build.py
deleted file mode 100644
index 8c5a60d2db..0000000000
--- a/modules/mono/build_scripts/godot_net_sdk_build.py
+++ /dev/null
@@ -1,55 +0,0 @@
-# Build Godot.NET.Sdk solution
-
-import os
-
-from SCons.Script import Dir
-
-
-def build_godot_net_sdk(source, target, env):
- # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
-
- module_dir = env["module_dir"]
-
- solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
- build_config = "Release"
-
- from .solution_builder import build_solution
-
- extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
-
- build_solution(env, solution_path, build_config, extra_msbuild_args)
- # No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them.
-
-
-def get_nupkgs_versions(props_file):
- import xml.etree.ElementTree as ET
-
- tree = ET.parse(props_file)
- root = tree.getroot()
-
- return {
- "Godot.NET.Sdk": root.find("./PropertyGroup/PackageVersion_Godot_NET_Sdk").text.strip(),
- "Godot.SourceGenerators": root.find("./PropertyGroup/PackageVersion_Godot_SourceGenerators").text.strip(),
- }
-
-
-def build(env_mono):
- assert env_mono["tools"]
-
- output_dir = Dir("#bin").abspath
- editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools")
- nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs")
-
- module_dir = os.getcwd()
-
- nupkgs_versions = get_nupkgs_versions(os.path.join(module_dir, "SdkPackageVersions.props"))
-
- target_filenames = [
- "Godot.NET.Sdk.%s.nupkg" % nupkgs_versions["Godot.NET.Sdk"],
- "Godot.SourceGenerators.%s.nupkg" % nupkgs_versions["Godot.SourceGenerators"],
- ]
-
- targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames]
-
- cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir)
- env_mono.AlwaysBuild(cmd)