diff options
Diffstat (limited to 'scene/3d/immediate_geometry.cpp')
-rw-r--r-- | scene/3d/immediate_geometry.cpp | 120 |
1 files changed, 51 insertions, 69 deletions
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp index 6adbbe9ccf..adcc167223 100644 --- a/scene/3d/immediate_geometry.cpp +++ b/scene/3d/immediate_geometry.cpp @@ -28,68 +28,60 @@ /*************************************************************************/ #include "immediate_geometry.h" +void ImmediateGeometry::begin(Mesh::PrimitiveType p_primitive, const Ref<Texture> &p_texture) { -void ImmediateGeometry::begin(Mesh::PrimitiveType p_primitive,const Ref<Texture>& p_texture) { - - VS::get_singleton()->immediate_begin(im,(VS::PrimitiveType)p_primitive,p_texture.is_valid()?p_texture->get_rid():RID()); + VS::get_singleton()->immediate_begin(im, (VS::PrimitiveType)p_primitive, p_texture.is_valid() ? p_texture->get_rid() : RID()); if (p_texture.is_valid()) cached_textures.push_back(p_texture); - } -void ImmediateGeometry::set_normal(const Vector3& p_normal){ +void ImmediateGeometry::set_normal(const Vector3 &p_normal) { - VS::get_singleton()->immediate_normal(im,p_normal); + VS::get_singleton()->immediate_normal(im, p_normal); } -void ImmediateGeometry::set_tangent(const Plane& p_tangent){ - - VS::get_singleton()->immediate_tangent(im,p_tangent); +void ImmediateGeometry::set_tangent(const Plane &p_tangent) { + VS::get_singleton()->immediate_tangent(im, p_tangent); } -void ImmediateGeometry::set_color(const Color& p_color){ - - VS::get_singleton()->immediate_color(im,p_color); +void ImmediateGeometry::set_color(const Color &p_color) { + VS::get_singleton()->immediate_color(im, p_color); } -void ImmediateGeometry::set_uv(const Vector2& p_uv){ - - VS::get_singleton()->immediate_uv(im,p_uv); +void ImmediateGeometry::set_uv(const Vector2 &p_uv) { + VS::get_singleton()->immediate_uv(im, p_uv); } -void ImmediateGeometry::set_uv2(const Vector2& p_uv2){ - - VS::get_singleton()->immediate_uv2(im,p_uv2); +void ImmediateGeometry::set_uv2(const Vector2 &p_uv2) { + VS::get_singleton()->immediate_uv2(im, p_uv2); } -void ImmediateGeometry::add_vertex(const Vector3& p_vertex){ +void ImmediateGeometry::add_vertex(const Vector3 &p_vertex) { - VS::get_singleton()->immediate_vertex(im,p_vertex); + VS::get_singleton()->immediate_vertex(im, p_vertex); if (empty) { - aabb.pos=p_vertex; - aabb.size=Vector3(); - empty=false; + aabb.pos = p_vertex; + aabb.size = Vector3(); + empty = false; } else { aabb.expand_to(p_vertex); } } -void ImmediateGeometry::end(){ +void ImmediateGeometry::end() { VS::get_singleton()->immediate_end(im); - } -void ImmediateGeometry::clear(){ +void ImmediateGeometry::clear() { VS::get_singleton()->immediate_clear(im); - empty=true; + empty = true; cached_textures.clear(); - } Rect3 ImmediateGeometry::get_aabb() const { @@ -101,44 +93,41 @@ PoolVector<Face3> ImmediateGeometry::get_faces(uint32_t p_usage_flags) const { return PoolVector<Face3>(); } - - void ImmediateGeometry::add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv) { - for(int i = 1; i <= p_lats; i++) { - double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats); - double z0 = Math::sin(lat0); - double zr0 = Math::cos(lat0); + for (int i = 1; i <= p_lats; i++) { + double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); + double z0 = Math::sin(lat0); + double zr0 = Math::cos(lat0); - double lat1 = Math_PI * (-0.5 + (double) i / p_lats); + double lat1 = Math_PI * (-0.5 + (double)i / p_lats); double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); - for(int j = p_lons; j >= 1; j--) { + for (int j = p_lons; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons; + double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); - double lng1 = 2 * Math_PI * (double) (j) / p_lons; + double lng1 = 2 * Math_PI * (double)(j) / p_lons; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); - - Vector3 v[4]={ - Vector3(x1 * zr0, z0, y1 *zr0), - Vector3(x1 * zr1, z1, y1 *zr1), - Vector3(x0 * zr1, z1, y0 *zr1), - Vector3(x0 * zr0, z0, y0 *zr0) + Vector3 v[4] = { + Vector3(x1 * zr0, z0, y1 * zr0), + Vector3(x1 * zr1, z1, y1 * zr1), + Vector3(x0 * zr1, z1, y0 * zr1), + Vector3(x0 * zr0, z0, y0 * zr0) }; -#define ADD_POINT(m_idx)\ - if (p_add_uv) {\ - set_uv(Vector2(Math::atan2(v[m_idx].x,v[m_idx].z)/Math_PI * 0.5+0.5,v[m_idx].y*0.5+0.5));\ - set_tangent(Plane(Vector3(-v[m_idx].z,v[m_idx].y,v[m_idx].x),1)); \ - }\ - set_normal(v[m_idx]);\ - add_vertex(v[m_idx]*p_radius); +#define ADD_POINT(m_idx) \ + if (p_add_uv) { \ + set_uv(Vector2(Math::atan2(v[m_idx].x, v[m_idx].z) / Math_PI * 0.5 + 0.5, v[m_idx].y * 0.5 + 0.5)); \ + set_tangent(Plane(Vector3(-v[m_idx].z, v[m_idx].y, v[m_idx].x), 1)); \ + } \ + set_normal(v[m_idx]); \ + add_vertex(v[m_idx] * p_radius); ADD_POINT(0); ADD_POINT(1); @@ -149,37 +138,30 @@ void ImmediateGeometry::add_sphere(int p_lats, int p_lons, float p_radius, bool ADD_POINT(0); } } - } void ImmediateGeometry::_bind_methods() { - ClassDB::bind_method(D_METHOD("begin","primitive","texture:Texture"),&ImmediateGeometry::begin,DEFVAL(Ref<Texture>())); - ClassDB::bind_method(D_METHOD("set_normal","normal"),&ImmediateGeometry::set_normal); - ClassDB::bind_method(D_METHOD("set_tangent","tangent"),&ImmediateGeometry::set_tangent); - ClassDB::bind_method(D_METHOD("set_color","color"),&ImmediateGeometry::set_color); - ClassDB::bind_method(D_METHOD("set_uv","uv"),&ImmediateGeometry::set_uv); - ClassDB::bind_method(D_METHOD("set_uv2","uv"),&ImmediateGeometry::set_uv2); - ClassDB::bind_method(D_METHOD("add_vertex","pos"),&ImmediateGeometry::add_vertex); - ClassDB::bind_method(D_METHOD("add_sphere","lats","lons","radius","add_uv"),&ImmediateGeometry::add_sphere,DEFVAL(true)); - ClassDB::bind_method(D_METHOD("end"),&ImmediateGeometry::end); - ClassDB::bind_method(D_METHOD("clear"),&ImmediateGeometry::clear); - + ClassDB::bind_method(D_METHOD("begin", "primitive", "texture:Texture"), &ImmediateGeometry::begin, DEFVAL(Ref<Texture>())); + ClassDB::bind_method(D_METHOD("set_normal", "normal"), &ImmediateGeometry::set_normal); + ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &ImmediateGeometry::set_tangent); + ClassDB::bind_method(D_METHOD("set_color", "color"), &ImmediateGeometry::set_color); + ClassDB::bind_method(D_METHOD("set_uv", "uv"), &ImmediateGeometry::set_uv); + ClassDB::bind_method(D_METHOD("set_uv2", "uv"), &ImmediateGeometry::set_uv2); + ClassDB::bind_method(D_METHOD("add_vertex", "pos"), &ImmediateGeometry::add_vertex); + ClassDB::bind_method(D_METHOD("add_sphere", "lats", "lons", "radius", "add_uv"), &ImmediateGeometry::add_sphere, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("end"), &ImmediateGeometry::end); + ClassDB::bind_method(D_METHOD("clear"), &ImmediateGeometry::clear); } - - ImmediateGeometry::ImmediateGeometry() { im = VisualServer::get_singleton()->immediate_create(); set_base(im); - empty=true; - + empty = true; } - ImmediateGeometry::~ImmediateGeometry() { VisualServer::get_singleton()->free(im); - } |