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+/**************************************************************************/
+/* parallax_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "parallax_2d.h"
+
+#include "core/config/project_settings.h"
+
+void Parallax2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ group_name = "__cameras_" + itos(get_viewport_rid().get_id());
+ add_to_group(group_name);
+ _update_repeat();
+ _update_scroll();
+ } break;
+
+ case NOTIFICATION_READY: {
+ _update_process();
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ autoscroll_offset += autoscroll * get_process_delta_time();
+ autoscroll_offset = autoscroll_offset.posmodv(repeat_size);
+
+ _update_scroll();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ remove_from_group(group_name);
+ } break;
+ }
+}
+
+#ifdef TOOLS_ENABLED
+void Parallax2D::_edit_set_position(const Point2 &p_position) {
+ set_scroll_offset(p_position);
+}
+#endif // TOOLS_ENABLED
+
+void Parallax2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "position") {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+}
+
+void Parallax2D::_camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_pos) {
+ if (!ignore_camera_scroll) {
+ set_screen_offset(p_adj_screen_pos);
+ }
+}
+
+void Parallax2D::_update_process() {
+ set_process_internal(!Engine::get_singleton()->is_editor_hint() && (repeat_size.x || repeat_size.y) && (autoscroll.x || autoscroll.y));
+}
+
+void Parallax2D::_update_scroll() {
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Point2 scroll_ofs = screen_offset;
+ Size2 vps = get_viewport_rect().size;
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ vps = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
+ } else {
+ if (limit_begin.x <= limit_end.x - vps.x) {
+ scroll_ofs.x = CLAMP(scroll_ofs.x, limit_begin.x, limit_end.x - vps.x);
+ }
+ if (limit_begin.y <= limit_end.y - vps.y) {
+ scroll_ofs.y = CLAMP(scroll_ofs.y, limit_begin.y, limit_end.y - vps.y);
+ }
+ }
+
+ scroll_ofs *= scroll_scale;
+
+ if (repeat_size.x) {
+ real_t mod = Math::fposmod(scroll_ofs.x - scroll_offset.x - autoscroll_offset.x, repeat_size.x);
+ scroll_ofs.x = screen_offset.x - mod;
+ } else {
+ scroll_ofs.x = screen_offset.x + scroll_offset.x - scroll_ofs.x;
+ }
+
+ if (repeat_size.y) {
+ real_t mod = Math::fposmod(scroll_ofs.y - scroll_offset.y - autoscroll_offset.y, repeat_size.y);
+ scroll_ofs.y = screen_offset.y - mod;
+ } else {
+ scroll_ofs.y = screen_offset.y + scroll_offset.y - scroll_ofs.y;
+ }
+
+ if (!follow_viewport) {
+ scroll_ofs -= screen_offset;
+ }
+
+ set_position(scroll_ofs);
+}
+
+void Parallax2D::_update_repeat() {
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Point2 repeat_scale = repeat_size * get_scale();
+ RenderingServer::get_singleton()->canvas_set_item_repeat(get_canvas_item(), repeat_scale, repeat_times);
+}
+
+void Parallax2D::set_scroll_scale(const Size2 &p_scale) {
+ scroll_scale = p_scale;
+}
+
+Size2 Parallax2D::get_scroll_scale() const {
+ return scroll_scale;
+}
+
+void Parallax2D::set_repeat_size(const Size2 &p_repeat_size) {
+ if (p_repeat_size == repeat_size) {
+ return;
+ }
+
+ repeat_size = p_repeat_size.max(Vector2(0, 0));
+
+ _update_process();
+ _update_repeat();
+ _update_scroll();
+}
+
+Size2 Parallax2D::get_repeat_size() const {
+ return repeat_size;
+}
+
+void Parallax2D::set_repeat_times(int p_repeat_times) {
+ if (p_repeat_times == repeat_times) {
+ return;
+ }
+
+ repeat_times = MAX(p_repeat_times, 1);
+
+ _update_repeat();
+}
+
+int Parallax2D::get_repeat_times() const {
+ return repeat_times;
+}
+
+void Parallax2D::set_scroll_offset(const Point2 &p_offset) {
+ if (p_offset == scroll_offset) {
+ return;
+ }
+
+ scroll_offset = p_offset;
+
+ _update_scroll();
+}
+
+Point2 Parallax2D::get_scroll_offset() const {
+ return scroll_offset;
+}
+
+void Parallax2D::set_autoscroll(const Point2 &p_autoscroll) {
+ if (p_autoscroll == autoscroll) {
+ return;
+ }
+
+ autoscroll = p_autoscroll;
+ autoscroll_offset = Point2();
+
+ _update_process();
+ _update_scroll();
+}
+
+Point2 Parallax2D::get_autoscroll() const {
+ return autoscroll;
+}
+
+void Parallax2D::set_screen_offset(const Point2 &p_offset) {
+ if (p_offset == screen_offset) {
+ return;
+ }
+
+ screen_offset = p_offset;
+
+ _update_scroll();
+}
+
+Point2 Parallax2D::get_screen_offset() const {
+ return screen_offset;
+}
+
+void Parallax2D::set_limit_begin(const Point2 &p_offset) {
+ limit_begin = p_offset;
+}
+
+Point2 Parallax2D::get_limit_begin() const {
+ return limit_begin;
+}
+
+void Parallax2D::set_limit_end(const Point2 &p_offset) {
+ limit_end = p_offset;
+}
+
+Point2 Parallax2D::get_limit_end() const {
+ return limit_end;
+}
+
+void Parallax2D::set_follow_viewport(bool p_follow) {
+ follow_viewport = p_follow;
+}
+
+bool Parallax2D::get_follow_viewport() {
+ return follow_viewport;
+}
+
+void Parallax2D::set_ignore_camera_scroll(bool p_ignore) {
+ ignore_camera_scroll = p_ignore;
+}
+
+bool Parallax2D::is_ignore_camera_scroll() {
+ return ignore_camera_scroll;
+}
+
+void Parallax2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_camera_moved", "transform", "screen_offset", "adj_screen_offset"), &Parallax2D::_camera_moved);
+ ClassDB::bind_method(D_METHOD("set_scroll_scale", "scale"), &Parallax2D::set_scroll_scale);
+ ClassDB::bind_method(D_METHOD("get_scroll_scale"), &Parallax2D::get_scroll_scale);
+ ClassDB::bind_method(D_METHOD("set_repeat_size", "repeat_size"), &Parallax2D::set_repeat_size);
+ ClassDB::bind_method(D_METHOD("get_repeat_size"), &Parallax2D::get_repeat_size);
+ ClassDB::bind_method(D_METHOD("set_repeat_times", "repeat_times"), &Parallax2D::set_repeat_times);
+ ClassDB::bind_method(D_METHOD("get_repeat_times"), &Parallax2D::get_repeat_times);
+ ClassDB::bind_method(D_METHOD("set_autoscroll", "autoscroll"), &Parallax2D::set_autoscroll);
+ ClassDB::bind_method(D_METHOD("get_autoscroll"), &Parallax2D::get_autoscroll);
+ ClassDB::bind_method(D_METHOD("set_scroll_offset", "offset"), &Parallax2D::set_scroll_offset);
+ ClassDB::bind_method(D_METHOD("get_scroll_offset"), &Parallax2D::get_scroll_offset);
+ ClassDB::bind_method(D_METHOD("set_screen_offset", "offset"), &Parallax2D::set_screen_offset);
+ ClassDB::bind_method(D_METHOD("get_screen_offset"), &Parallax2D::get_screen_offset);
+ ClassDB::bind_method(D_METHOD("set_limit_begin", "offset"), &Parallax2D::set_limit_begin);
+ ClassDB::bind_method(D_METHOD("get_limit_begin"), &Parallax2D::get_limit_begin);
+ ClassDB::bind_method(D_METHOD("set_limit_end", "offset"), &Parallax2D::set_limit_end);
+ ClassDB::bind_method(D_METHOD("get_limit_end"), &Parallax2D::get_limit_end);
+ ClassDB::bind_method(D_METHOD("set_follow_viewport", "follow"), &Parallax2D::set_follow_viewport);
+ ClassDB::bind_method(D_METHOD("get_follow_viewport"), &Parallax2D::get_follow_viewport);
+ ClassDB::bind_method(D_METHOD("set_ignore_camera_scroll", "ignore"), &Parallax2D::set_ignore_camera_scroll);
+ ClassDB::bind_method(D_METHOD("is_ignore_camera_scroll"), &Parallax2D::is_ignore_camera_scroll);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_scale", PROPERTY_HINT_LINK), "set_scroll_scale", "get_scroll_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_offset", "get_scroll_offset");
+
+ ADD_GROUP("Repeat", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "repeat_size"), "set_repeat_size", "get_repeat_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "autoscroll", PROPERTY_HINT_NONE, "suffix:px/s"), "set_autoscroll", "get_autoscroll");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat_times"), "set_repeat_times", "get_repeat_times");
+
+ ADD_GROUP("Limit", "limit_");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "limit_begin", PROPERTY_HINT_NONE, "suffix:px"), "set_limit_begin", "get_limit_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "limit_end", PROPERTY_HINT_NONE, "suffix:px"), "set_limit_end", "get_limit_end");
+
+ ADD_GROUP("Override", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport"), "set_follow_viewport", "get_follow_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_camera_scroll"), "set_ignore_camera_scroll", "is_ignore_camera_scroll");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "screen_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_screen_offset", "get_screen_offset");
+}
+
+Parallax2D::Parallax2D() {
+}