diff options
Diffstat (limited to 'scene/animation/animation_node_state_machine.cpp')
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index ecf4054e23..c3c5399a6b 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -804,7 +804,7 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(const St pi.weight = 0; current_nti = p_state_machine->blend_node(p_state_machine->states[current].node, current, pi, AnimationNode::FILTER_IGNORE, true, true); // Don't process first node if not necessary, insteads process next node. - _transition_to_next_recursive(tree, p_state_machine, p_test_only); + _transition_to_next_recursive(tree, p_state_machine, p_delta, p_test_only); } // Check current node existence. @@ -881,7 +881,7 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(const St } // Find next and see when to transition. - bool will_end = _transition_to_next_recursive(tree, p_state_machine, p_test_only) || current == AnimationNodeStateMachine::END_NODE; + bool will_end = _transition_to_next_recursive(tree, p_state_machine, p_delta, p_test_only) || current == AnimationNodeStateMachine::END_NODE; // Predict remaining time. if (will_end || ((p_state_machine->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_NESTED) && !p_state_machine->has_transition_from(current))) { @@ -899,10 +899,11 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(const St return current_nti; } -bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationTree *p_tree, AnimationNodeStateMachine *p_state_machine, bool p_test_only) { +bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationTree *p_tree, AnimationNodeStateMachine *p_state_machine, double p_delta, bool p_test_only) { _reset_request_for_fading_from = false; AnimationMixer::PlaybackInfo pi; + pi.delta = p_delta; NextInfo next; Vector<StringName> transition_path; transition_path.push_back(current); |