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Diffstat (limited to 'modules/multiplayer/scene_cache_interface.cpp')
-rw-r--r--modules/multiplayer/scene_cache_interface.cpp52
1 files changed, 31 insertions, 21 deletions
diff --git a/modules/multiplayer/scene_cache_interface.cpp b/modules/multiplayer/scene_cache_interface.cpp
index 8d102ca981..56cd0bec18 100644
--- a/modules/multiplayer/scene_cache_interface.cpp
+++ b/modules/multiplayer/scene_cache_interface.cpp
@@ -44,9 +44,8 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
path_get_cache.erase(p_id);
// Cleanup sent cache.
// Some refactoring is needed to make this faster and do paths GC.
- for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) {
- PathSentCache *psc = path_send_cache.getptr(E.key);
- psc->confirmed_peers.erase(p_id);
+ for (KeyValue<ObjectID, PathSentCache> &E : path_send_cache) {
+ E.value.confirmed_peers.erase(p_id);
}
}
}
@@ -67,7 +66,7 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
String paths;
paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
- NodePath path = paths;
+ const NodePath path = paths;
if (!path_get_cache.has(p_from)) {
path_get_cache[p_from] = PathGetCache();
@@ -81,7 +80,7 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
}
PathGetCache::NodeInfo ni;
- ni.path = path;
+ ni.path = node->get_path();
path_get_cache[p_from].nodes[id] = ni;
@@ -106,19 +105,24 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
+ Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
+ ERR_FAIL_NULL(root_node);
const bool valid_rpc_checksum = p_packet[1];
String paths;
paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
- NodePath path = paths;
+ const NodePath path = paths;
if (valid_rpc_checksum == false) {
ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
}
- PathSentCache *psc = path_send_cache.getptr(path);
+ Node *node = root_node->get_node(path);
+ ERR_FAIL_NULL(node);
+
+ PathSentCache *psc = path_send_cache.getptr(node->get_instance_id());
ERR_FAIL_NULL_MSG(psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
@@ -126,9 +130,9 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack
E->value = true;
}
-Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
+Error SceneCacheInterface::_send_confirm_path(Node *p_node, PathSentCache *psc, const List<int> &p_peers) {
// Encode function name.
- const CharString path = String(p_path).utf8();
+ const CharString path = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
const int path_len = encode_cstring(path.get_data(), nullptr);
// Extract MD5 from rpc methods list.
@@ -163,8 +167,9 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Pat
return err;
}
-bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
- const PathSentCache *psc = path_send_cache.getptr(p_path);
+bool SceneCacheInterface::is_cache_confirmed(Node *p_node, int p_peer) {
+ ERR_FAIL_NULL_V(p_node, false);
+ const PathSentCache *psc = path_send_cache.getptr(p_node->get_instance_id());
ERR_FAIL_NULL_V(psc, false);
HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
ERR_FAIL_COND_V(!F, false); // Should never happen.
@@ -174,13 +179,13 @@ bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
int SceneCacheInterface::make_object_cache(Object *p_obj) {
Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_NULL_V(node, -1);
- NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
+ const ObjectID oid = node->get_instance_id();
// See if the path is cached.
- PathSentCache *psc = path_send_cache.getptr(for_path);
+ PathSentCache *psc = path_send_cache.getptr(oid);
if (!psc) {
// Path is not cached, create.
- path_send_cache[for_path] = PathSentCache();
- psc = path_send_cache.getptr(for_path);
+ path_send_cache[oid] = PathSentCache();
+ psc = path_send_cache.getptr(oid);
psc->id = last_send_cache_id++;
}
return psc->id;
@@ -189,11 +194,16 @@ int SceneCacheInterface::make_object_cache(Object *p_obj) {
bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) {
Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_NULL_V(node, false);
-
- r_id = make_object_cache(p_obj);
- ERR_FAIL_COND_V(r_id < 0, false);
- NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
- PathSentCache *psc = path_send_cache.getptr(for_path);
+ const ObjectID oid = node->get_instance_id();
+ // See if the path is cached.
+ PathSentCache *psc = path_send_cache.getptr(oid);
+ if (!psc) {
+ // Path is not cached, create.
+ path_send_cache[oid] = PathSentCache();
+ psc = path_send_cache.getptr(oid);
+ psc->id = last_send_cache_id++;
+ }
+ r_id = psc->id;
bool has_all_peers = true;
List<int> peers_to_add; // If one is missing, take note to add it.
@@ -225,7 +235,7 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r
}
if (peers_to_add.size()) {
- _send_confirm_path(node, for_path, psc, peers_to_add);
+ _send_confirm_path(node, psc, peers_to_add);
}
return has_all_peers;