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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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animation
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animation_node_state_machine.cpp
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Merge pull request #818 from Spartan322/fixup/copyright-headers
George L. Albany
2024-10-27
1
-2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Spartan322
2024-10-26
1
-1
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+1
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Implement array based hash map
nazarii
2024-10-24
1
-1
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+1
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Determine break_loop_at_end 1 frame earlier using prediction by delta
Silc Lizard (Tokage) Renew
2024-07-28
1
-3
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+4
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Add approx comparing methods to Animation, use them on time comparison
Silc Lizard (Tokage) Renew
2024-07-24
1
-4
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+4
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Fix StateMachine process when transition to end & optimize StringName
Silc Lizard (Tokage) Renew
2024-07-13
1
-38
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+35
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Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
1
-5
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+5
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Merge pull request #89575 from TokageItLab/move-loop-check-state
Rémi Verschelde
2024-04-04
1
-4
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+5
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Move the line of infinity loop checking in AnimationStateMachine
Silc Lizard (Tokage) Renew
2024-03-17
1
-4
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+5
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Rework AnimationNode process for retrieving the semantic time info
Silc Lizard (Tokage) Renew
2024-03-20
1
-73
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+65
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Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-2
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+4
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Add Autocompletion for AnimationNodeStateMachine & BlendTree
Micky
2024-01-06
1
-0
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+16
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Remove differences of the code between old AnimationTree and Mixer
Silc Lizard (Tokage) Renew
2023-12-06
1
-2
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+2
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Fix GroupedStateMachine reset
Silc Lizard (Tokage) Renew
2023-09-30
1
-1
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+1
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Implement AnimationManager the base class of AnimationPlayer/Tree
Silc Lizard (Tokage) Renew
2023-09-29
1
-17
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+49
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-12
1
-1
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+1
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Fix infinity loop state can't break
Silc Lizard (Tokage) Renew
2023-07-07
1
-4
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+6
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Merge pull request #76418 from reduz/method-bind-validated-call
Rémi Verschelde
2023-05-08
1
-1
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+5
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Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-1
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+5
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Unexpose AnimationTrackEditPlugin as not implemented
Yuri Sizov
2023-04-25
1
-1
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+1
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Rework StateMachine and nested StateMachine process
Silc Renew
2023-04-18
1
-459
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+840
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Fix NodeTransition initialization and AnimationNode remapping method
Silc Renew
2023-02-05
1
-1
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+19
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Make restart in NodeStateMachine / NodeTransition optional
Silc Renew
2023-02-01
1
-1
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+14
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Add indicator for state machine transition fade progress and position of stat...
SaracenOne
2023-01-25
1
-1
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+29
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PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-24
1
-1
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+1
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Merge pull request #71840 from TokageItLab/fix-travel-reset
Rémi Verschelde
2023-01-22
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-3
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+5
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Fix weird behavior of teleporting to self-state when reset is false
Silc Renew
2023-01-22
1
-3
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+5
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Expose fading_from_node from StateMachine
Silc Renew
2023-01-22
1
-1
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+2
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Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-19
1
-1
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+1
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Add next/reset function to AnimationStateMachine
Silc Renew
2023-01-19
1
-44
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+88
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Fix wrong AnimationStateMachine process for end of fading
Silc Renew
2022-12-26
1
-4
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+4
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Merge pull request #70278 from TokageItLab/add-animation-started-finished-sig...
Rémi Verschelde
2022-12-23
1
-5
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+6
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Add animation_started/finished signals to AnimationTree
Silc Renew
2022-12-21
1
-5
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+6
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Merge pull request #65312 from SaracenOne/auto_advance_behaviour
Rémi Verschelde
2022-12-23
1
-37
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+25
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Change auto_advance flag to advance_mode enum and unify with disabled flag.
SaracenOne
2022-12-16
1
-37
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+25
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Fix StateMachine cannot connect nodes bug
Silc Renew
2022-12-21
1
-3
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+4
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Fixed a bug where negative Blend values were being discarded
Silc Renew
2022-12-20
1
-2
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+3
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Refactor process of animation to retrive keys more exactly
Silc Renew
2022-12-01
1
-5
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+3
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Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-22
1
-11
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+11
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Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-node
Rémi Verschelde
2022-10-07
1
-21
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+4
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Remove expression base node for transitions
Guilherme Sousa
2022-10-07
1
-21
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+4
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-26
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+26
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Fix expression base path on transitions
Guilherme Sousa
2022-09-25
1
-4
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+7
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Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing
Rémi Verschelde
2022-08-31
1
-23
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+22
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Fix AnimationNodeStateMachinePlayback::is_playing
Guilherme Felipe de C. G. da Silva
2022-08-03
1
-27
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+28
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Merge pull request #64247 from guilhermefelipecgs/fix_end_node
Rémi Verschelde
2022-08-31
1
-8
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+6
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Re-add AnimationNodeStateMachine::end_node for root state machine
Guilherme Felipe de C. G. da Silva
2022-08-10
1
-8
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+6
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