diff options
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index ed89b70d65..8f07e85b73 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1393,21 +1393,21 @@ void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { ERR_FAIL_COND(!p_multiplayer.is_valid()); if (multiplayer.is_valid()) { - multiplayer->disconnect_compat("network_peer_connected", this, "_network_peer_connected"); - multiplayer->disconnect_compat("network_peer_disconnected", this, "_network_peer_disconnected"); - multiplayer->disconnect_compat("connected_to_server", this, "_connected_to_server"); - multiplayer->disconnect_compat("connection_failed", this, "_connection_failed"); - multiplayer->disconnect_compat("server_disconnected", this, "_server_disconnected"); + multiplayer->disconnect("network_peer_connected", callable_mp(this, &SceneTree::_network_peer_connected)); + multiplayer->disconnect("network_peer_disconnected", callable_mp(this, &SceneTree::_network_peer_disconnected)); + multiplayer->disconnect("connected_to_server", callable_mp(this, &SceneTree::_connected_to_server)); + multiplayer->disconnect("connection_failed", callable_mp(this, &SceneTree::_connection_failed)); + multiplayer->disconnect("server_disconnected", callable_mp(this, &SceneTree::_server_disconnected)); } multiplayer = p_multiplayer; multiplayer->set_root_node(root); - multiplayer->connect_compat("network_peer_connected", this, "_network_peer_connected"); - multiplayer->connect_compat("network_peer_disconnected", this, "_network_peer_disconnected"); - multiplayer->connect_compat("connected_to_server", this, "_connected_to_server"); - multiplayer->connect_compat("connection_failed", this, "_connection_failed"); - multiplayer->connect_compat("server_disconnected", this, "_server_disconnected"); + multiplayer->connect("network_peer_connected", callable_mp(this, &SceneTree::_network_peer_connected)); + multiplayer->connect("network_peer_disconnected", callable_mp(this, &SceneTree::_network_peer_disconnected)); + multiplayer->connect("connected_to_server", callable_mp(this, &SceneTree::_connected_to_server)); + multiplayer->connect("connection_failed", callable_mp(this, &SceneTree::_connection_failed)); + multiplayer->connect("server_disconnected", callable_mp(this, &SceneTree::_server_disconnected)); } void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { @@ -1528,11 +1528,6 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &SceneTree::get_rpc_sender_id); ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_refuse_new_network_connections); ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_network_connections); - ClassDB::bind_method(D_METHOD("_network_peer_connected"), &SceneTree::_network_peer_connected); - ClassDB::bind_method(D_METHOD("_network_peer_disconnected"), &SceneTree::_network_peer_disconnected); - ClassDB::bind_method(D_METHOD("_connected_to_server"), &SceneTree::_connected_to_server); - ClassDB::bind_method(D_METHOD("_connection_failed"), &SceneTree::_connection_failed); - ClassDB::bind_method(D_METHOD("_server_disconnected"), &SceneTree::_server_disconnected); ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &SceneTree::set_use_font_oversampling); ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &SceneTree::is_using_font_oversampling); |