summaryrefslogtreecommitdiffstats
path: root/scene/debugger/scene_debugger.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/debugger/scene_debugger.cpp')
-rw-r--r--scene/debugger/scene_debugger.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 5603b2dbe4..fb7d01f115 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -100,22 +100,22 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
EngineDebugger::get_singleton()->send_message("filesystem:update_file", { arr });
} else if (p_msg == "inspect_object") { // Object Inspect
- ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
ObjectID id = p_args[0];
_send_object_id(id);
} else if (p_msg == "override_camera_2D:set") { // Camera
- ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
bool enforce = p_args[0];
scene_tree->get_root()->enable_canvas_transform_override(enforce);
} else if (p_msg == "override_camera_2D:transform") {
- ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
Transform2D transform = p_args[0];
scene_tree->get_root()->set_canvas_transform_override(transform);
#ifndef _3D_DISABLED
} else if (p_msg == "override_camera_3D:set") {
- ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
bool enable = p_args[0];
scene_tree->get_root()->enable_camera_3d_override(enable);
@@ -200,7 +200,7 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_remove_node") {
- ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
live_editor->_remove_node_func(p_args[0]);
} else if (p_msg == "live_remove_and_keep_node") {