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-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs122
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs166
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic1T.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic2T.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/NestedClass.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllReadOnly.cs8
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllWriteOnly.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/MixedReadOnlyWriteOnly.cs12
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs2
13 files changed, 168 insertions, 168 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
index 2d797e2f46..bf37651787 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
@@ -1,15 +1,15 @@
namespace Godot.SourceGenerators.Sample
{
- partial class Bar : GodotObject
+ public partial class Bar : GodotObject
{
}
// Foo in another file
- partial class Foo
+ public partial class Foo
{
}
- partial class NotSameNameAsFile : GodotObject
+ public partial class NotSameNameAsFile : GodotObject
{
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
index 31e66ac306..c9e504fec7 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
@@ -13,106 +13,106 @@ namespace Godot.SourceGenerators.Sample
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class ExportedFields : GodotObject
{
- [Export] private Boolean field_Boolean = true;
- [Export] private Char field_Char = 'f';
- [Export] private SByte field_SByte = 10;
- [Export] private Int16 field_Int16 = 10;
- [Export] private Int32 field_Int32 = 10;
- [Export] private Int64 field_Int64 = 10;
- [Export] private Byte field_Byte = 10;
- [Export] private UInt16 field_UInt16 = 10;
- [Export] private UInt32 field_UInt32 = 10;
- [Export] private UInt64 field_UInt64 = 10;
- [Export] private Single field_Single = 10;
- [Export] private Double field_Double = 10;
- [Export] private String field_String = "foo";
+ [Export] private Boolean _fieldBoolean = true;
+ [Export] private Char _fieldChar = 'f';
+ [Export] private SByte _fieldSByte = 10;
+ [Export] private Int16 _fieldInt16 = 10;
+ [Export] private Int32 _fieldInt32 = 10;
+ [Export] private Int64 _fieldInt64 = 10;
+ [Export] private Byte _fieldByte = 10;
+ [Export] private UInt16 _fieldUInt16 = 10;
+ [Export] private UInt32 _fieldUInt32 = 10;
+ [Export] private UInt64 _fieldUInt64 = 10;
+ [Export] private Single _fieldSingle = 10;
+ [Export] private Double _fieldDouble = 10;
+ [Export] private String _fieldString = "foo";
// Godot structs
- [Export] private Vector2 field_Vector2 = new(10f, 10f);
- [Export] private Vector2I field_Vector2I = Vector2I.Up;
- [Export] private Rect2 field_Rect2 = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
- [Export] private Rect2I field_Rect2I = new(new Vector2I(10, 10), new Vector2I(10, 10));
- [Export] private Transform2D field_Transform2D = Transform2D.Identity;
- [Export] private Vector3 field_Vector3 = new(10f, 10f, 10f);
- [Export] private Vector3I field_Vector3I = Vector3I.Back;
- [Export] private Basis field_Basis = new Basis(Quaternion.Identity);
- [Export] private Quaternion field_Quaternion = new Quaternion(Basis.Identity);
- [Export] private Transform3D field_Transform3D = Transform3D.Identity;
- [Export] private Vector4 field_Vector4 = new(10f, 10f, 10f, 10f);
- [Export] private Vector4I field_Vector4I = Vector4I.One;
- [Export] private Projection field_Projection = Projection.Identity;
- [Export] private Aabb field_Aabb = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
- [Export] private Color field_Color = Colors.Aquamarine;
- [Export] private Plane field_Plane = Plane.PlaneXZ;
- [Export] private Callable field_Callable = new Callable(Engine.GetMainLoop(), "_process");
- [Export] private Signal field_Signal = new Signal(Engine.GetMainLoop(), "property_list_changed");
+ [Export] private Vector2 _fieldVector2 = new(10f, 10f);
+ [Export] private Vector2I _fieldVector2I = Vector2I.Up;
+ [Export] private Rect2 _fieldRect2 = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
+ [Export] private Rect2I _fieldRect2I = new(new Vector2I(10, 10), new Vector2I(10, 10));
+ [Export] private Transform2D _fieldTransform2D = Transform2D.Identity;
+ [Export] private Vector3 _fieldVector3 = new(10f, 10f, 10f);
+ [Export] private Vector3I _fieldVector3I = Vector3I.Back;
+ [Export] private Basis _fieldBasis = new Basis(Quaternion.Identity);
+ [Export] private Quaternion _fieldQuaternion = new Quaternion(Basis.Identity);
+ [Export] private Transform3D _fieldTransform3D = Transform3D.Identity;
+ [Export] private Vector4 _fieldVector4 = new(10f, 10f, 10f, 10f);
+ [Export] private Vector4I _fieldVector4I = Vector4I.One;
+ [Export] private Projection _fieldProjection = Projection.Identity;
+ [Export] private Aabb _fieldAabb = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
+ [Export] private Color _fieldColor = Colors.Aquamarine;
+ [Export] private Plane _fieldPlane = Plane.PlaneXZ;
+ [Export] private Callable _fieldCallable = new Callable(Engine.GetMainLoop(), "_process");
+ [Export] private Signal _fieldSignal = new Signal(Engine.GetMainLoop(), "property_list_changed");
// Enums
[SuppressMessage("ReSharper", "UnusedMember.Local")]
- enum MyEnum
+ public enum MyEnum
{
A,
B,
C
}
- [Export] private MyEnum field_Enum = MyEnum.C;
+ [Export] private MyEnum _fieldEnum = MyEnum.C;
[Flags]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
- enum MyFlagsEnum
+ public enum MyFlagsEnum
{
A,
B,
C
}
- [Export] private MyFlagsEnum field_FlagsEnum = MyFlagsEnum.C;
+ [Export] private MyFlagsEnum _fieldFlagsEnum = MyFlagsEnum.C;
// Arrays
- [Export] private Byte[] field_ByteArray = { 0, 1, 2, 3, 4, 5, 6 };
- [Export] private Int32[] field_Int32Array = { 0, 1, 2, 3, 4, 5, 6 };
- [Export] private Int64[] field_Int64Array = { 0, 1, 2, 3, 4, 5, 6 };
- [Export] private Single[] field_SingleArray = { 0f, 1f, 2f, 3f, 4f, 5f, 6f };
- [Export] private Double[] field_DoubleArray = { 0d, 1d, 2d, 3d, 4d, 5d, 6d };
- [Export] private String[] field_StringArray = { "foo", "bar" };
- [Export(PropertyHint.Enum, "A,B,C")] private String[] field_StringArrayEnum = { "foo", "bar" };
- [Export] private Vector2[] field_Vector2Array = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
- [Export] private Vector3[] field_Vector3Array = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
- [Export] private Color[] field_ColorArray = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
- [Export] private GodotObject[] field_GodotObjectOrDerivedArray = { null };
- [Export] private StringName[] field_StringNameArray = { "foo", "bar" };
- [Export] private NodePath[] field_NodePathArray = { "foo", "bar" };
- [Export] private Rid[] field_RidArray = { default, default, default };
+ [Export] private Byte[] _fieldByteArray = { 0, 1, 2, 3, 4, 5, 6 };
+ [Export] private Int32[] _fieldInt32Array = { 0, 1, 2, 3, 4, 5, 6 };
+ [Export] private Int64[] _fieldInt64Array = { 0, 1, 2, 3, 4, 5, 6 };
+ [Export] private Single[] _fieldSingleArray = { 0f, 1f, 2f, 3f, 4f, 5f, 6f };
+ [Export] private Double[] _fieldDoubleArray = { 0d, 1d, 2d, 3d, 4d, 5d, 6d };
+ [Export] private String[] _fieldStringArray = { "foo", "bar" };
+ [Export(PropertyHint.Enum, "A,B,C")] private String[] _fieldStringArrayEnum = { "foo", "bar" };
+ [Export] private Vector2[] _fieldVector2Array = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
+ [Export] private Vector3[] _fieldVector3Array = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
+ [Export] private Color[] _fieldColorArray = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
+ [Export] private GodotObject[] _fieldGodotObjectOrDerivedArray = { null };
+ [Export] private StringName[] _fieldStringNameArray = { "foo", "bar" };
+ [Export] private NodePath[] _fieldNodePathArray = { "foo", "bar" };
+ [Export] private Rid[] _fieldRidArray = { default, default, default };
// Note we use Array and not System.Array. This tests the generated namespace qualification.
- [Export] private Int32[] field_empty_Int32Array = Array.Empty<Int32>();
+ [Export] private Int32[] _fieldEmptyInt32Array = Array.Empty<Int32>();
// Note we use List and not System.Collections.Generic.
- [Export] private int[] field_array_from_list = new List<int>(Array.Empty<int>()).ToArray();
+ [Export] private int[] _fieldArrayFromList = new List<int>(Array.Empty<int>()).ToArray();
// Variant
- [Export] private Variant field_Variant = "foo";
+ [Export] private Variant _fieldVariant = "foo";
// Classes
- [Export] private GodotObject field_GodotObjectOrDerived;
- [Export] private Godot.Texture field_GodotResourceTexture;
- [Export] private StringName field_StringName = new StringName("foo");
- [Export] private NodePath field_NodePath = new NodePath("foo");
- [Export] private Rid field_Rid;
+ [Export] private GodotObject _fieldGodotObjectOrDerived;
+ [Export] private Godot.Texture _fieldGodotResourceTexture;
+ [Export] private StringName _fieldStringName = new StringName("foo");
+ [Export] private NodePath _fieldNodePath = new NodePath("foo");
+ [Export] private Rid _fieldRid;
[Export]
- private Godot.Collections.Dictionary field_GodotDictionary =
+ private Godot.Collections.Dictionary _fieldGodotDictionary =
new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };
[Export]
- private Godot.Collections.Array field_GodotArray =
+ private Godot.Collections.Array _fieldGodotArray =
new() { "foo", 10, Vector2.Up, Colors.Chocolate };
[Export]
- private Godot.Collections.Dictionary<string, bool> field_GodotGenericDictionary =
+ private Godot.Collections.Dictionary<string, bool> _fieldGodotGenericDictionary =
new() { { "foo", true }, { "bar", false } };
[Export]
- private Godot.Collections.Array<int> field_GodotGenericArray =
+ private Godot.Collections.Array<int> _fieldGodotGenericArray =
new() { 0, 1, 2, 3, 4, 5, 6 };
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
index aef2a8824e..91f33383ab 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
@@ -13,41 +13,41 @@ namespace Godot.SourceGenerators.Sample
public partial class ExportedProperties : GodotObject
{
// Do not generate default value
- private String _notGenerate_Property_String = new string("not generate");
+ private String _notGeneratePropertyString = new string("not generate");
[Export]
- public String NotGenerate_Complex_Lamda_Property
+ public String NotGenerateComplexLambdaProperty
{
- get => _notGenerate_Property_String + Convert.ToInt32("1");
- set => _notGenerate_Property_String = value;
+ get => _notGeneratePropertyString + Convert.ToInt32("1");
+ set => _notGeneratePropertyString = value;
}
[Export]
- public String NotGenerate_Lamda_NoField_Property
+ public String NotGenerateLambdaNoFieldProperty
{
get => new string("not generate");
- set => _notGenerate_Property_String = value;
+ set => _notGeneratePropertyString = value;
}
[Export]
- public String NotGenerate_Complex_Return_Property
+ public String NotGenerateComplexReturnProperty
{
get
{
- return _notGenerate_Property_String + Convert.ToInt32("1");
+ return _notGeneratePropertyString + Convert.ToInt32("1");
}
set
{
- _notGenerate_Property_String = value;
+ _notGeneratePropertyString = value;
}
}
- private int _notGenerate_Property_Int = 1;
+ private int _notGeneratePropertyInt = 1;
[Export]
public string NotGenerate_Returns_Property
{
get
{
- if (_notGenerate_Property_Int == 1)
+ if (_notGeneratePropertyInt == 1)
{
return "a";
}
@@ -58,145 +58,145 @@ namespace Godot.SourceGenerators.Sample
}
set
{
- _notGenerate_Property_Int = value == "a" ? 1 : 2;
+ _notGeneratePropertyInt = value == "a" ? 1 : 2;
}
}
// Full Property
- private String _fullProperty_String = "FullProperty_String";
+ private String _fullPropertyString = "FullPropertyString";
[Export]
- public String FullProperty_String
+ public String FullPropertyString
{
get
{
- return _fullProperty_String;
+ return _fullPropertyString;
}
set
{
- _fullProperty_String = value;
+ _fullPropertyString = value;
}
}
- private String _fullProperty_String_Complex = new string("FullProperty_String_Complex") + Convert.ToInt32("1");
+ private String _fullPropertyStringComplex = new string("FullPropertyString_Complex") + Convert.ToInt32("1");
[Export]
- public String FullProperty_String_Complex
+ public String FullPropertyStringComplex
{
get
{
- return _fullProperty_String_Complex;
+ return _fullPropertyStringComplex;
}
set
{
- _fullProperty_String_Complex = value;
+ _fullPropertyStringComplex = value;
}
}
// Lambda Property
- private String _lamdaProperty_String = "LamdaProperty_String";
+ private String _lamdaPropertyString = "LamdaPropertyString";
[Export]
- public String LamdaProperty_String
+ public String LamdaPropertyString
{
- get => _lamdaProperty_String;
- set => _lamdaProperty_String = value;
+ get => _lamdaPropertyString;
+ set => _lamdaPropertyString = value;
}
// Auto Property
- [Export] private Boolean property_Boolean { get; set; } = true;
- [Export] private Char property_Char { get; set; } = 'f';
- [Export] private SByte property_SByte { get; set; } = 10;
- [Export] private Int16 property_Int16 { get; set; } = 10;
- [Export] private Int32 property_Int32 { get; set; } = 10;
- [Export] private Int64 property_Int64 { get; set; } = 10;
- [Export] private Byte property_Byte { get; set; } = 10;
- [Export] private UInt16 property_UInt16 { get; set; } = 10;
- [Export] private UInt32 property_UInt32 { get; set; } = 10;
- [Export] private UInt64 property_UInt64 { get; set; } = 10;
- [Export] private Single property_Single { get; set; } = 10;
- [Export] private Double property_Double { get; set; } = 10;
- [Export] private String property_String { get; set; } = "foo";
+ [Export] private Boolean PropertyBoolean { get; set; } = true;
+ [Export] private Char PropertyChar { get; set; } = 'f';
+ [Export] private SByte PropertySByte { get; set; } = 10;
+ [Export] private Int16 PropertyInt16 { get; set; } = 10;
+ [Export] private Int32 PropertyInt32 { get; set; } = 10;
+ [Export] private Int64 PropertyInt64 { get; set; } = 10;
+ [Export] private Byte PropertyByte { get; set; } = 10;
+ [Export] private UInt16 PropertyUInt16 { get; set; } = 10;
+ [Export] private UInt32 PropertyUInt32 { get; set; } = 10;
+ [Export] private UInt64 PropertyUInt64 { get; set; } = 10;
+ [Export] private Single PropertySingle { get; set; } = 10;
+ [Export] private Double PropertyDouble { get; set; } = 10;
+ [Export] private String PropertyString { get; set; } = "foo";
// Godot structs
- [Export] private Vector2 property_Vector2 { get; set; } = new(10f, 10f);
- [Export] private Vector2I property_Vector2I { get; set; } = Vector2I.Up;
- [Export] private Rect2 property_Rect2 { get; set; } = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
- [Export] private Rect2I property_Rect2I { get; set; } = new(new Vector2I(10, 10), new Vector2I(10, 10));
- [Export] private Transform2D property_Transform2D { get; set; } = Transform2D.Identity;
- [Export] private Vector3 property_Vector3 { get; set; } = new(10f, 10f, 10f);
- [Export] private Vector3I property_Vector3I { get; set; } = Vector3I.Back;
- [Export] private Basis property_Basis { get; set; } = new Basis(Quaternion.Identity);
- [Export] private Quaternion property_Quaternion { get; set; } = new Quaternion(Basis.Identity);
- [Export] private Transform3D property_Transform3D { get; set; } = Transform3D.Identity;
- [Export] private Vector4 property_Vector4 { get; set; } = new(10f, 10f, 10f, 10f);
- [Export] private Vector4I property_Vector4I { get; set; } = Vector4I.One;
- [Export] private Projection property_Projection { get; set; } = Projection.Identity;
- [Export] private Aabb property_Aabb { get; set; } = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
- [Export] private Color property_Color { get; set; } = Colors.Aquamarine;
- [Export] private Plane property_Plane { get; set; } = Plane.PlaneXZ;
- [Export] private Callable property_Callable { get; set; } = new Callable(Engine.GetMainLoop(), "_process");
- [Export] private Signal property_Signal { get; set; } = new Signal(Engine.GetMainLoop(), "property_list_changed");
+ [Export] private Vector2 PropertyVector2 { get; set; } = new(10f, 10f);
+ [Export] private Vector2I PropertyVector2I { get; set; } = Vector2I.Up;
+ [Export] private Rect2 PropertyRect2 { get; set; } = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
+ [Export] private Rect2I PropertyRect2I { get; set; } = new(new Vector2I(10, 10), new Vector2I(10, 10));
+ [Export] private Transform2D PropertyTransform2D { get; set; } = Transform2D.Identity;
+ [Export] private Vector3 PropertyVector3 { get; set; } = new(10f, 10f, 10f);
+ [Export] private Vector3I PropertyVector3I { get; set; } = Vector3I.Back;
+ [Export] private Basis PropertyBasis { get; set; } = new Basis(Quaternion.Identity);
+ [Export] private Quaternion PropertyQuaternion { get; set; } = new Quaternion(Basis.Identity);
+ [Export] private Transform3D PropertyTransform3D { get; set; } = Transform3D.Identity;
+ [Export] private Vector4 PropertyVector4 { get; set; } = new(10f, 10f, 10f, 10f);
+ [Export] private Vector4I PropertyVector4I { get; set; } = Vector4I.One;
+ [Export] private Projection PropertyProjection { get; set; } = Projection.Identity;
+ [Export] private Aabb PropertyAabb { get; set; } = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
+ [Export] private Color PropertyColor { get; set; } = Colors.Aquamarine;
+ [Export] private Plane PropertyPlane { get; set; } = Plane.PlaneXZ;
+ [Export] private Callable PropertyCallable { get; set; } = new Callable(Engine.GetMainLoop(), "_process");
+ [Export] private Signal PropertySignal { get; set; } = new Signal(Engine.GetMainLoop(), "Propertylist_changed");
// Enums
[SuppressMessage("ReSharper", "UnusedMember.Local")]
- enum MyEnum
+ public enum MyEnum
{
A,
B,
C
}
- [Export] private MyEnum property_Enum { get; set; } = MyEnum.C;
+ [Export] private MyEnum PropertyEnum { get; set; } = MyEnum.C;
[Flags]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
- enum MyFlagsEnum
+ public enum MyFlagsEnum
{
A,
B,
C
}
- [Export] private MyFlagsEnum property_FlagsEnum { get; set; } = MyFlagsEnum.C;
+ [Export] private MyFlagsEnum PropertyFlagsEnum { get; set; } = MyFlagsEnum.C;
// Arrays
- [Export] private Byte[] property_ByteArray { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
- [Export] private Int32[] property_Int32Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
- [Export] private Int64[] property_Int64Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
- [Export] private Single[] property_SingleArray { get; set; } = { 0f, 1f, 2f, 3f, 4f, 5f, 6f };
- [Export] private Double[] property_DoubleArray { get; set; } = { 0d, 1d, 2d, 3d, 4d, 5d, 6d };
- [Export] private String[] property_StringArray { get; set; } = { "foo", "bar" };
- [Export(PropertyHint.Enum, "A,B,C")] private String[] property_StringArrayEnum { get; set; } = { "foo", "bar" };
- [Export] private Vector2[] property_Vector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
- [Export] private Vector3[] property_Vector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
- [Export] private Color[] property_ColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
- [Export] private GodotObject[] property_GodotObjectOrDerivedArray { get; set; } = { null };
- [Export] private StringName[] field_StringNameArray { get; set; } = { "foo", "bar" };
- [Export] private NodePath[] field_NodePathArray { get; set; } = { "foo", "bar" };
- [Export] private Rid[] field_RidArray { get; set; } = { default, default, default };
+ [Export] private Byte[] PropertyByteArray { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
+ [Export] private Int32[] PropertyInt32Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
+ [Export] private Int64[] PropertyInt64Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
+ [Export] private Single[] PropertySingleArray { get; set; } = { 0f, 1f, 2f, 3f, 4f, 5f, 6f };
+ [Export] private Double[] PropertyDoubleArray { get; set; } = { 0d, 1d, 2d, 3d, 4d, 5d, 6d };
+ [Export] private String[] PropertyStringArray { get; set; } = { "foo", "bar" };
+ [Export(PropertyHint.Enum, "A,B,C")] private String[] PropertyStringArrayEnum { get; set; } = { "foo", "bar" };
+ [Export] private Vector2[] PropertyVector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
+ [Export] private Vector3[] PropertyVector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
+ [Export] private Color[] PropertyColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
+ [Export] private GodotObject[] PropertyGodotObjectOrDerivedArray { get; set; } = { null };
+ [Export] private StringName[] PropertyStringNameArray { get; set; } = { "foo", "bar" };
+ [Export] private NodePath[] PropertyNodePathArray { get; set; } = { "foo", "bar" };
+ [Export] private Rid[] PropertyRidArray { get; set; } = { default, default, default };
// Variant
- [Export] private Variant property_Variant { get; set; } = "foo";
+ [Export] private Variant PropertyVariant { get; set; } = "foo";
// Classes
- [Export] private GodotObject property_GodotObjectOrDerived { get; set; }
- [Export] private Godot.Texture property_GodotResourceTexture { get; set; }
- [Export] private StringName property_StringName { get; set; } = new StringName("foo");
- [Export] private NodePath property_NodePath { get; set; } = new NodePath("foo");
- [Export] private Rid property_Rid { get; set; }
+ [Export] private GodotObject PropertyGodotObjectOrDerived { get; set; }
+ [Export] private Godot.Texture PropertyGodotResourceTexture { get; set; }
+ [Export] private StringName PropertyStringName { get; set; } = new StringName("foo");
+ [Export] private NodePath PropertyNodePath { get; set; } = new NodePath("foo");
+ [Export] private Rid PropertyRid { get; set; }
[Export]
- private Godot.Collections.Dictionary property_GodotDictionary { get; set; } =
+ private Godot.Collections.Dictionary PropertyGodotDictionary { get; set; } =
new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };
[Export]
- private Godot.Collections.Array property_GodotArray { get; set; } =
+ private Godot.Collections.Array PropertyGodotArray { get; set; } =
new() { "foo", 10, Vector2.Up, Colors.Chocolate };
[Export]
- private Godot.Collections.Dictionary<string, bool> property_GodotGenericDictionary { get; set; } =
+ private Godot.Collections.Dictionary<string, bool> PropertyGodotGenericDictionary { get; set; } =
new() { { "foo", true }, { "bar", false } };
[Export]
- private Godot.Collections.Array<int> property_GodotGenericArray { get; set; } =
+ private Godot.Collections.Array<int> PropertyGodotGenericArray { get; set; } =
new() { 0, 1, 2, 3, 4, 5, 6 };
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
index 9ef72d9e02..d2293e0731 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
@@ -1,11 +1,11 @@
namespace Godot.SourceGenerators.Sample
{
- partial class Foo : GodotObject
+ public partial class Foo : GodotObject
{
}
// Foo again in the same file
- partial class Foo
+ public partial class Foo
{
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
index 457d8daa8e..9d16a3170b 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
@@ -3,7 +3,7 @@
namespace Godot.SourceGenerators.Sample
{
// Generic again but without generic parameters
- partial class Generic : GodotObject
+ public partial class Generic : GodotObject
{
private int _field;
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic1T.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic1T.cs
index 9c4f8ee1e1..6d92ff1b0b 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic1T.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic1T.cs
@@ -2,7 +2,7 @@
namespace Godot.SourceGenerators.Sample
{
- partial class Generic1T<T> : GodotObject
+ public partial class Generic1T<T> : GodotObject
{
private int _field;
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic2T.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic2T.cs
index 80551a0b42..eef80ff951 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic2T.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic2T.cs
@@ -3,7 +3,7 @@
namespace Godot.SourceGenerators.Sample
{
// Generic again but different generic parameters
- partial class Generic2T<T, R> : GodotObject
+ public partial class Generic2T<T, R> : GodotObject
{
private int _field;
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
index 64088215e9..28685ac87a 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
@@ -14,6 +14,6 @@ namespace Godot.SourceGenerators.Sample
public partial class ExportedFields : GodotObject
{
// Note we use Array and not System.Array. This tests the generated namespace qualification.
- [Export] private Int64[] field_empty_Int64Array = Array.Empty<Int64>();
+ [Export] private Int64[] _fieldEmptyInt64Array = Array.Empty<Int64>();
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/NestedClass.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/NestedClass.cs
index 3021f57115..3c533b712d 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/NestedClass.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/NestedClass.cs
@@ -11,8 +11,8 @@ public partial class NestedClass : GodotObject
[Signal]
public delegate void MySignalEventHandler(string str, int num);
- [Export] private String field_String = "foo";
- [Export] private String property_String { get; set; } = "foo";
+ [Export] private String _fieldString = "foo";
+ [Export] private String PropertyString { get; set; } = "foo";
private void Method()
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllReadOnly.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllReadOnly.cs
index 0c374169b9..c36aa55eef 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllReadOnly.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllReadOnly.cs
@@ -2,9 +2,9 @@ namespace Godot.SourceGenerators.Sample
{
public partial class AllReadOnly : GodotObject
{
- public readonly string readonly_field = "foo";
- public string readonly_auto_property { get; } = "foo";
- public string readonly_property { get => "foo"; }
- public string initonly_auto_property { get; init; }
+ public readonly string ReadonlyField = "foo";
+ public string ReadonlyAutoProperty { get; } = "foo";
+ public string ReadonlyProperty { get => "foo"; }
+ public string InitonlyAutoProperty { get; init; }
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllWriteOnly.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllWriteOnly.cs
index 14a1802330..48acfa6c95 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllWriteOnly.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllWriteOnly.cs
@@ -4,7 +4,7 @@ namespace Godot.SourceGenerators.Sample
{
public partial class AllWriteOnly : GodotObject
{
- bool writeonly_backing_field = false;
- public bool writeonly_property { set => writeonly_backing_field = value; }
+ private bool _writeOnlyBackingField = false;
+ public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/MixedReadOnlyWriteOnly.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/MixedReadOnlyWriteOnly.cs
index f556bdc7e4..c6ce6efe78 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/MixedReadOnlyWriteOnly.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/MixedReadOnlyWriteOnly.cs
@@ -2,12 +2,12 @@ namespace Godot.SourceGenerators.Sample
{
public partial class MixedReadonlyWriteOnly : GodotObject
{
- public readonly string readonly_field = "foo";
- public string readonly_auto_property { get; } = "foo";
- public string readonly_property { get => "foo"; }
- public string initonly_auto_property { get; init; }
+ public readonly string ReadOnlyField = "foo";
+ public string ReadOnlyAutoProperty { get; } = "foo";
+ public string ReadOnlyProperty { get => "foo"; }
+ public string InitOnlyAutoProperty { get; init; }
- bool writeonly_backing_field = false;
- public bool writeonly_property { set => writeonly_backing_field = value; }
+ private bool _writeOnlyBackingField = false;
+ public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
index e43a3469ae..1266f6d853 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
@@ -26,7 +26,7 @@ namespace Godot.SourceGenerators.Sample
}
}
- partial struct OuterClass
+ public partial struct OuterClass
{
public partial class NesterClass : RefCounted
{