diff options
Diffstat (limited to 'scene/3d/camera.cpp')
-rw-r--r-- | scene/3d/camera.cpp | 448 |
1 files changed, 198 insertions, 250 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 2e04f2d8bc..540edd8a2a 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -32,10 +32,7 @@ #include "scene/resources/material.h" #include "scene/resources/surface_tool.h" - void Camera::_update_audio_listener_state() { - - } void Camera::_request_camera_update() { @@ -45,60 +42,56 @@ void Camera::_request_camera_update() { void Camera::_update_camera_mode() { - - force_change=true; - switch(mode) { + force_change = true; + switch (mode) { case PROJECTION_PERSPECTIVE: { - - set_perspective(fov,near,far); + set_perspective(fov, near, far); } break; case PROJECTION_ORTHOGONAL: { - set_orthogonal(size,near,far); + set_orthogonal(size, near, far); } break; - } - } -bool Camera::_set(const StringName& p_name, const Variant& p_value) { +bool Camera::_set(const StringName &p_name, const Variant &p_value) { - bool changed_all=false; - if (p_name=="projection") { + bool changed_all = false; + if (p_name == "projection") { int proj = p_value; - if (proj==PROJECTION_PERSPECTIVE) - mode=PROJECTION_PERSPECTIVE; - if (proj==PROJECTION_ORTHOGONAL) - mode=PROJECTION_ORTHOGONAL; - - changed_all=true; - } else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx") - fov=p_value; - else if (p_name=="size" || p_name=="sizex" || p_name=="sizey") - size=p_value; - else if (p_name=="near") - near=p_value; - else if (p_name=="far") - far=p_value; - else if (p_name=="keep_aspect") + if (proj == PROJECTION_PERSPECTIVE) + mode = PROJECTION_PERSPECTIVE; + if (proj == PROJECTION_ORTHOGONAL) + mode = PROJECTION_ORTHOGONAL; + + changed_all = true; + } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx") + fov = p_value; + else if (p_name == "size" || p_name == "sizex" || p_name == "sizey") + size = p_value; + else if (p_name == "near") + near = p_value; + else if (p_name == "far") + far = p_value; + else if (p_name == "keep_aspect") set_keep_aspect_mode(KeepAspect(int(p_value))); - else if (p_name=="vaspect") - set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT); - else if (p_name=="h_offset") - h_offset=p_value; - else if (p_name=="v_offset") - v_offset=p_value; - else if (p_name=="current") { + else if (p_name == "vaspect") + set_keep_aspect_mode(p_value ? KEEP_WIDTH : KEEP_HEIGHT); + else if (p_name == "h_offset") + h_offset = p_value; + else if (p_name == "v_offset") + v_offset = p_value; + else if (p_name == "current") { if (p_value.operator bool()) { make_current(); } else { clear_current(); } - } else if (p_name=="cull_mask") { + } else if (p_name == "cull_mask") { set_cull_mask(p_value); - } else if (p_name=="environment") { + } else if (p_name == "environment") { set_environment(p_value); } else return false; @@ -107,88 +100,84 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) { if (changed_all) _change_notify(); return true; - } -bool Camera::_get(const StringName& p_name,Variant &r_ret) const { - - if (p_name=="projection") { - r_ret= mode; - } else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx") - r_ret= fov; - else if (p_name=="size" || p_name=="sizex" || p_name=="sizey") - r_ret= size; - else if (p_name=="near") - r_ret= near; - else if (p_name=="far") - r_ret= far; - else if (p_name=="keep_aspect") - r_ret= int(keep_aspect); - else if (p_name=="current") { +bool Camera::_get(const StringName &p_name, Variant &r_ret) const { + + if (p_name == "projection") { + r_ret = mode; + } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx") + r_ret = fov; + else if (p_name == "size" || p_name == "sizex" || p_name == "sizey") + r_ret = size; + else if (p_name == "near") + r_ret = near; + else if (p_name == "far") + r_ret = far; + else if (p_name == "keep_aspect") + r_ret = int(keep_aspect); + else if (p_name == "current") { if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { - r_ret=current; + r_ret = current; } else { - r_ret=is_current(); + r_ret = is_current(); } - } else if (p_name=="cull_mask") { - r_ret=get_cull_mask(); - } else if (p_name=="h_offset") { - r_ret=get_h_offset(); - } else if (p_name=="v_offset") { - r_ret=get_v_offset(); - } else if (p_name=="environment") { - r_ret=get_environment(); + } else if (p_name == "cull_mask") { + r_ret = get_cull_mask(); + } else if (p_name == "h_offset") { + r_ret = get_h_offset(); + } else if (p_name == "v_offset") { + r_ret = get_v_offset(); + } else if (p_name == "environment") { + r_ret = get_environment(); } else return false; return true; } -void Camera::_get_property_list( List<PropertyInfo> *p_list) const { +void Camera::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back( PropertyInfo( Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal") ); + p_list->push_back(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal")); - switch(mode) { + switch (mode) { case PROJECTION_PERSPECTIVE: { - p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) ); - if (keep_aspect==KEEP_WIDTH) - p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) ); + p_list->push_back(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_NOEDITOR)); + if (keep_aspect == KEEP_WIDTH) + p_list->push_back(PropertyInfo(Variant::REAL, "fovx", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR)); else - p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) ); - + p_list->push_back(PropertyInfo(Variant::REAL, "fovy", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR)); } break; case PROJECTION_ORTHOGONAL: { - p_list->push_back( PropertyInfo( Variant::REAL, "size" , PROPERTY_HINT_RANGE, "1,16384,0.01",PROPERTY_USAGE_NOEDITOR ) ); - if (keep_aspect==KEEP_WIDTH) - p_list->push_back( PropertyInfo( Variant::REAL, "sizex" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) ); + p_list->push_back(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "1,16384,0.01", PROPERTY_USAGE_NOEDITOR)); + if (keep_aspect == KEEP_WIDTH) + p_list->push_back(PropertyInfo(Variant::REAL, "sizex", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR)); else - p_list->push_back( PropertyInfo( Variant::REAL, "sizey" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) ); + p_list->push_back(PropertyInfo(Variant::REAL, "sizey", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR)); } break; - } - p_list->push_back( PropertyInfo( Variant::REAL, "near" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") ); - p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") ); - p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) ); - p_list->push_back( PropertyInfo( Variant::INT, "cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER ) ); - p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) ); - + p_list->push_back(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01")); + p_list->push_back(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height")); + p_list->push_back(PropertyInfo(Variant::BOOL, "current")); + p_list->push_back(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment")); + p_list->push_back(PropertyInfo(Variant::REAL, "h_offset")); + p_list->push_back(PropertyInfo(Variant::REAL, "v_offset")); } void Camera::_update_camera() { Transform tr = get_camera_transform(); - tr.origin+=tr.basis.get_axis(1)*v_offset; - tr.origin+=tr.basis.get_axis(0)*h_offset; - VisualServer::get_singleton()->camera_set_transform( camera, tr ); + tr.origin += tr.basis.get_axis(1) * v_offset; + tr.origin += tr.basis.get_axis(0) * h_offset; + VisualServer::get_singleton()->camera_set_transform(camera, tr); // here goes listener stuff /* @@ -198,28 +187,23 @@ void Camera::_update_camera() { if (is_inside_tree() && is_current()) { get_viewport()->_camera_transform_changed_notify(); - } if (is_current() && get_world().is_valid()) { get_world()->_update_camera(this); } - - } void Camera::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_ENTER_WORLD: { - bool first_camera = get_viewport()->_camera_add(this); if (!get_tree()->is_node_being_edited(this) && (current || first_camera)) make_current(); - } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -230,16 +214,15 @@ void Camera::_notification(int p_what) { if (!get_tree()->is_node_being_edited(this)) { if (is_current()) { clear_current(); - current=true; //keep it true + current = true; //keep it true } else { - current=false; + current = false; } } get_viewport()->_camera_remove(this); - } break; case NOTIFICATION_BECAME_CURRENT: { if (get_world().is_valid()) { @@ -251,13 +234,9 @@ void Camera::_notification(int p_what) { get_world()->_remove_camera(this); } } break; - - } - } - Transform Camera::get_camera_transform() const { return get_global_transform().orthonormalized(); @@ -265,31 +244,31 @@ Transform Camera::get_camera_transform() const { void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { - if (!force_change && fov==p_fovy_degrees && p_z_near==near && p_z_far==far && mode==PROJECTION_PERSPECTIVE) + if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) return; - fov=p_fovy_degrees; - near=p_z_near; - far=p_z_far; - mode=PROJECTION_PERSPECTIVE; + fov = p_fovy_degrees; + near = p_z_near; + far = p_z_far; + mode = PROJECTION_PERSPECTIVE; - VisualServer::get_singleton()->camera_set_perspective(camera,fov,near,far); + VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far); update_gizmo(); - force_change=false; + force_change = false; } void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) { - if (!force_change && size==p_size && p_z_near==near && p_z_far==far && mode==PROJECTION_ORTHOGONAL) + if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL) return; size = p_size; - near=p_z_near; - far=p_z_far; - mode=PROJECTION_ORTHOGONAL; - force_change=false; + near = p_z_near; + far = p_z_far; + mode = PROJECTION_ORTHOGONAL; + force_change = false; - VisualServer::get_singleton()->camera_set_orthogonal(camera,size,near,far); + VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far); update_gizmo(); } @@ -300,7 +279,7 @@ RID Camera::get_camera() const { void Camera::make_current() { - current=true; + current = true; if (!is_inside_tree()) return; @@ -310,55 +289,47 @@ void Camera::make_current() { //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this); } - - - void Camera::clear_current() { - current=false; + current = false; if (!is_inside_tree()) return; - if (get_viewport()->get_camera()==this) { + if (get_viewport()->get_camera() == this) { get_viewport()->_camera_set(NULL); get_viewport()->_camera_make_next_current(this); } - } bool Camera::is_current() const { if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { - return get_viewport()->get_camera()==this; + return get_viewport()->get_camera() == this; } else return current; return false; } - bool Camera::_can_gizmo_scale() const { return false; } - - -Vector3 Camera::project_ray_normal(const Point2& p_pos) const { +Vector3 Camera::project_ray_normal(const Point2 &p_pos) const { Vector3 ray = project_local_ray_normal(p_pos); return get_camera_transform().basis.xform(ray).normalized(); }; -Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const { +Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(),Vector3()); + ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } - #if 0 Size2 viewport_size = get_viewport()->get_visible_rect().size; Vector2 cpos = p_pos; @@ -370,26 +341,25 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const { Vector3 ray; - if (mode==PROJECTION_ORTHOGONAL) { + if (mode == PROJECTION_ORTHOGONAL) { - ray=Vector3(0,0,-1); + ray = Vector3(0, 0, -1); } else { CameraMatrix cm; - cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); - float screen_w,screen_h; - cm.get_viewport_size(screen_w,screen_h); - ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized(); + cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); + float screen_w, screen_h; + cm.get_viewport_size(screen_w, screen_h); + ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -near).normalized(); } return ray; }; - -Vector3 Camera::project_ray_origin(const Point2& p_pos) const { +Vector3 Camera::project_ray_origin(const Point2 &p_pos) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(),Vector3()); + ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } #if 0 @@ -401,7 +371,7 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const { Vector2 cpos = get_viewport()->get_camera_coords(p_pos); #endif - ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() ); + ERR_FAIL_COND_V(viewport_size.y == 0, Vector3()); //float aspect = viewport_size.x / viewport_size.y; if (mode == PROJECTION_PERSPECTIVE) { @@ -410,91 +380,84 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const { } else { Vector2 pos = cpos / viewport_size; - float vsize,hsize; - if (keep_aspect==KEEP_WIDTH) { - vsize = size/viewport_size.aspect(); + float vsize, hsize; + if (keep_aspect == KEEP_WIDTH) { + vsize = size / viewport_size.aspect(); hsize = size; } else { - hsize = size*viewport_size.aspect(); + hsize = size * viewport_size.aspect(); vsize = size; - } - - Vector3 ray; - ray.x = pos.x * (hsize) - hsize/2; - ray.y = (1.0 - pos.y) * (vsize) - vsize/2; + ray.x = pos.x * (hsize)-hsize / 2; + ray.y = (1.0 - pos.y) * (vsize)-vsize / 2; ray.z = -near; ray = get_camera_transform().xform(ray); return ray; }; }; -bool Camera::is_position_behind(const Vector3& p_pos) const { +bool Camera::is_position_behind(const Vector3 &p_pos) const { Transform t = get_global_transform(); Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized(); - return eyedir.dot(p_pos) < (eyedir.dot(t.origin)+near); + return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near); } -Point2 Camera::unproject_position(const Vector3& p_pos) const { +Point2 Camera::unproject_position(const Vector3 &p_pos) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(),Vector2()); + ERR_FAIL_COND_V(!is_inside_tree(), Vector2()); } Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; - - if (mode==PROJECTION_ORTHOGONAL) - cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); + if (mode == PROJECTION_ORTHOGONAL) + cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); else - cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); - - Plane p(get_camera_transform().xform_inv(p_pos),1.0); + cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); - p=cm.xform4(p); - p.normal/=p.d; + Plane p(get_camera_transform().xform_inv(p_pos), 1.0); + p = cm.xform4(p); + p.normal /= p.d; Point2 res; - res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x; - res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y; + res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x; + res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y; return res; - } -Vector3 Camera::project_position(const Point2& p_point) const { +Vector3 Camera::project_position(const Point2 &p_point) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(),Vector3()); + ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; - if (mode==PROJECTION_ORTHOGONAL) - cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); + if (mode == PROJECTION_ORTHOGONAL) + cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); else - cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); + cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); Size2 vp_size; - cm.get_viewport_size(vp_size.x,vp_size.y); + cm.get_viewport_size(vp_size.x, vp_size.y); Vector2 point; - point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0; - point.y = (1.0-(p_point.y/viewport_size.y)) * 2.0 - 1.0; - point*=vp_size; - - Vector3 p(point.x,point.y,-near); + point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0; + point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0; + point *= vp_size; + Vector3 p(point.x, point.y, -near); return get_camera_transform().xform(p); } @@ -516,13 +479,13 @@ void Camera::_camera_make_current(Node *p_camera) { } */ -void Camera::set_environment(const Ref<Environment>& p_environment) { +void Camera::set_environment(const Ref<Environment> &p_environment) { - environment=p_environment; + environment = p_environment; if (environment.is_valid()) - VS::get_singleton()->camera_set_environment(camera,environment->get_rid()); + VS::get_singleton()->camera_set_environment(camera, environment->get_rid()); else - VS::get_singleton()->camera_set_environment(camera,RID()); + VS::get_singleton()->camera_set_environment(camera, RID()); } Ref<Environment> Camera::get_environment() const { @@ -530,59 +493,55 @@ Ref<Environment> Camera::get_environment() const { return environment; } - void Camera::set_keep_aspect_mode(KeepAspect p_aspect) { - keep_aspect=p_aspect; - VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera,p_aspect==KEEP_WIDTH); + keep_aspect = p_aspect; + VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH); _change_notify(); } -Camera::KeepAspect Camera::get_keep_aspect_mode() const{ +Camera::KeepAspect Camera::get_keep_aspect_mode() const { return keep_aspect; } - - void Camera::_bind_methods() { - ClassDB::bind_method(D_METHOD("project_ray_normal","screen_point"), &Camera::project_ray_normal); - ClassDB::bind_method(D_METHOD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal); - ClassDB::bind_method(D_METHOD("project_ray_origin","screen_point"), &Camera::project_ray_origin); - ClassDB::bind_method(D_METHOD("unproject_position","world_point"), &Camera::unproject_position); - ClassDB::bind_method(D_METHOD("is_position_behind","world_point"), &Camera::is_position_behind); - ClassDB::bind_method(D_METHOD("project_position","screen_point"), &Camera::project_position); - ClassDB::bind_method(D_METHOD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective ); - ClassDB::bind_method(D_METHOD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal ); - ClassDB::bind_method(D_METHOD("make_current"),&Camera::make_current ); - ClassDB::bind_method(D_METHOD("clear_current"),&Camera::clear_current ); - ClassDB::bind_method(D_METHOD("is_current"),&Camera::is_current ); - ClassDB::bind_method(D_METHOD("get_camera_transform"),&Camera::get_camera_transform ); - ClassDB::bind_method(D_METHOD("get_fov"),&Camera::get_fov ); - ClassDB::bind_method(D_METHOD("get_size"),&Camera::get_size ); - ClassDB::bind_method(D_METHOD("get_zfar"),&Camera::get_zfar ); - ClassDB::bind_method(D_METHOD("get_znear"),&Camera::get_znear ); - ClassDB::bind_method(D_METHOD("get_projection"),&Camera::get_projection ); - ClassDB::bind_method(D_METHOD("set_h_offset","ofs"),&Camera::set_h_offset ); - ClassDB::bind_method(D_METHOD("get_h_offset"),&Camera::get_h_offset ); - ClassDB::bind_method(D_METHOD("set_v_offset","ofs"),&Camera::set_v_offset ); - ClassDB::bind_method(D_METHOD("get_v_offset"),&Camera::get_v_offset ); - ClassDB::bind_method(D_METHOD("set_cull_mask","mask"),&Camera::set_cull_mask ); - ClassDB::bind_method(D_METHOD("get_cull_mask"),&Camera::get_cull_mask ); - ClassDB::bind_method(D_METHOD("set_environment","env:Environment"),&Camera::set_environment ); - ClassDB::bind_method(D_METHOD("get_environment:Environment"),&Camera::get_environment ); - ClassDB::bind_method(D_METHOD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode ); - ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode ); + ClassDB::bind_method(D_METHOD("project_ray_normal", "screen_point"), &Camera::project_ray_normal); + ClassDB::bind_method(D_METHOD("project_local_ray_normal", "screen_point"), &Camera::project_local_ray_normal); + ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin); + ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position); + ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind); + ClassDB::bind_method(D_METHOD("project_position", "screen_point"), &Camera::project_position); + ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective); + ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal); + ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current); + ClassDB::bind_method(D_METHOD("clear_current"), &Camera::clear_current); + ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current); + ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform); + ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov); + ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size); + ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar); + ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear); + ClassDB::bind_method(D_METHOD("get_projection"), &Camera::get_projection); + ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera::set_h_offset); + ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera::get_h_offset); + ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera::set_v_offset); + ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera::get_v_offset); + ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera::set_cull_mask); + ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera::get_cull_mask); + ClassDB::bind_method(D_METHOD("set_environment", "env:Environment"), &Camera::set_environment); + ClassDB::bind_method(D_METHOD("get_environment:Environment"), &Camera::get_environment); + ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode); + ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode); //ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current ); - BIND_CONSTANT( PROJECTION_PERSPECTIVE ); - BIND_CONSTANT( PROJECTION_ORTHOGONAL ); - - BIND_CONSTANT( KEEP_WIDTH ); - BIND_CONSTANT( KEEP_HEIGHT ); + BIND_CONSTANT(PROJECTION_PERSPECTIVE); + BIND_CONSTANT(PROJECTION_ORTHOGONAL); + BIND_CONSTANT(KEEP_WIDTH); + BIND_CONSTANT(KEEP_HEIGHT); } float Camera::get_fov() const { @@ -605,7 +564,6 @@ float Camera::get_zfar() const { return far; } - Camera::Projection Camera::get_projection() const { return mode; @@ -613,37 +571,32 @@ Camera::Projection Camera::get_projection() const { void Camera::set_cull_mask(uint32_t p_layers) { - layers=p_layers; - VisualServer::get_singleton()->camera_set_cull_mask(camera,layers); + layers = p_layers; + VisualServer::get_singleton()->camera_set_cull_mask(camera, layers); } -uint32_t Camera::get_cull_mask() const{ +uint32_t Camera::get_cull_mask() const { return layers; } - Vector<Plane> Camera::get_frustum() const { - ERR_FAIL_COND_V(!is_inside_world(),Vector<Plane>()); + ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>()); Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; - if (mode==PROJECTION_PERSPECTIVE) - cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); + if (mode == PROJECTION_PERSPECTIVE) + cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); else - cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH); + cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); return cm.get_projection_planes(get_camera_transform()); - } - - - void Camera::set_v_offset(float p_offset) { - v_offset=p_offset; + v_offset = p_offset; _update_camera(); } @@ -653,7 +606,7 @@ float Camera::get_v_offset() const { } void Camera::set_h_offset(float p_offset) { - h_offset=p_offset; + h_offset = p_offset; _update_camera(); } @@ -662,32 +615,27 @@ float Camera::get_h_offset() const { return h_offset; } - Camera::Camera() { camera = VisualServer::get_singleton()->camera_create(); - size=1; - fov=0; - near=0; - far=0; - current=false; - force_change=false; - mode=PROJECTION_PERSPECTIVE; - set_perspective(60.0,0.1,100.0); - keep_aspect=KEEP_HEIGHT; - layers=0xfffff; - v_offset=0; - h_offset=0; - VisualServer::get_singleton()->camera_set_cull_mask(camera,layers); + size = 1; + fov = 0; + near = 0; + far = 0; + current = false; + force_change = false; + mode = PROJECTION_PERSPECTIVE; + set_perspective(60.0, 0.1, 100.0); + keep_aspect = KEEP_HEIGHT; + layers = 0xfffff; + v_offset = 0; + h_offset = 0; + VisualServer::get_singleton()->camera_set_cull_mask(camera, layers); //active=false; set_notify_transform(true); } - Camera::~Camera() { VisualServer::get_singleton()->free(camera); - } - - |