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-rw-r--r--scene/main/scene_tree.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index d357e35c1d..ebe4f4c59d 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -789,6 +789,7 @@ Ref<Material> SceneTree::get_debug_paths_material() {
_debug_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
_debug_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
_debug_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ _debug_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
_debug_material->set_albedo(get_debug_paths_color());
debug_paths_material = _debug_material;
@@ -808,6 +809,7 @@ Ref<Material> SceneTree::get_debug_collision_material() {
line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
line_material->set_albedo(get_debug_collisions_color());
collision_material = line_material;
@@ -829,6 +831,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
mat->set_albedo(get_debug_collision_contact_color());
Vector3 diamond[6] = {