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-rw-r--r--scene/animation/animation_tree.h302
1 files changed, 74 insertions, 228 deletions
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 93ca20f8f5..0be487d3fd 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -31,24 +31,22 @@
#ifndef ANIMATION_TREE_H
#define ANIMATION_TREE_H
-#include "animation_player.h"
-#include "scene/3d/node_3d.h"
-#include "scene/3d/skeleton_3d.h"
+#include "animation_mixer.h"
#include "scene/resources/animation.h"
-#include "scene/resources/audio_stream_polyphonic.h"
-#define HUGE_LENGTH 31540000 // 31540000 seconds mean 1 year... is it too long? It must be longer than any Animation length and Transition xfade time to prevent time inversion.
+#define HUGE_LENGTH 31540000 // 31540000 seconds mean 1 year... is it too long? It must be longer than any Animation length and Transition xfade time to prevent time inversion for AnimationNodeStateMachine.
class AnimationNodeBlendTree;
class AnimationNodeStartState;
class AnimationNodeEndState;
-class AnimationPlayer;
class AnimationTree;
class AnimationNode : public Resource {
GDCLASS(AnimationNode, Resource);
public:
+ friend class AnimationTree;
+
enum FilterAction {
FILTER_IGNORE,
FILTER_PASS,
@@ -60,61 +58,47 @@ public:
String name;
};
+ bool closable = false;
Vector<Input> inputs;
+ HashMap<NodePath, bool> filter;
+ bool filter_enabled = false;
- friend class AnimationTree;
-
- struct AnimationState {
- Ref<Animation> animation;
- double time = 0.0;
- double delta = 0.0;
- Vector<real_t> track_blends;
- real_t blend = 0.0;
- bool seeked = false;
- bool is_external_seeking = false;
- Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
- };
+ // Temporary state for blending process which needs to be stored in each AnimationNodes.
+ struct NodeState {
+ StringName base_path;
+ AnimationNode *parent = nullptr;
+ Vector<StringName> connections;
+ Vector<real_t> track_weights;
+ } node_state;
- struct State {
- int track_count = 0;
- HashMap<NodePath, int> track_map;
- List<AnimationState> animation_states;
- bool valid = false;
- AnimationPlayer *player = nullptr;
+ // Temporary state for blending process which needs to be started in the AnimationTree, pass through the AnimationNodes, and then return to the AnimationTree.
+ struct ProcessState {
AnimationTree *tree = nullptr;
+ HashMap<NodePath, int> track_map; // TODO: Is there a better way to manage filter/tracks?
+ bool is_testing = false;
+ bool valid = false;
String invalid_reasons;
uint64_t last_pass = 0;
- };
-
- Vector<real_t> blends;
- State *state = nullptr;
-
- bool is_testing = false;
-
- double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_is_external_seeking, const Vector<StringName> &p_connections, bool p_test_only = false);
-
- //all this is temporary
- StringName base_path;
- Vector<StringName> connections;
- AnimationNode *parent = nullptr;
-
- HashMap<NodePath, bool> filter;
- bool filter_enabled = false;
-
- bool closable = false;
+ } *process_state = nullptr;
Array _get_filters() const;
void _set_filters(const Array &p_filters);
friend class AnimationNodeBlendTree;
- double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr, bool p_test_only = false);
+ double _blend_node(Ref<AnimationNode> p_node, const StringName &p_subpath, AnimationNode *p_new_parent, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false, real_t *r_activity = nullptr);
+ double _pre_process(ProcessState *p_process_state, AnimationMixer::PlaybackInfo p_playback_info);
protected:
- virtual double _process(double p_time, bool p_seek, bool p_is_external_seeking, bool p_test_only = false);
- double process(double p_time, bool p_seek, bool p_is_external_seeking, bool p_test_only = false);
+ virtual double _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false);
+ double process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false);
+
+ void blend_animation(const StringName &p_animation, AnimationMixer::PlaybackInfo p_playback_info);
+ double blend_node(Ref<AnimationNode> p_node, const StringName &p_subpath, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
+ double blend_input(int p_input, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
- void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE);
- double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
- double blend_input(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
+ // Bind-able methods to expose for compatibility, moreover AnimationMixer::PlaybackInfo is not exposed.
+ void blend_animation_ex(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE);
+ double blend_node_ex(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
+ double blend_input_ex(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
void make_invalid(const String &p_reason);
AnimationTree *get_animation_tree() const;
@@ -175,7 +159,7 @@ public:
VARIANT_ENUM_CAST(AnimationNode::FilterAction)
-//root node does not allow inputs
+// Root node does not allow inputs.
class AnimationRootNode : public AnimationNode {
GDCLASS(AnimationRootNode, AnimationNode);
@@ -196,240 +180,102 @@ class AnimationNodeEndState : public AnimationRootNode {
GDCLASS(AnimationNodeEndState, AnimationRootNode);
};
-class AnimationTree : public Node {
- GDCLASS(AnimationTree, Node);
-
- void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred);
+class AnimationTree : public AnimationMixer {
+ GDCLASS(AnimationTree, AnimationMixer);
+#ifndef DISABLE_DEPRECATED
public:
enum AnimationProcessCallback {
ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
ANIMATION_PROCESS_MANUAL,
};
+#endif // DISABLE_DEPRECATED
private:
- struct TrackCache {
- bool root_motion = false;
- uint64_t setup_pass = 0;
- Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION;
- Object *object = nullptr;
- ObjectID object_id;
-
- TrackCache() {
- }
- virtual ~TrackCache() {}
- };
-
- struct TrackCacheTransform : public TrackCache {
-#ifndef _3D_DISABLED
- Node3D *node_3d = nullptr;
- Skeleton3D *skeleton = nullptr;
-#endif // _3D_DISABLED
- int bone_idx = -1;
- bool loc_used = false;
- bool rot_used = false;
- bool scale_used = false;
- Vector3 init_loc = Vector3(0, 0, 0);
- Quaternion init_rot = Quaternion(0, 0, 0, 1);
- Vector3 init_scale = Vector3(1, 1, 1);
- Vector3 loc;
- Quaternion rot;
- Vector3 scale;
-
- TrackCacheTransform() {
- type = Animation::TYPE_POSITION_3D;
- }
- };
-
- struct RootMotionCache {
- Vector3 loc = Vector3(0, 0, 0);
- Quaternion rot = Quaternion(0, 0, 0, 1);
- Vector3 scale = Vector3(1, 1, 1);
- };
-
- struct TrackCacheBlendShape : public TrackCache {
- MeshInstance3D *mesh_3d = nullptr;
- float init_value = 0;
- float value = 0;
- int shape_index = -1;
- TrackCacheBlendShape() { type = Animation::TYPE_BLEND_SHAPE; }
- };
-
- struct TrackCacheValue : public TrackCache {
- Variant init_value;
- Variant value;
- Vector<StringName> subpath;
- bool is_discrete = false;
- bool is_using_angle = false;
- TrackCacheValue() { type = Animation::TYPE_VALUE; }
- };
-
- struct TrackCacheMethod : public TrackCache {
- TrackCacheMethod() { type = Animation::TYPE_METHOD; }
- };
-
- struct TrackCacheBezier : public TrackCache {
- real_t init_value = 0.0;
- real_t value = 0.0;
- Vector<StringName> subpath;
- TrackCacheBezier() {
- type = Animation::TYPE_BEZIER;
- }
- };
-
- // Audio stream information for each audio stream placed on the track.
- struct PlayingAudioStreamInfo {
- AudioStreamPlaybackPolyphonic::ID index = -1; // ID retrieved from AudioStreamPlaybackPolyphonic.
- double start = 0.0;
- double len = 0.0;
- };
-
- // Audio track information for mixng and ending.
- struct PlayingAudioTrackInfo {
- HashMap<int, PlayingAudioStreamInfo> stream_info;
- double length = 0.0;
- double time = 0.0;
- real_t volume = 0.0;
- bool loop = false;
- bool backward = false;
- bool use_blend = false;
- };
-
- struct TrackCacheAudio : public TrackCache {
- Ref<AudioStreamPolyphonic> audio_stream;
- Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback;
- HashMap<ObjectID, PlayingAudioTrackInfo> playing_streams; // Key is Animation resource ObjectID.
-
- TrackCacheAudio() {
- type = Animation::TYPE_AUDIO;
- }
- };
-
- struct TrackCacheAnimation : public TrackCache {
- bool playing = false;
-
- TrackCacheAnimation() {
- type = Animation::TYPE_ANIMATION;
- }
- };
-
- RootMotionCache root_motion_cache;
- HashMap<NodePath, TrackCache *> track_cache;
- HashSet<TrackCache *> playing_caches;
- Vector<Node *> playing_audio_stream_players;
-
- Ref<AnimationNode> root;
+ Ref<AnimationRootNode> root_animation_node;
NodePath advance_expression_base_node = NodePath(String("."));
- AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
- bool active = false;
- NodePath animation_player;
- int audio_max_polyphony = 32;
-
- AnimationNode::State state;
- bool cache_valid = false;
- void _node_removed(Node *p_node);
-
- void _setup_animation_player();
- void _animation_player_changed();
- void _clear_caches();
- void _clear_playing_caches();
- void _clear_audio_streams();
- bool _update_caches(AnimationPlayer *player);
- void _process_graph(double p_delta);
-
- uint64_t setup_pass = 1;
+ AnimationNode::ProcessState process_state;
uint64_t process_pass = 1;
bool started = true;
- NodePath root_motion_track;
- Vector3 root_motion_position = Vector3(0, 0, 0);
- Quaternion root_motion_rotation = Quaternion(0, 0, 0, 1);
- Vector3 root_motion_scale = Vector3(0, 0, 0);
- Vector3 root_motion_position_accumulator = Vector3(0, 0, 0);
- Quaternion root_motion_rotation_accumulator = Quaternion(0, 0, 0, 1);
- Vector3 root_motion_scale_accumulator = Vector3(1, 1, 1);
-
friend class AnimationNode;
- bool properties_dirty = true;
- void _tree_changed();
- void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
- void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
- void _update_properties();
+
List<PropertyInfo> properties;
HashMap<StringName, HashMap<StringName, StringName>> property_parent_map;
HashMap<ObjectID, StringName> property_reference_map;
HashMap<StringName, Pair<Variant, bool>> property_map; // Property value and read-only flag.
+ bool properties_dirty = true;
+
+ void _update_properties();
+ void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> p_node);
+
+ void _tree_changed();
+ void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
+ void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
+
struct Activity {
uint64_t last_pass = 0;
real_t activity = 0.0;
};
-
HashMap<StringName, Vector<Activity>> input_activity_map;
HashMap<StringName, Vector<Activity> *> input_activity_map_get;
- void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
+ NodePath animation_player;
- ObjectID last_animation_player;
+ void _setup_animation_player();
+ void _animation_player_changed();
-protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
-
+ virtual void _validate_property(PropertyInfo &p_property) const override;
void _notification(int p_what);
+
static void _bind_methods();
- GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
- Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
- virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
+ virtual void _set_active(bool p_active) override;
-public:
- void set_tree_root(const Ref<AnimationNode> &p_root);
- Ref<AnimationNode> get_tree_root() const;
+ // Make animation instances.
+ virtual bool _blend_pre_process(double p_delta, int p_track_count, const HashMap<NodePath, int> &p_track_map) override;
- void set_active(bool p_active);
- bool is_active() const;
+#ifndef DISABLE_DEPRECATED
+ void _set_process_callback_bind_compat_80813(AnimationProcessCallback p_mode);
+ AnimationProcessCallback _get_process_callback_bind_compat_80813() const;
+ void _set_tree_root_bind_compat_80813(const Ref<AnimationNode> &p_root);
+ Ref<AnimationNode> _get_tree_root_bind_compat_80813() const;
- void set_process_callback(AnimationProcessCallback p_mode);
- AnimationProcessCallback get_process_callback() const;
+ static void _bind_compatibility_methods();
+#endif // DISABLE_DEPRECATED
- void set_animation_player(const NodePath &p_player);
+public:
+ void set_animation_player(const NodePath &p_path);
NodePath get_animation_player() const;
- void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node);
- NodePath get_advance_expression_base_node() const;
+ void set_root_animation_node(const Ref<AnimationRootNode> &p_animation_node);
+ Ref<AnimationRootNode> get_root_animation_node() const;
- void set_audio_max_polyphony(int p_audio_max_polyphony);
- int get_audio_max_polyphony() const;
+ void set_advance_expression_base_node(const NodePath &p_path);
+ NodePath get_advance_expression_base_node() const;
PackedStringArray get_configuration_warnings() const override;
bool is_state_invalid() const;
String get_invalid_state_reason() const;
- void set_root_motion_track(const NodePath &p_track);
- NodePath get_root_motion_track() const;
-
- Vector3 get_root_motion_position() const;
- Quaternion get_root_motion_rotation() const;
- Vector3 get_root_motion_scale() const;
-
- Vector3 get_root_motion_position_accumulator() const;
- Quaternion get_root_motion_rotation_accumulator() const;
- Vector3 get_root_motion_scale_accumulator() const;
-
real_t get_connection_activity(const StringName &p_path, int p_connection) const;
- void advance(double p_time);
uint64_t get_last_process_pass() const;
+
AnimationTree();
~AnimationTree();
};
-VARIANT_ENUM_CAST(AnimationTree::AnimationProcessCallback)
+#ifndef DISABLE_DEPRECATED
+VARIANT_ENUM_CAST(AnimationTree::AnimationProcessCallback);
+#endif // DISABLE_DEPRECATED
#endif // ANIMATION_TREE_H