diff options
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs | 166 |
1 files changed, 83 insertions, 83 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs index aef2a8824e..91f33383ab 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs @@ -13,41 +13,41 @@ namespace Godot.SourceGenerators.Sample public partial class ExportedProperties : GodotObject { // Do not generate default value - private String _notGenerate_Property_String = new string("not generate"); + private String _notGeneratePropertyString = new string("not generate"); [Export] - public String NotGenerate_Complex_Lamda_Property + public String NotGenerateComplexLambdaProperty { - get => _notGenerate_Property_String + Convert.ToInt32("1"); - set => _notGenerate_Property_String = value; + get => _notGeneratePropertyString + Convert.ToInt32("1"); + set => _notGeneratePropertyString = value; } [Export] - public String NotGenerate_Lamda_NoField_Property + public String NotGenerateLambdaNoFieldProperty { get => new string("not generate"); - set => _notGenerate_Property_String = value; + set => _notGeneratePropertyString = value; } [Export] - public String NotGenerate_Complex_Return_Property + public String NotGenerateComplexReturnProperty { get { - return _notGenerate_Property_String + Convert.ToInt32("1"); + return _notGeneratePropertyString + Convert.ToInt32("1"); } set { - _notGenerate_Property_String = value; + _notGeneratePropertyString = value; } } - private int _notGenerate_Property_Int = 1; + private int _notGeneratePropertyInt = 1; [Export] public string NotGenerate_Returns_Property { get { - if (_notGenerate_Property_Int == 1) + if (_notGeneratePropertyInt == 1) { return "a"; } @@ -58,145 +58,145 @@ namespace Godot.SourceGenerators.Sample } set { - _notGenerate_Property_Int = value == "a" ? 1 : 2; + _notGeneratePropertyInt = value == "a" ? 1 : 2; } } // Full Property - private String _fullProperty_String = "FullProperty_String"; + private String _fullPropertyString = "FullPropertyString"; [Export] - public String FullProperty_String + public String FullPropertyString { get { - return _fullProperty_String; + return _fullPropertyString; } set { - _fullProperty_String = value; + _fullPropertyString = value; } } - private String _fullProperty_String_Complex = new string("FullProperty_String_Complex") + Convert.ToInt32("1"); + private String _fullPropertyStringComplex = new string("FullPropertyString_Complex") + Convert.ToInt32("1"); [Export] - public String FullProperty_String_Complex + public String FullPropertyStringComplex { get { - return _fullProperty_String_Complex; + return _fullPropertyStringComplex; } set { - _fullProperty_String_Complex = value; + _fullPropertyStringComplex = value; } } // Lambda Property - private String _lamdaProperty_String = "LamdaProperty_String"; + private String _lamdaPropertyString = "LamdaPropertyString"; [Export] - public String LamdaProperty_String + public String LamdaPropertyString { - get => _lamdaProperty_String; - set => _lamdaProperty_String = value; + get => _lamdaPropertyString; + set => _lamdaPropertyString = value; } // Auto Property - [Export] private Boolean property_Boolean { get; set; } = true; - [Export] private Char property_Char { get; set; } = 'f'; - [Export] private SByte property_SByte { get; set; } = 10; - [Export] private Int16 property_Int16 { get; set; } = 10; - [Export] private Int32 property_Int32 { get; set; } = 10; - [Export] private Int64 property_Int64 { get; set; } = 10; - [Export] private Byte property_Byte { get; set; } = 10; - [Export] private UInt16 property_UInt16 { get; set; } = 10; - [Export] private UInt32 property_UInt32 { get; set; } = 10; - [Export] private UInt64 property_UInt64 { get; set; } = 10; - [Export] private Single property_Single { get; set; } = 10; - [Export] private Double property_Double { get; set; } = 10; - [Export] private String property_String { get; set; } = "foo"; + [Export] private Boolean PropertyBoolean { get; set; } = true; + [Export] private Char PropertyChar { get; set; } = 'f'; + [Export] private SByte PropertySByte { get; set; } = 10; + [Export] private Int16 PropertyInt16 { get; set; } = 10; + [Export] private Int32 PropertyInt32 { get; set; } = 10; + [Export] private Int64 PropertyInt64 { get; set; } = 10; + [Export] private Byte PropertyByte { get; set; } = 10; + [Export] private UInt16 PropertyUInt16 { get; set; } = 10; + [Export] private UInt32 PropertyUInt32 { get; set; } = 10; + [Export] private UInt64 PropertyUInt64 { get; set; } = 10; + [Export] private Single PropertySingle { get; set; } = 10; + [Export] private Double PropertyDouble { get; set; } = 10; + [Export] private String PropertyString { get; set; } = "foo"; // Godot structs - [Export] private Vector2 property_Vector2 { get; set; } = new(10f, 10f); - [Export] private Vector2I property_Vector2I { get; set; } = Vector2I.Up; - [Export] private Rect2 property_Rect2 { get; set; } = new(new Vector2(10f, 10f), new Vector2(10f, 10f)); - [Export] private Rect2I property_Rect2I { get; set; } = new(new Vector2I(10, 10), new Vector2I(10, 10)); - [Export] private Transform2D property_Transform2D { get; set; } = Transform2D.Identity; - [Export] private Vector3 property_Vector3 { get; set; } = new(10f, 10f, 10f); - [Export] private Vector3I property_Vector3I { get; set; } = Vector3I.Back; - [Export] private Basis property_Basis { get; set; } = new Basis(Quaternion.Identity); - [Export] private Quaternion property_Quaternion { get; set; } = new Quaternion(Basis.Identity); - [Export] private Transform3D property_Transform3D { get; set; } = Transform3D.Identity; - [Export] private Vector4 property_Vector4 { get; set; } = new(10f, 10f, 10f, 10f); - [Export] private Vector4I property_Vector4I { get; set; } = Vector4I.One; - [Export] private Projection property_Projection { get; set; } = Projection.Identity; - [Export] private Aabb property_Aabb { get; set; } = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f)); - [Export] private Color property_Color { get; set; } = Colors.Aquamarine; - [Export] private Plane property_Plane { get; set; } = Plane.PlaneXZ; - [Export] private Callable property_Callable { get; set; } = new Callable(Engine.GetMainLoop(), "_process"); - [Export] private Signal property_Signal { get; set; } = new Signal(Engine.GetMainLoop(), "property_list_changed"); + [Export] private Vector2 PropertyVector2 { get; set; } = new(10f, 10f); + [Export] private Vector2I PropertyVector2I { get; set; } = Vector2I.Up; + [Export] private Rect2 PropertyRect2 { get; set; } = new(new Vector2(10f, 10f), new Vector2(10f, 10f)); + [Export] private Rect2I PropertyRect2I { get; set; } = new(new Vector2I(10, 10), new Vector2I(10, 10)); + [Export] private Transform2D PropertyTransform2D { get; set; } = Transform2D.Identity; + [Export] private Vector3 PropertyVector3 { get; set; } = new(10f, 10f, 10f); + [Export] private Vector3I PropertyVector3I { get; set; } = Vector3I.Back; + [Export] private Basis PropertyBasis { get; set; } = new Basis(Quaternion.Identity); + [Export] private Quaternion PropertyQuaternion { get; set; } = new Quaternion(Basis.Identity); + [Export] private Transform3D PropertyTransform3D { get; set; } = Transform3D.Identity; + [Export] private Vector4 PropertyVector4 { get; set; } = new(10f, 10f, 10f, 10f); + [Export] private Vector4I PropertyVector4I { get; set; } = Vector4I.One; + [Export] private Projection PropertyProjection { get; set; } = Projection.Identity; + [Export] private Aabb PropertyAabb { get; set; } = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f)); + [Export] private Color PropertyColor { get; set; } = Colors.Aquamarine; + [Export] private Plane PropertyPlane { get; set; } = Plane.PlaneXZ; + [Export] private Callable PropertyCallable { get; set; } = new Callable(Engine.GetMainLoop(), "_process"); + [Export] private Signal PropertySignal { get; set; } = new Signal(Engine.GetMainLoop(), "Propertylist_changed"); // Enums [SuppressMessage("ReSharper", "UnusedMember.Local")] - enum MyEnum + public enum MyEnum { A, B, C } - [Export] private MyEnum property_Enum { get; set; } = MyEnum.C; + [Export] private MyEnum PropertyEnum { get; set; } = MyEnum.C; [Flags] [SuppressMessage("ReSharper", "UnusedMember.Local")] - enum MyFlagsEnum + public enum MyFlagsEnum { A, B, C } - [Export] private MyFlagsEnum property_FlagsEnum { get; set; } = MyFlagsEnum.C; + [Export] private MyFlagsEnum PropertyFlagsEnum { get; set; } = MyFlagsEnum.C; // Arrays - [Export] private Byte[] property_ByteArray { get; set; } = { 0, 1, 2, 3, 4, 5, 6 }; - [Export] private Int32[] property_Int32Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 }; - [Export] private Int64[] property_Int64Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 }; - [Export] private Single[] property_SingleArray { get; set; } = { 0f, 1f, 2f, 3f, 4f, 5f, 6f }; - [Export] private Double[] property_DoubleArray { get; set; } = { 0d, 1d, 2d, 3d, 4d, 5d, 6d }; - [Export] private String[] property_StringArray { get; set; } = { "foo", "bar" }; - [Export(PropertyHint.Enum, "A,B,C")] private String[] property_StringArrayEnum { get; set; } = { "foo", "bar" }; - [Export] private Vector2[] property_Vector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right }; - [Export] private Vector3[] property_Vector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right }; - [Export] private Color[] property_ColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige }; - [Export] private GodotObject[] property_GodotObjectOrDerivedArray { get; set; } = { null }; - [Export] private StringName[] field_StringNameArray { get; set; } = { "foo", "bar" }; - [Export] private NodePath[] field_NodePathArray { get; set; } = { "foo", "bar" }; - [Export] private Rid[] field_RidArray { get; set; } = { default, default, default }; + [Export] private Byte[] PropertyByteArray { get; set; } = { 0, 1, 2, 3, 4, 5, 6 }; + [Export] private Int32[] PropertyInt32Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 }; + [Export] private Int64[] PropertyInt64Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 }; + [Export] private Single[] PropertySingleArray { get; set; } = { 0f, 1f, 2f, 3f, 4f, 5f, 6f }; + [Export] private Double[] PropertyDoubleArray { get; set; } = { 0d, 1d, 2d, 3d, 4d, 5d, 6d }; + [Export] private String[] PropertyStringArray { get; set; } = { "foo", "bar" }; + [Export(PropertyHint.Enum, "A,B,C")] private String[] PropertyStringArrayEnum { get; set; } = { "foo", "bar" }; + [Export] private Vector2[] PropertyVector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right }; + [Export] private Vector3[] PropertyVector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right }; + [Export] private Color[] PropertyColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige }; + [Export] private GodotObject[] PropertyGodotObjectOrDerivedArray { get; set; } = { null }; + [Export] private StringName[] PropertyStringNameArray { get; set; } = { "foo", "bar" }; + [Export] private NodePath[] PropertyNodePathArray { get; set; } = { "foo", "bar" }; + [Export] private Rid[] PropertyRidArray { get; set; } = { default, default, default }; // Variant - [Export] private Variant property_Variant { get; set; } = "foo"; + [Export] private Variant PropertyVariant { get; set; } = "foo"; // Classes - [Export] private GodotObject property_GodotObjectOrDerived { get; set; } - [Export] private Godot.Texture property_GodotResourceTexture { get; set; } - [Export] private StringName property_StringName { get; set; } = new StringName("foo"); - [Export] private NodePath property_NodePath { get; set; } = new NodePath("foo"); - [Export] private Rid property_Rid { get; set; } + [Export] private GodotObject PropertyGodotObjectOrDerived { get; set; } + [Export] private Godot.Texture PropertyGodotResourceTexture { get; set; } + [Export] private StringName PropertyStringName { get; set; } = new StringName("foo"); + [Export] private NodePath PropertyNodePath { get; set; } = new NodePath("foo"); + [Export] private Rid PropertyRid { get; set; } [Export] - private Godot.Collections.Dictionary property_GodotDictionary { get; set; } = + private Godot.Collections.Dictionary PropertyGodotDictionary { get; set; } = new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } }; [Export] - private Godot.Collections.Array property_GodotArray { get; set; } = + private Godot.Collections.Array PropertyGodotArray { get; set; } = new() { "foo", 10, Vector2.Up, Colors.Chocolate }; [Export] - private Godot.Collections.Dictionary<string, bool> property_GodotGenericDictionary { get; set; } = + private Godot.Collections.Dictionary<string, bool> PropertyGodotGenericDictionary { get; set; } = new() { { "foo", true }, { "bar", false } }; [Export] - private Godot.Collections.Array<int> property_GodotGenericArray { get; set; } = + private Godot.Collections.Array<int> PropertyGodotGenericArray { get; set; } = new() { 0, 1, 2, 3, 4, 5, 6 }; } } |