diff options
Diffstat (limited to 'platform/windows/gl_manager_windows_native.cpp')
-rw-r--r-- | platform/windows/gl_manager_windows_native.cpp | 526 |
1 files changed, 526 insertions, 0 deletions
diff --git a/platform/windows/gl_manager_windows_native.cpp b/platform/windows/gl_manager_windows_native.cpp new file mode 100644 index 0000000000..2e41946eb2 --- /dev/null +++ b/platform/windows/gl_manager_windows_native.cpp @@ -0,0 +1,526 @@ +/**************************************************************************/ +/* gl_manager_windows_native.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "gl_manager_windows_native.h" + +#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) + +#include "core/config/project_settings.h" +#include "core/version.h" + +#include "thirdparty/nvapi/nvapi_minimal.h" + +#include <dwmapi.h> +#include <stdio.h> +#include <stdlib.h> + +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 + +#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 + +#if defined(__GNUC__) +// Workaround GCC warning from -Wcast-function-type. +#define GetProcAddress (void *)GetProcAddress +#endif + +typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXT)(HDC); +typedef BOOL(APIENTRY *PFNWGLDELETECONTEXT)(HGLRC); +typedef BOOL(APIENTRY *PFNWGLMAKECURRENT)(HDC, HGLRC); +typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); +typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR); + +static String format_error_message(DWORD id) { + LPWSTR messageBuffer = nullptr; + size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, + nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr); + + String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size); + + LocalFree(messageBuffer); + + return msg; +} + +const int OGL_THREAD_CONTROL_ID = 0x20C1221E; +const int OGL_THREAD_CONTROL_DISABLE = 0x00000002; +const int OGL_THREAD_CONTROL_ENABLE = 0x00000001; + +typedef int(__cdecl *NvAPI_Initialize_t)(); +typedef int(__cdecl *NvAPI_Unload_t)(); +typedef int(__cdecl *NvAPI_GetErrorMessage_t)(unsigned int, NvAPI_ShortString); +typedef int(__cdecl *NvAPI_DRS_CreateSession_t)(NvDRSSessionHandle *); +typedef int(__cdecl *NvAPI_DRS_DestroySession_t)(NvDRSSessionHandle); +typedef int(__cdecl *NvAPI_DRS_LoadSettings_t)(NvDRSSessionHandle); +typedef int(__cdecl *NvAPI_DRS_CreateProfile_t)(NvDRSSessionHandle, NVDRS_PROFILE *, NvDRSProfileHandle *); +typedef int(__cdecl *NvAPI_DRS_CreateApplication_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_APPLICATION *); +typedef int(__cdecl *NvAPI_DRS_SaveSettings_t)(NvDRSSessionHandle); +typedef int(__cdecl *NvAPI_DRS_SetSetting_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_SETTING *); +typedef int(__cdecl *NvAPI_DRS_FindProfileByName_t)(NvDRSSessionHandle, NvAPI_UnicodeString, NvDRSProfileHandle *); +NvAPI_GetErrorMessage_t NvAPI_GetErrorMessage__; + +static bool nvapi_err_check(const char *msg, int status) { + if (status != 0) { + if (OS::get_singleton()->is_stdout_verbose()) { + NvAPI_ShortString err_desc = { 0 }; + NvAPI_GetErrorMessage__(status, err_desc); + print_verbose(vformat("%s: %s(code %d)", msg, err_desc, status)); + } + return false; + } + return true; +} + +// On windows we have to disable threaded optimization when using NVIDIA graphics cards +// to avoid stuttering, see https://github.com/microsoft/vscode-cpptools/issues/6592 +// also see https://github.com/Ryujinx/Ryujinx/blob/master/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs +void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() { + HMODULE nvapi = 0; +#ifdef _WIN64 + nvapi = LoadLibraryA("nvapi64.dll"); +#else + nvapi = LoadLibraryA("nvapi.dll"); +#endif + + if (nvapi == NULL) { + return; + } + + void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = 0; + + NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))(void *)GetProcAddress(nvapi, "nvapi_QueryInterface"); + + if (NvAPI_QueryInterface == NULL) { + print_verbose("Error getting NVAPI NvAPI_QueryInterface"); + return; + } + + // Setup NVAPI function pointers + NvAPI_Initialize_t NvAPI_Initialize = (NvAPI_Initialize_t)NvAPI_QueryInterface(0x0150E828); + NvAPI_GetErrorMessage__ = (NvAPI_GetErrorMessage_t)NvAPI_QueryInterface(0x6C2D048C); + NvAPI_DRS_CreateSession_t NvAPI_DRS_CreateSession = (NvAPI_DRS_CreateSession_t)NvAPI_QueryInterface(0x0694D52E); + NvAPI_DRS_DestroySession_t NvAPI_DRS_DestroySession = (NvAPI_DRS_DestroySession_t)NvAPI_QueryInterface(0xDAD9CFF8); + NvAPI_Unload_t NvAPI_Unload = (NvAPI_Unload_t)NvAPI_QueryInterface(0xD22BDD7E); + NvAPI_DRS_LoadSettings_t NvAPI_DRS_LoadSettings = (NvAPI_DRS_LoadSettings_t)NvAPI_QueryInterface(0x375DBD6B); + NvAPI_DRS_CreateProfile_t NvAPI_DRS_CreateProfile = (NvAPI_DRS_CreateProfile_t)NvAPI_QueryInterface(0xCC176068); + NvAPI_DRS_CreateApplication_t NvAPI_DRS_CreateApplication = (NvAPI_DRS_CreateApplication_t)NvAPI_QueryInterface(0x4347A9DE); + NvAPI_DRS_SaveSettings_t NvAPI_DRS_SaveSettings = (NvAPI_DRS_SaveSettings_t)NvAPI_QueryInterface(0xFCBC7E14); + NvAPI_DRS_SetSetting_t NvAPI_DRS_SetSetting = (NvAPI_DRS_SetSetting_t)NvAPI_QueryInterface(0x577DD202); + NvAPI_DRS_FindProfileByName_t NvAPI_DRS_FindProfileByName = (NvAPI_DRS_FindProfileByName_t)NvAPI_QueryInterface(0x7E4A9A0B); + + if (!nvapi_err_check("NVAPI: Init failed", NvAPI_Initialize())) { + return; + } + + print_verbose("NVAPI: Init OK!"); + + NvDRSSessionHandle session_handle; + + if (!nvapi_err_check("NVAPI: Error creating DRS session", NvAPI_DRS_CreateSession(&session_handle))) { + NvAPI_Unload(); + return; + } + + if (!nvapi_err_check("NVAPI: Error loading DRS settings", NvAPI_DRS_LoadSettings(session_handle))) { + NvAPI_DRS_DestroySession(session_handle); + NvAPI_Unload(); + return; + } + + String app_executable_name = OS::get_singleton()->get_executable_path().get_file(); + String app_friendly_name = GLOBAL_GET("application/config/name"); + // We need a name anyways, so let's use the engine name if an application name is not available + // (this is used mostly by the Project Manager) + if (app_friendly_name.is_empty()) { + app_friendly_name = VERSION_NAME; + } + String app_profile_name = app_friendly_name + " Nvidia Profile"; + Char16String app_profile_name_u16 = app_profile_name.utf16(); + Char16String app_executable_name_u16 = app_executable_name.utf16(); + Char16String app_friendly_name_u16 = app_friendly_name.utf16(); + + NvDRSProfileHandle profile_handle = 0; + + int status = NvAPI_DRS_FindProfileByName(session_handle, (NvU16 *)(app_profile_name_u16.ptrw()), &profile_handle); + + if (status != 0) { + print_verbose("NVAPI: Profile not found, creating...."); + + NVDRS_PROFILE profile_info; + profile_info.version = NVDRS_PROFILE_VER; + profile_info.isPredefined = 0; + memcpy(profile_info.profileName, app_profile_name_u16.get_data(), sizeof(char16_t) * app_profile_name_u16.size()); + + if (!nvapi_err_check("NVAPI: Error creating profile", NvAPI_DRS_CreateProfile(session_handle, &profile_info, &profile_handle))) { + NvAPI_DRS_DestroySession(session_handle); + NvAPI_Unload(); + return; + } + + NVDRS_APPLICATION_V4 app; + app.version = NVDRS_APPLICATION_VER_V4; + app.isPredefined = 0; + app.isMetro = 1; + app.isCommandLine = 1; + memcpy(app.appName, app_executable_name_u16.get_data(), sizeof(char16_t) * app_executable_name_u16.size()); + memcpy(app.userFriendlyName, app_friendly_name_u16.get_data(), sizeof(char16_t) * app_friendly_name_u16.size()); + memcpy(app.launcher, L"", 1); + memcpy(app.fileInFolder, L"", 1); + + if (!nvapi_err_check("NVAPI: Error creating application", NvAPI_DRS_CreateApplication(session_handle, profile_handle, &app))) { + NvAPI_DRS_DestroySession(session_handle); + NvAPI_Unload(); + return; + } + } + + NVDRS_SETTING setting; + setting.version = NVDRS_SETTING_VER; + setting.settingId = OGL_THREAD_CONTROL_ID; + setting.settingType = NVDRS_DWORD_TYPE; + setting.settingLocation = NVDRS_CURRENT_PROFILE_LOCATION; + setting.isCurrentPredefined = 0; + setting.isPredefinedValid = 0; + int thread_control_val = OGL_THREAD_CONTROL_DISABLE; + if (!GLOBAL_GET("rendering/gl_compatibility/nvidia_disable_threaded_optimization")) { + thread_control_val = OGL_THREAD_CONTROL_ENABLE; + } + setting.u32CurrentValue = thread_control_val; + setting.u32PredefinedValue = thread_control_val; + + if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &setting))) { + NvAPI_DRS_DestroySession(session_handle); + NvAPI_Unload(); + return; + } + + if (!nvapi_err_check("NVAPI: Error saving settings", NvAPI_DRS_SaveSettings(session_handle))) { + NvAPI_DRS_DestroySession(session_handle); + NvAPI_Unload(); + return; + } + if (thread_control_val == OGL_THREAD_CONTROL_DISABLE) { + print_verbose("NVAPI: Disabled OpenGL threaded optimization successfully"); + } else { + print_verbose("NVAPI: Enabled OpenGL threaded optimization successfully"); + } + NvAPI_DRS_DestroySession(session_handle); +} + +int GLManagerNative_Windows::_find_or_create_display(GLWindow &win) { + // find display NYI, only 1 supported so far + if (_displays.size()) { + return 0; + } + + // create + GLDisplay d_temp = {}; + _displays.push_back(d_temp); + int new_display_id = _displays.size() - 1; + + // create context + GLDisplay &d = _displays[new_display_id]; + Error err = _create_context(win, d); + + if (err != OK) { + // not good + // delete the _display? + _displays.remove_at(new_display_id); + return -1; + } + + return new_display_id; +} + +static Error _configure_pixel_format(HDC hDC) { + static PIXELFORMATDESCRIPTOR pfd = { + sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor + 1, + PFD_DRAW_TO_WINDOW | // Format Must Support Window + PFD_SUPPORT_OPENGL | // Format Must Support OpenGL + PFD_DOUBLEBUFFER, + (BYTE)PFD_TYPE_RGBA, + (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24), + (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored + (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer + (BYTE)0, // Shift Bit Ignored + (BYTE)0, // No Accumulation Buffer + (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored + (BYTE)24, // 24Bit Z-Buffer (Depth Buffer) + (BYTE)0, // No Stencil Buffer + (BYTE)0, // No Auxiliary Buffer + (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer + (BYTE)0, // Reserved + 0, 0, 0 // Layer Masks Ignored + }; + + int pixel_format = ChoosePixelFormat(hDC, &pfd); + if (!pixel_format) // Did Windows Find A Matching Pixel Format? + { + return ERR_CANT_CREATE; // Return FALSE + } + + BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd); + if (!ret) // Are We Able To Set The Pixel Format? + { + return ERR_CANT_CREATE; // Return FALSE + } + + return OK; +} + +PFNWGLCREATECONTEXT gd_wglCreateContext; +PFNWGLMAKECURRENT gd_wglMakeCurrent; +PFNWGLDELETECONTEXT gd_wglDeleteContext; +PFNWGLGETPROCADDRESS gd_wglGetProcAddress; + +Error GLManagerNative_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { + Error err = _configure_pixel_format(win.hDC); + if (err != OK) { + return err; + } + + HMODULE module = LoadLibraryW(L"opengl32.dll"); + if (!module) { + return ERR_CANT_CREATE; + } + gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext"); + gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent"); + gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext"); + gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress"); + if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) { + return ERR_CANT_CREATE; + } + + gl_display.hRC = gd_wglCreateContext(win.hDC); + if (!gl_display.hRC) // Are We Able To Get A Rendering Context? + { + return ERR_CANT_CREATE; // Return FALSE + } + + if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) { + ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError())); + } + + int attribs[] = { + WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context + WGL_CONTEXT_MINOR_VERSION_ARB, 3, + //and it shall be forward compatible so that we can only use up to date functionality + WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, + WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/, + 0 + }; //zero indicates the end of the array + + PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method + wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)gd_wglGetProcAddress("wglCreateContextAttribsARB"); + + if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported + { + gd_wglDeleteContext(gl_display.hRC); + gl_display.hRC = 0; + return ERR_CANT_CREATE; + } + + HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs); + if (!new_hRC) { + gd_wglDeleteContext(gl_display.hRC); + gl_display.hRC = 0; + return ERR_CANT_CREATE; + } + + if (!gd_wglMakeCurrent(win.hDC, nullptr)) { + ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError())); + } + + gd_wglDeleteContext(gl_display.hRC); + gl_display.hRC = new_hRC; + + if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) // Try to activate the rendering context. + { + ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError())); + gd_wglDeleteContext(gl_display.hRC); + gl_display.hRC = 0; + return ERR_CANT_CREATE; + } + + if (!wglSwapIntervalEXT) { + wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)gd_wglGetProcAddress("wglSwapIntervalEXT"); + } + + return OK; +} + +Error GLManagerNative_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) { + HDC hDC = GetDC(p_hwnd); + if (!hDC) { + return ERR_CANT_CREATE; + } + + // configure the HDC to use a compatible pixel format + Error result = _configure_pixel_format(hDC); + if (result != OK) { + return result; + } + + GLWindow win; + win.hwnd = p_hwnd; + win.hDC = hDC; + + win.gldisplay_id = _find_or_create_display(win); + + if (win.gldisplay_id == -1) { + return FAILED; + } + + // WARNING: p_window_id is an eternally growing integer since popup windows keep coming and going + // and each of them has a higher id than the previous, so it must be used in a map not a vector + _windows[p_window_id] = win; + + // make current + window_make_current(p_window_id); + + return OK; +} + +void GLManagerNative_Windows::_internal_set_current_window(GLWindow *p_win) { + _current_window = p_win; +} + +void GLManagerNative_Windows::window_destroy(DisplayServer::WindowID p_window_id) { + GLWindow &win = get_window(p_window_id); + if (_current_window == &win) { + _current_window = nullptr; + } + _windows.erase(p_window_id); +} + +void GLManagerNative_Windows::release_current() { + if (!_current_window) { + return; + } + + if (!gd_wglMakeCurrent(_current_window->hDC, nullptr)) { + ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError())); + } +} + +void GLManagerNative_Windows::window_make_current(DisplayServer::WindowID p_window_id) { + if (p_window_id == -1) { + return; + } + + // crash if our data structures are out of sync, i.e. not found + GLWindow &win = _windows[p_window_id]; + + // noop + if (&win == _current_window) { + return; + } + + const GLDisplay &disp = get_display(win.gldisplay_id); + if (!gd_wglMakeCurrent(win.hDC, disp.hRC)) { + ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError())); + } + + _internal_set_current_window(&win); +} + +void GLManagerNative_Windows::make_current() { + if (!_current_window) { + return; + } + const GLDisplay &disp = get_current_display(); + if (!gd_wglMakeCurrent(_current_window->hDC, disp.hRC)) { + ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError())); + } +} + +void GLManagerNative_Windows::swap_buffers() { + SwapBuffers(_current_window->hDC); +} + +Error GLManagerNative_Windows::initialize() { + _nvapi_disable_threaded_optimization(); + return OK; +} + +void GLManagerNative_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) { + GLWindow &win = get_window(p_window_id); + GLWindow *current = _current_window; + + if (&win != _current_window) { + window_make_current(p_window_id); + } + + if (wglSwapIntervalEXT) { + win.use_vsync = p_use; + + if (!wglSwapIntervalEXT(p_use ? 1 : 0)) { + WARN_PRINT("Could not set V-Sync mode."); + } + } else { + WARN_PRINT("Could not set V-Sync mode. V-Sync is not supported."); + } + + if (current != _current_window) { + _current_window = current; + make_current(); + } +} + +bool GLManagerNative_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const { + return get_window(p_window_id).use_vsync; +} + +HDC GLManagerNative_Windows::get_hdc(DisplayServer::WindowID p_window_id) { + return get_window(p_window_id).hDC; +} + +HGLRC GLManagerNative_Windows::get_hglrc(DisplayServer::WindowID p_window_id) { + const GLWindow &win = get_window(p_window_id); + const GLDisplay &disp = get_display(win.gldisplay_id); + return disp.hRC; +} + +GLManagerNative_Windows::GLManagerNative_Windows() { + direct_render = false; + glx_minor = glx_major = 0; + _current_window = nullptr; +} + +GLManagerNative_Windows::~GLManagerNative_Windows() { + release_current(); +} + +#endif // WINDOWS_ENABLED && GLES3_ENABLED |