diff options
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData')
4 files changed, 135 insertions, 0 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/GlobalClass.GD0401.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/GlobalClass.GD0401.cs new file mode 100644 index 0000000000..6e6d3a6f39 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/GlobalClass.GD0401.cs @@ -0,0 +1,22 @@ +using Godot; + +// This works because it inherits from GodotObject. +[GlobalClass] +public partial class CustomGlobalClass1 : GodotObject +{ + +} + +// This works because it inherits from an object that inherits from GodotObject +[GlobalClass] +public partial class CustomGlobalClass2 : Node +{ + +} + +// This raises a GD0401 diagnostic error: global classes must inherit from GodotObject +{|GD0401:[GlobalClass] +public partial class CustomGlobalClass3 +{ + +}|} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/GlobalClass.GD0402.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/GlobalClass.GD0402.cs new file mode 100644 index 0000000000..1c0a169841 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/GlobalClass.GD0402.cs @@ -0,0 +1,15 @@ +using Godot; + +// This works because it inherits from GodotObject and it doesn't have any generic type parameter. +[GlobalClass] +public partial class CustomGlobalClass : GodotObject +{ + +} + +// This raises a GD0402 diagnostic error: global classes can't have any generic type parameter +{|GD0402:[GlobalClass] +public partial class CustomGlobalClass<T> : GodotObject +{ + +}|} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs new file mode 100644 index 0000000000..031039cba1 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs @@ -0,0 +1,71 @@ +using System; +using Godot; +using Godot.Collections; +using Array = Godot.Collections.Array; + +public class MustBeVariantGD0301 +{ + public void MethodCallsError() + { + // This raises a GD0301 diagnostic error: object is not Variant (and Method<T> requires a variant generic type). + Method<{|GD0301:object|}>(); + } + public void MethodCallsOk() + { + // All these calls are valid because they are Variant types. + Method<bool>(); + Method<char>(); + Method<sbyte>(); + Method<byte>(); + Method<short>(); + Method<ushort>(); + Method<int>(); + Method<uint>(); + Method<long>(); + Method<ulong>(); + Method<float>(); + Method<double>(); + Method<string>(); + Method<Vector2>(); + Method<Vector2I>(); + Method<Rect2>(); + Method<Rect2I>(); + Method<Transform2D>(); + Method<Vector3>(); + Method<Vector3I>(); + Method<Vector4>(); + Method<Vector4I>(); + Method<Basis>(); + Method<Quaternion>(); + Method<Transform3D>(); + Method<Projection>(); + Method<Aabb>(); + Method<Color>(); + Method<Plane>(); + Method<Callable>(); + Method<Signal>(); + Method<GodotObject>(); + Method<StringName>(); + Method<NodePath>(); + Method<Rid>(); + Method<Dictionary>(); + Method<Array>(); + Method<byte[]>(); + Method<int[]>(); + Method<long[]>(); + Method<float[]>(); + Method<double[]>(); + Method<string[]>(); + Method<Vector2[]>(); + Method<Vector3[]>(); + Method<Color[]>(); + Method<GodotObject[]>(); + Method<StringName[]>(); + Method<NodePath[]>(); + Method<Rid[]>(); + } + + public void Method<[MustBeVariant] T>() + { + } +} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0302.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0302.cs new file mode 100644 index 0000000000..ce182e8c62 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0302.cs @@ -0,0 +1,27 @@ +using Godot; + +public class MustBeVariantGD0302 +{ + public void MethodOk<[MustBeVariant] T>() + { + // T is guaranteed to be a Variant-compatible type because it's annotated with the [MustBeVariant] attribute, so it can be used here. + new ExampleClass<T>(); + Method<T>(); + } + + public void MethodFail<T>() + { + // These two calls raise a GD0302 diagnostic error: T is not valid here because it may not a Variant type and method call and class require it. + new ExampleClass<{|GD0302:T|}>(); + Method<{|GD0302:T|}>(); + } + + public void Method<[MustBeVariant] T>() + { + } +} + +public class ExampleClass<[MustBeVariant] T> +{ + +} |
