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-rw-r--r--scene/3d/visual_instance.h62
1 files changed, 26 insertions, 36 deletions
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 5955dae236..9f1cba923f 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -29,85 +29,77 @@
#ifndef VISUAL_INSTANCE_H
#define VISUAL_INSTANCE_H
-#include "scene/3d/spatial.h"
#include "face3.h"
#include "rid.h"
+#include "scene/3d/spatial.h"
#include "scene/resources/material.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class VisualInstance : public Spatial {
- GDCLASS( VisualInstance, Spatial );
+ GDCLASS(VisualInstance, Spatial);
OBJ_CATEGORY("3D Visual Nodes");
RID instance;
uint32_t layers;
-
RID _get_visual_instance_rid() const;
-
-
protected:
-
void _update_visibility();
void _notification(int p_what);
static void _bind_methods();
-public:
+public:
enum GetFacesFlags {
- FACES_SOLID=1, // solid geometry
- FACES_ENCLOSING=2,
- FACES_DYNAMIC=4 // dynamic object geometry
+ FACES_SOLID = 1, // solid geometry
+ FACES_ENCLOSING = 2,
+ FACES_DYNAMIC = 4 // dynamic object geometry
};
RID get_instance() const;
- virtual Rect3 get_aabb() const=0;
- virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const=0;
+ virtual Rect3 get_aabb() const = 0;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const = 0;
virtual Rect3 get_transformed_aabb() const; // helper
- void set_base(const RID& p_base);
+ void set_base(const RID &p_base);
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
-
VisualInstance();
~VisualInstance();
-
};
class BakedLight;
class GeometryInstance : public VisualInstance {
- GDCLASS( GeometryInstance, VisualInstance );
-public:
+ GDCLASS(GeometryInstance, VisualInstance);
+public:
enum Flags {
- FLAG_CAST_SHADOW=VS::INSTANCE_FLAG_CAST_SHADOW,
- FLAG_BILLBOARD=VS::INSTANCE_FLAG_BILLBOARD,
- FLAG_BILLBOARD_FIX_Y=VS::INSTANCE_FLAG_BILLBOARD_FIX_Y,
- FLAG_DEPH_SCALE=VS::INSTANCE_FLAG_DEPH_SCALE,
- FLAG_VISIBLE_IN_ALL_ROOMS=VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
- FLAG_USE_BAKED_LIGHT=VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
- FLAG_MAX=VS::INSTANCE_FLAG_MAX,
+ FLAG_CAST_SHADOW = VS::INSTANCE_FLAG_CAST_SHADOW,
+ FLAG_BILLBOARD = VS::INSTANCE_FLAG_BILLBOARD,
+ FLAG_BILLBOARD_FIX_Y = VS::INSTANCE_FLAG_BILLBOARD_FIX_Y,
+ FLAG_DEPH_SCALE = VS::INSTANCE_FLAG_DEPH_SCALE,
+ FLAG_VISIBLE_IN_ALL_ROOMS = VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
+ FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
+ FLAG_MAX = VS::INSTANCE_FLAG_MAX,
};
-
enum ShadowCastingSetting {
- SHADOW_CASTING_SETTING_OFF=VS::SHADOW_CASTING_SETTING_OFF,
+ SHADOW_CASTING_SETTING_OFF = VS::SHADOW_CASTING_SETTING_OFF,
SHADOW_CASTING_SETTING_ON = VS::SHADOW_CASTING_SETTING_ON,
- SHADOW_CASTING_SETTING_DOUBLE_SIDED=VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED,
- SHADOW_CASTING_SETTING_SHADOWS_ONLY=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY
+ SHADOW_CASTING_SETTING_DOUBLE_SIDED = VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED,
+ SHADOW_CASTING_SETTING_SHADOWS_ONLY = VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY
};
private:
-
bool flags[FLAG_MAX];
ShadowCastingSetting shadow_casting_setting;
Ref<Material> material_override;
@@ -119,12 +111,11 @@ private:
float extra_cull_margin;
protected:
-
void _notification(int p_what);
static void _bind_methods();
-public:
- void set_flag(Flags p_flag,bool p_value);
+public:
+ void set_flag(Flags p_flag, bool p_value);
bool get_flag(Flags p_flag) const;
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
@@ -142,7 +133,7 @@ public:
void set_lod_max_hysteresis(float p_dist);
float get_lod_max_hysteresis() const;
- void set_material_override(const Ref<Material>& p_material);
+ void set_material_override(const Ref<Material> &p_material);
Ref<Material> get_material_override() const;
void set_extra_cull_margin(float p_margin);
@@ -151,8 +142,7 @@ public:
GeometryInstance();
};
-VARIANT_ENUM_CAST( GeometryInstance::Flags );
-VARIANT_ENUM_CAST( GeometryInstance::ShadowCastingSetting );
-
+VARIANT_ENUM_CAST(GeometryInstance::Flags);
+VARIANT_ENUM_CAST(GeometryInstance::ShadowCastingSetting);
#endif