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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
3d
/
visual_instance.h
Commit message (
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Author
Age
Files
Lines
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-150
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+0
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-1
/
+1
*
Dynamic object support for GI Probes (a bit buggy still)
Juan Linietsky
2020-02-11
1
-0
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-3
/
+1
*
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun
kbajno
2019-06-07
1
-0
/
+1
*
Merge pull request #25520 from Zylann/expose_node_custom_aabb
Rémi Verschelde
2019-05-29
1
-0
/
+2
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Exposed custom AABB setter on GeometryInstance
Marc Gilleron
2019-02-01
1
-0
/
+2
*
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Added bindings for methods related to obtaining base an instance from VisualI...
Juan Linietsky
2019-04-22
1
-0
/
+2
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/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
Add extra functions to toggle bits in visualinstance and camera, same as phys...
Juan Linietsky
2018-07-29
1
-0
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-2
/
+2
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-2
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Massive clean up to gizmos
Juan Linietsky
2017-08-26
1
-1
/
+0
*
-Fix all shadow and culling related issues, fixes #9330
Juan Linietsky
2017-08-19
1
-1
/
+0
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-3
/
+0
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-36
/
+26
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-1
/
+1
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-15
/
+17
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work in progress global illumination
Juan Linietsky
2016-12-20
1
-8
/
+2
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-Many many fixes
Juan Linietsky
2016-10-29
1
-0
/
+1
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-7
/
+14
*
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-2
/
+2
*
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-03-07
1
-0
/
+12
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-0
/
+4
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-0
/
+1
*
Little Bits
Juan Linietsky
2014-08-14
1
-0
/
+1
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+4
*
Light Baker!
Juan Linietsky
2014-06-11
1
-1
/
+8
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+126