diff options
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index d357e35c1d..ebe4f4c59d 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -789,6 +789,7 @@ Ref<Material> SceneTree::get_debug_paths_material() { _debug_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); _debug_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); _debug_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + _debug_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); _debug_material->set_albedo(get_debug_paths_color()); debug_paths_material = _debug_material; @@ -808,6 +809,7 @@ Ref<Material> SceneTree::get_debug_collision_material() { line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); line_material->set_albedo(get_debug_collisions_color()); collision_material = line_material; @@ -829,6 +831,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() { mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); mat->set_albedo(get_debug_collision_contact_color()); Vector3 diamond[6] = { |