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path: root/scene/3d/visual_instance.h
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-150/+0
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-1/+1
* Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky2020-02-111-0/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+1
* Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enunkbajno2019-06-071-0/+1
* Merge pull request #25520 from Zylann/expose_node_custom_aabbRémi Verschelde2019-05-291-0/+2
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| * Exposed custom AABB setter on GeometryInstanceMarc Gilleron2019-02-011-0/+2
* | Added bindings for methods related to obtaining base an instance from VisualI...Juan Linietsky2019-04-221-0/+2
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
* Add extra functions to toggle bits in visualinstance and camera, same as phys...Juan Linietsky2018-07-291-0/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-2/+2
* Dead code tells no talesRémi Verschelde2017-08-271-2/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-1/+0
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-1/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-3/+0
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-36/+26
* Type renames:Juan Linietsky2017-01-111-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-1/+1
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-15/+17
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| * work in progress global illuminationJuan Linietsky2016-12-201-8/+2
| * -Many many fixesJuan Linietsky2016-10-291-0/+1
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-7/+14
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
* Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-0/+12
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* support for 2D shadow castersJuan Linietsky2015-03-021-0/+4
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+1
* Little BitsJuan Linietsky2014-08-141-0/+1
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+4
* Light Baker!Juan Linietsky2014-06-111-1/+8
* A bit of everything:Juan Linietsky2014-05-141-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+126