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-rw-r--r--platform/windows/gl_manager_windows_native.cpp526
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diff --git a/platform/windows/gl_manager_windows_native.cpp b/platform/windows/gl_manager_windows_native.cpp
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+/**************************************************************************/
+/* gl_manager_windows_native.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "gl_manager_windows_native.h"
+
+#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
+
+#include "core/config/project_settings.h"
+#include "core/version.h"
+
+#include "thirdparty/nvapi/nvapi_minimal.h"
+
+#include <dwmapi.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+
+#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define GetProcAddress (void *)GetProcAddress
+#endif
+
+typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXT)(HDC);
+typedef BOOL(APIENTRY *PFNWGLDELETECONTEXT)(HGLRC);
+typedef BOOL(APIENTRY *PFNWGLMAKECURRENT)(HDC, HGLRC);
+typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
+typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR);
+
+static String format_error_message(DWORD id) {
+ LPWSTR messageBuffer = nullptr;
+ size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
+ nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
+
+ String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
+
+ LocalFree(messageBuffer);
+
+ return msg;
+}
+
+const int OGL_THREAD_CONTROL_ID = 0x20C1221E;
+const int OGL_THREAD_CONTROL_DISABLE = 0x00000002;
+const int OGL_THREAD_CONTROL_ENABLE = 0x00000001;
+
+typedef int(__cdecl *NvAPI_Initialize_t)();
+typedef int(__cdecl *NvAPI_Unload_t)();
+typedef int(__cdecl *NvAPI_GetErrorMessage_t)(unsigned int, NvAPI_ShortString);
+typedef int(__cdecl *NvAPI_DRS_CreateSession_t)(NvDRSSessionHandle *);
+typedef int(__cdecl *NvAPI_DRS_DestroySession_t)(NvDRSSessionHandle);
+typedef int(__cdecl *NvAPI_DRS_LoadSettings_t)(NvDRSSessionHandle);
+typedef int(__cdecl *NvAPI_DRS_CreateProfile_t)(NvDRSSessionHandle, NVDRS_PROFILE *, NvDRSProfileHandle *);
+typedef int(__cdecl *NvAPI_DRS_CreateApplication_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_APPLICATION *);
+typedef int(__cdecl *NvAPI_DRS_SaveSettings_t)(NvDRSSessionHandle);
+typedef int(__cdecl *NvAPI_DRS_SetSetting_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_SETTING *);
+typedef int(__cdecl *NvAPI_DRS_FindProfileByName_t)(NvDRSSessionHandle, NvAPI_UnicodeString, NvDRSProfileHandle *);
+NvAPI_GetErrorMessage_t NvAPI_GetErrorMessage__;
+
+static bool nvapi_err_check(const char *msg, int status) {
+ if (status != 0) {
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ NvAPI_ShortString err_desc = { 0 };
+ NvAPI_GetErrorMessage__(status, err_desc);
+ print_verbose(vformat("%s: %s(code %d)", msg, err_desc, status));
+ }
+ return false;
+ }
+ return true;
+}
+
+// On windows we have to disable threaded optimization when using NVIDIA graphics cards
+// to avoid stuttering, see https://github.com/microsoft/vscode-cpptools/issues/6592
+// also see https://github.com/Ryujinx/Ryujinx/blob/master/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
+void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() {
+ HMODULE nvapi = 0;
+#ifdef _WIN64
+ nvapi = LoadLibraryA("nvapi64.dll");
+#else
+ nvapi = LoadLibraryA("nvapi.dll");
+#endif
+
+ if (nvapi == NULL) {
+ return;
+ }
+
+ void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = 0;
+
+ NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))(void *)GetProcAddress(nvapi, "nvapi_QueryInterface");
+
+ if (NvAPI_QueryInterface == NULL) {
+ print_verbose("Error getting NVAPI NvAPI_QueryInterface");
+ return;
+ }
+
+ // Setup NVAPI function pointers
+ NvAPI_Initialize_t NvAPI_Initialize = (NvAPI_Initialize_t)NvAPI_QueryInterface(0x0150E828);
+ NvAPI_GetErrorMessage__ = (NvAPI_GetErrorMessage_t)NvAPI_QueryInterface(0x6C2D048C);
+ NvAPI_DRS_CreateSession_t NvAPI_DRS_CreateSession = (NvAPI_DRS_CreateSession_t)NvAPI_QueryInterface(0x0694D52E);
+ NvAPI_DRS_DestroySession_t NvAPI_DRS_DestroySession = (NvAPI_DRS_DestroySession_t)NvAPI_QueryInterface(0xDAD9CFF8);
+ NvAPI_Unload_t NvAPI_Unload = (NvAPI_Unload_t)NvAPI_QueryInterface(0xD22BDD7E);
+ NvAPI_DRS_LoadSettings_t NvAPI_DRS_LoadSettings = (NvAPI_DRS_LoadSettings_t)NvAPI_QueryInterface(0x375DBD6B);
+ NvAPI_DRS_CreateProfile_t NvAPI_DRS_CreateProfile = (NvAPI_DRS_CreateProfile_t)NvAPI_QueryInterface(0xCC176068);
+ NvAPI_DRS_CreateApplication_t NvAPI_DRS_CreateApplication = (NvAPI_DRS_CreateApplication_t)NvAPI_QueryInterface(0x4347A9DE);
+ NvAPI_DRS_SaveSettings_t NvAPI_DRS_SaveSettings = (NvAPI_DRS_SaveSettings_t)NvAPI_QueryInterface(0xFCBC7E14);
+ NvAPI_DRS_SetSetting_t NvAPI_DRS_SetSetting = (NvAPI_DRS_SetSetting_t)NvAPI_QueryInterface(0x577DD202);
+ NvAPI_DRS_FindProfileByName_t NvAPI_DRS_FindProfileByName = (NvAPI_DRS_FindProfileByName_t)NvAPI_QueryInterface(0x7E4A9A0B);
+
+ if (!nvapi_err_check("NVAPI: Init failed", NvAPI_Initialize())) {
+ return;
+ }
+
+ print_verbose("NVAPI: Init OK!");
+
+ NvDRSSessionHandle session_handle;
+
+ if (!nvapi_err_check("NVAPI: Error creating DRS session", NvAPI_DRS_CreateSession(&session_handle))) {
+ NvAPI_Unload();
+ return;
+ }
+
+ if (!nvapi_err_check("NVAPI: Error loading DRS settings", NvAPI_DRS_LoadSettings(session_handle))) {
+ NvAPI_DRS_DestroySession(session_handle);
+ NvAPI_Unload();
+ return;
+ }
+
+ String app_executable_name = OS::get_singleton()->get_executable_path().get_file();
+ String app_friendly_name = GLOBAL_GET("application/config/name");
+ // We need a name anyways, so let's use the engine name if an application name is not available
+ // (this is used mostly by the Project Manager)
+ if (app_friendly_name.is_empty()) {
+ app_friendly_name = VERSION_NAME;
+ }
+ String app_profile_name = app_friendly_name + " Nvidia Profile";
+ Char16String app_profile_name_u16 = app_profile_name.utf16();
+ Char16String app_executable_name_u16 = app_executable_name.utf16();
+ Char16String app_friendly_name_u16 = app_friendly_name.utf16();
+
+ NvDRSProfileHandle profile_handle = 0;
+
+ int status = NvAPI_DRS_FindProfileByName(session_handle, (NvU16 *)(app_profile_name_u16.ptrw()), &profile_handle);
+
+ if (status != 0) {
+ print_verbose("NVAPI: Profile not found, creating....");
+
+ NVDRS_PROFILE profile_info;
+ profile_info.version = NVDRS_PROFILE_VER;
+ profile_info.isPredefined = 0;
+ memcpy(profile_info.profileName, app_profile_name_u16.get_data(), sizeof(char16_t) * app_profile_name_u16.size());
+
+ if (!nvapi_err_check("NVAPI: Error creating profile", NvAPI_DRS_CreateProfile(session_handle, &profile_info, &profile_handle))) {
+ NvAPI_DRS_DestroySession(session_handle);
+ NvAPI_Unload();
+ return;
+ }
+
+ NVDRS_APPLICATION_V4 app;
+ app.version = NVDRS_APPLICATION_VER_V4;
+ app.isPredefined = 0;
+ app.isMetro = 1;
+ app.isCommandLine = 1;
+ memcpy(app.appName, app_executable_name_u16.get_data(), sizeof(char16_t) * app_executable_name_u16.size());
+ memcpy(app.userFriendlyName, app_friendly_name_u16.get_data(), sizeof(char16_t) * app_friendly_name_u16.size());
+ memcpy(app.launcher, L"", 1);
+ memcpy(app.fileInFolder, L"", 1);
+
+ if (!nvapi_err_check("NVAPI: Error creating application", NvAPI_DRS_CreateApplication(session_handle, profile_handle, &app))) {
+ NvAPI_DRS_DestroySession(session_handle);
+ NvAPI_Unload();
+ return;
+ }
+ }
+
+ NVDRS_SETTING setting;
+ setting.version = NVDRS_SETTING_VER;
+ setting.settingId = OGL_THREAD_CONTROL_ID;
+ setting.settingType = NVDRS_DWORD_TYPE;
+ setting.settingLocation = NVDRS_CURRENT_PROFILE_LOCATION;
+ setting.isCurrentPredefined = 0;
+ setting.isPredefinedValid = 0;
+ int thread_control_val = OGL_THREAD_CONTROL_DISABLE;
+ if (!GLOBAL_GET("rendering/gl_compatibility/nvidia_disable_threaded_optimization")) {
+ thread_control_val = OGL_THREAD_CONTROL_ENABLE;
+ }
+ setting.u32CurrentValue = thread_control_val;
+ setting.u32PredefinedValue = thread_control_val;
+
+ if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &setting))) {
+ NvAPI_DRS_DestroySession(session_handle);
+ NvAPI_Unload();
+ return;
+ }
+
+ if (!nvapi_err_check("NVAPI: Error saving settings", NvAPI_DRS_SaveSettings(session_handle))) {
+ NvAPI_DRS_DestroySession(session_handle);
+ NvAPI_Unload();
+ return;
+ }
+ if (thread_control_val == OGL_THREAD_CONTROL_DISABLE) {
+ print_verbose("NVAPI: Disabled OpenGL threaded optimization successfully");
+ } else {
+ print_verbose("NVAPI: Enabled OpenGL threaded optimization successfully");
+ }
+ NvAPI_DRS_DestroySession(session_handle);
+}
+
+int GLManagerNative_Windows::_find_or_create_display(GLWindow &win) {
+ // find display NYI, only 1 supported so far
+ if (_displays.size()) {
+ return 0;
+ }
+
+ // create
+ GLDisplay d_temp = {};
+ _displays.push_back(d_temp);
+ int new_display_id = _displays.size() - 1;
+
+ // create context
+ GLDisplay &d = _displays[new_display_id];
+ Error err = _create_context(win, d);
+
+ if (err != OK) {
+ // not good
+ // delete the _display?
+ _displays.remove_at(new_display_id);
+ return -1;
+ }
+
+ return new_display_id;
+}
+
+static Error _configure_pixel_format(HDC hDC) {
+ static PIXELFORMATDESCRIPTOR pfd = {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
+ 1,
+ PFD_DRAW_TO_WINDOW | // Format Must Support Window
+ PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
+ PFD_DOUBLEBUFFER,
+ (BYTE)PFD_TYPE_RGBA,
+ (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
+ (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
+ (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
+ (BYTE)0, // Shift Bit Ignored
+ (BYTE)0, // No Accumulation Buffer
+ (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
+ (BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
+ (BYTE)0, // No Stencil Buffer
+ (BYTE)0, // No Auxiliary Buffer
+ (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
+ (BYTE)0, // Reserved
+ 0, 0, 0 // Layer Masks Ignored
+ };
+
+ int pixel_format = ChoosePixelFormat(hDC, &pfd);
+ if (!pixel_format) // Did Windows Find A Matching Pixel Format?
+ {
+ return ERR_CANT_CREATE; // Return FALSE
+ }
+
+ BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
+ if (!ret) // Are We Able To Set The Pixel Format?
+ {
+ return ERR_CANT_CREATE; // Return FALSE
+ }
+
+ return OK;
+}
+
+PFNWGLCREATECONTEXT gd_wglCreateContext;
+PFNWGLMAKECURRENT gd_wglMakeCurrent;
+PFNWGLDELETECONTEXT gd_wglDeleteContext;
+PFNWGLGETPROCADDRESS gd_wglGetProcAddress;
+
+Error GLManagerNative_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
+ Error err = _configure_pixel_format(win.hDC);
+ if (err != OK) {
+ return err;
+ }
+
+ HMODULE module = LoadLibraryW(L"opengl32.dll");
+ if (!module) {
+ return ERR_CANT_CREATE;
+ }
+ gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext");
+ gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent");
+ gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext");
+ gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress");
+ if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) {
+ return ERR_CANT_CREATE;
+ }
+
+ gl_display.hRC = gd_wglCreateContext(win.hDC);
+ if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
+ {
+ return ERR_CANT_CREATE; // Return FALSE
+ }
+
+ if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) {
+ ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError()));
+ }
+
+ int attribs[] = {
+ WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
+ WGL_CONTEXT_MINOR_VERSION_ARB, 3,
+ //and it shall be forward compatible so that we can only use up to date functionality
+ WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
+ WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
+ 0
+ }; //zero indicates the end of the array
+
+ PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method
+ wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)gd_wglGetProcAddress("wglCreateContextAttribsARB");
+
+ if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported
+ {
+ gd_wglDeleteContext(gl_display.hRC);
+ gl_display.hRC = 0;
+ return ERR_CANT_CREATE;
+ }
+
+ HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs);
+ if (!new_hRC) {
+ gd_wglDeleteContext(gl_display.hRC);
+ gl_display.hRC = 0;
+ return ERR_CANT_CREATE;
+ }
+
+ if (!gd_wglMakeCurrent(win.hDC, nullptr)) {
+ ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError()));
+ }
+
+ gd_wglDeleteContext(gl_display.hRC);
+ gl_display.hRC = new_hRC;
+
+ if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) // Try to activate the rendering context.
+ {
+ ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
+ gd_wglDeleteContext(gl_display.hRC);
+ gl_display.hRC = 0;
+ return ERR_CANT_CREATE;
+ }
+
+ if (!wglSwapIntervalEXT) {
+ wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)gd_wglGetProcAddress("wglSwapIntervalEXT");
+ }
+
+ return OK;
+}
+
+Error GLManagerNative_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
+ HDC hDC = GetDC(p_hwnd);
+ if (!hDC) {
+ return ERR_CANT_CREATE;
+ }
+
+ // configure the HDC to use a compatible pixel format
+ Error result = _configure_pixel_format(hDC);
+ if (result != OK) {
+ return result;
+ }
+
+ GLWindow win;
+ win.hwnd = p_hwnd;
+ win.hDC = hDC;
+
+ win.gldisplay_id = _find_or_create_display(win);
+
+ if (win.gldisplay_id == -1) {
+ return FAILED;
+ }
+
+ // WARNING: p_window_id is an eternally growing integer since popup windows keep coming and going
+ // and each of them has a higher id than the previous, so it must be used in a map not a vector
+ _windows[p_window_id] = win;
+
+ // make current
+ window_make_current(p_window_id);
+
+ return OK;
+}
+
+void GLManagerNative_Windows::_internal_set_current_window(GLWindow *p_win) {
+ _current_window = p_win;
+}
+
+void GLManagerNative_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
+ GLWindow &win = get_window(p_window_id);
+ if (_current_window == &win) {
+ _current_window = nullptr;
+ }
+ _windows.erase(p_window_id);
+}
+
+void GLManagerNative_Windows::release_current() {
+ if (!_current_window) {
+ return;
+ }
+
+ if (!gd_wglMakeCurrent(_current_window->hDC, nullptr)) {
+ ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
+ }
+}
+
+void GLManagerNative_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
+ if (p_window_id == -1) {
+ return;
+ }
+
+ // crash if our data structures are out of sync, i.e. not found
+ GLWindow &win = _windows[p_window_id];
+
+ // noop
+ if (&win == _current_window) {
+ return;
+ }
+
+ const GLDisplay &disp = get_display(win.gldisplay_id);
+ if (!gd_wglMakeCurrent(win.hDC, disp.hRC)) {
+ ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
+ }
+
+ _internal_set_current_window(&win);
+}
+
+void GLManagerNative_Windows::make_current() {
+ if (!_current_window) {
+ return;
+ }
+ const GLDisplay &disp = get_current_display();
+ if (!gd_wglMakeCurrent(_current_window->hDC, disp.hRC)) {
+ ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError()));
+ }
+}
+
+void GLManagerNative_Windows::swap_buffers() {
+ SwapBuffers(_current_window->hDC);
+}
+
+Error GLManagerNative_Windows::initialize() {
+ _nvapi_disable_threaded_optimization();
+ return OK;
+}
+
+void GLManagerNative_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) {
+ GLWindow &win = get_window(p_window_id);
+ GLWindow *current = _current_window;
+
+ if (&win != _current_window) {
+ window_make_current(p_window_id);
+ }
+
+ if (wglSwapIntervalEXT) {
+ win.use_vsync = p_use;
+
+ if (!wglSwapIntervalEXT(p_use ? 1 : 0)) {
+ WARN_PRINT("Could not set V-Sync mode.");
+ }
+ } else {
+ WARN_PRINT("Could not set V-Sync mode. V-Sync is not supported.");
+ }
+
+ if (current != _current_window) {
+ _current_window = current;
+ make_current();
+ }
+}
+
+bool GLManagerNative_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const {
+ return get_window(p_window_id).use_vsync;
+}
+
+HDC GLManagerNative_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
+ return get_window(p_window_id).hDC;
+}
+
+HGLRC GLManagerNative_Windows::get_hglrc(DisplayServer::WindowID p_window_id) {
+ const GLWindow &win = get_window(p_window_id);
+ const GLDisplay &disp = get_display(win.gldisplay_id);
+ return disp.hRC;
+}
+
+GLManagerNative_Windows::GLManagerNative_Windows() {
+ direct_render = false;
+ glx_minor = glx_major = 0;
+ _current_window = nullptr;
+}
+
+GLManagerNative_Windows::~GLManagerNative_Windows() {
+ release_current();
+}
+
+#endif // WINDOWS_ENABLED && GLES3_ENABLED