diff options
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs')
| -rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs new file mode 100644 index 0000000000..031039cba1 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs @@ -0,0 +1,71 @@ +using System; +using Godot; +using Godot.Collections; +using Array = Godot.Collections.Array; + +public class MustBeVariantGD0301 +{ + public void MethodCallsError() + { + // This raises a GD0301 diagnostic error: object is not Variant (and Method<T> requires a variant generic type). + Method<{|GD0301:object|}>(); + } + public void MethodCallsOk() + { + // All these calls are valid because they are Variant types. + Method<bool>(); + Method<char>(); + Method<sbyte>(); + Method<byte>(); + Method<short>(); + Method<ushort>(); + Method<int>(); + Method<uint>(); + Method<long>(); + Method<ulong>(); + Method<float>(); + Method<double>(); + Method<string>(); + Method<Vector2>(); + Method<Vector2I>(); + Method<Rect2>(); + Method<Rect2I>(); + Method<Transform2D>(); + Method<Vector3>(); + Method<Vector3I>(); + Method<Vector4>(); + Method<Vector4I>(); + Method<Basis>(); + Method<Quaternion>(); + Method<Transform3D>(); + Method<Projection>(); + Method<Aabb>(); + Method<Color>(); + Method<Plane>(); + Method<Callable>(); + Method<Signal>(); + Method<GodotObject>(); + Method<StringName>(); + Method<NodePath>(); + Method<Rid>(); + Method<Dictionary>(); + Method<Array>(); + Method<byte[]>(); + Method<int[]>(); + Method<long[]>(); + Method<float[]>(); + Method<double[]>(); + Method<string[]>(); + Method<Vector2[]>(); + Method<Vector3[]>(); + Method<Color[]>(); + Method<GodotObject[]>(); + Method<StringName[]>(); + Method<NodePath[]>(); + Method<Rid[]>(); + } + + public void Method<[MustBeVariant] T>() + { + } +} |
