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Diffstat (limited to 'scene/main/scene_tree.h')
| -rw-r--r-- | scene/main/scene_tree.h | 466 |
1 files changed, 466 insertions, 0 deletions
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h new file mode 100644 index 0000000000..2ea79bf945 --- /dev/null +++ b/scene/main/scene_tree.h @@ -0,0 +1,466 @@ +/*************************************************************************/ +/* scene_main_loop.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SCENE_MAIN_LOOP_H +#define SCENE_MAIN_LOOP_H + +#include "io/networked_multiplayer_peer.h" +#include "os/main_loop.h" +#include "os/thread_safe.h" +#include "scene/resources/mesh.h" +#include "scene/resources/world.h" +#include "scene/resources/world_2d.h" +#include "self_list.h" + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + +class SceneTree; +class PackedScene; +class Node; +class Viewport; +class Material; +class Mesh; + +class SceneTreeTimer : public Reference { + GDCLASS(SceneTreeTimer, Reference); + + float time_left; + bool process_pause; + +protected: + static void _bind_methods(); + +public: + void set_time_left(float p_time); + float get_time_left() const; + + void set_pause_mode_process(bool p_pause_mode_process); + bool is_pause_mode_process(); + + SceneTreeTimer(); +}; + +class SceneTree : public MainLoop { + + _THREAD_SAFE_CLASS_ + + GDCLASS(SceneTree, MainLoop); + +public: + typedef void (*IdleCallback)(); + + enum StretchMode { + + STRETCH_MODE_DISABLED, + STRETCH_MODE_2D, + STRETCH_MODE_VIEWPORT, + }; + + enum StretchAspect { + + STRETCH_ASPECT_IGNORE, + STRETCH_ASPECT_KEEP, + STRETCH_ASPECT_KEEP_WIDTH, + STRETCH_ASPECT_KEEP_HEIGHT, + }; + +private: + struct Group { + + Vector<Node *> nodes; + //uint64_t last_tree_version; + bool changed; + Group() { changed = false; }; + }; + + Viewport *root; + + uint64_t tree_version; + float fixed_process_time; + float idle_process_time; + bool accept_quit; + bool quit_on_go_back; + uint32_t last_id; + +#ifdef TOOLS_ENABLED + bool editor_hint; +#endif +#ifdef DEBUG_ENABLED + bool debug_collisions_hint; + bool debug_navigation_hint; +#endif + bool pause; + int root_lock; + + Map<StringName, Group> group_map; + bool _quit; + bool initialized; + bool input_handled; + Size2 last_screen_size; + StringName tree_changed_name; + StringName node_removed_name; + + int64_t current_frame; + int node_count; + +#ifdef TOOLS_ENABLED + Node *edited_scene_root; +#endif + struct UGCall { + + StringName group; + StringName call; + + bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; } + }; + + //safety for when a node is deleted while a group is being called + int call_lock; + Set<Node *> call_skip; //skip erased nodes + + StretchMode stretch_mode; + StretchAspect stretch_aspect; + Size2i stretch_min; + + void _update_root_rect(); + + List<ObjectID> delete_queue; + + Map<UGCall, Vector<Variant> > unique_group_calls; + bool ugc_locked; + void _flush_ugc(); + void _flush_transform_notifications(); + + _FORCE_INLINE_ void _update_group_order(Group &g); + void _update_listener(); + + Array _get_nodes_in_group(const StringName &p_group); + + Node *current_scene; + + Color debug_collisions_color; + Color debug_collision_contact_color; + Color debug_navigation_color; + Color debug_navigation_disabled_color; + Ref<ArrayMesh> debug_contact_mesh; + Ref<Material> navigation_material; + Ref<Material> navigation_disabled_material; + Ref<Material> collision_material; + int collision_debug_contacts; + + void _change_scene(Node *p_to); + //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2); + + List<Ref<SceneTreeTimer> > timers; + + ///network/// + + enum NetworkCommands { + NETWORK_COMMAND_REMOTE_CALL, + NETWORK_COMMAND_REMOTE_SET, + NETWORK_COMMAND_SIMPLIFY_PATH, + NETWORK_COMMAND_CONFIRM_PATH, + }; + + Ref<NetworkedMultiplayerPeer> network_peer; + + Set<int> connected_peers; + void _network_peer_connected(int p_id); + void _network_peer_disconnected(int p_id); + + void _connected_to_server(); + void _connection_failed(); + void _server_disconnected(); + + //path sent caches + struct PathSentCache { + Map<int, bool> confirmed_peers; + int id; + }; + + HashMap<NodePath, PathSentCache> path_send_cache; + int last_send_cache_id; + + //path get caches + struct PathGetCache { + struct NodeInfo { + NodePath path; + ObjectID instance; + }; + + Map<int, NodeInfo> nodes; + }; + + Map<int, PathGetCache> path_get_cache; + + Vector<uint8_t> packet_cache; + + void _network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); + void _network_poll(); + + static SceneTree *singleton; + friend class Node; + + void _rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount); + + void tree_changed(); + void node_removed(Node *p_node); + + Group *add_to_group(const StringName &p_group, Node *p_node); + void remove_from_group(const StringName &p_group, Node *p_node); + + void _notify_group_pause(const StringName &p_group, int p_notification); + void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input); + Variant _call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + Variant _call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + + static void _debugger_request_tree(void *self); + void _flush_delete_queue(); + //optimization + friend class CanvasItem; + friend class Spatial; + friend class Viewport; + + SelfList<Node>::List xform_change_list; + +#ifdef DEBUG_ENABLED + + Map<int, NodePath> live_edit_node_path_cache; + Map<int, String> live_edit_resource_cache; + + NodePath live_edit_root; + String live_edit_scene; + + Map<String, Set<Node *> > live_scene_edit_cache; + Map<Node *, Map<ObjectID, Node *> > live_edit_remove_list; + + ScriptDebugger::LiveEditFuncs live_edit_funcs; + + void _live_edit_node_path_func(const NodePath &p_path, int p_id); + void _live_edit_res_path_func(const String &p_path, int p_id); + + void _live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value); + void _live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value); + void _live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE); + void _live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value); + void _live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value); + void _live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE); + void _live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from); + + void _live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name); + void _live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name); + void _live_edit_remove_node_func(const NodePath &p_at); + void _live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id); + void _live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos); + void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name); + void _live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos); + + static void _live_edit_node_path_funcs(void *self, const NodePath &p_path, int p_id) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_path_func(p_path, p_id); } + static void _live_edit_res_path_funcs(void *self, const String &p_path, int p_id) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_path_func(p_path, p_id); } + + static void _live_edit_node_set_funcs(void *self, int p_id, const StringName &p_prop, const Variant &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_set_func(p_id, p_prop, p_value); } + static void _live_edit_node_set_res_funcs(void *self, int p_id, const StringName &p_prop, const String &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_set_res_func(p_id, p_prop, p_value); } + static void _live_edit_node_call_funcs(void *self, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_call_func(p_id, p_method, VARIANT_ARG_PASS); } + static void _live_edit_res_set_funcs(void *self, int p_id, const StringName &p_prop, const Variant &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_set_func(p_id, p_prop, p_value); } + static void _live_edit_res_set_res_funcs(void *self, int p_id, const StringName &p_prop, const String &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_set_res_func(p_id, p_prop, p_value); } + static void _live_edit_res_call_funcs(void *self, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_call_func(p_id, p_method, VARIANT_ARG_PASS); } + static void _live_edit_root_funcs(void *self, const NodePath &p_scene_path, const String &p_scene_from) { reinterpret_cast<SceneTree *>(self)->_live_edit_root_func(p_scene_path, p_scene_from); } + + static void _live_edit_create_node_funcs(void *self, const NodePath &p_parent, const String &p_type, const String &p_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_create_node_func(p_parent, p_type, p_name); } + static void _live_edit_instance_node_funcs(void *self, const NodePath &p_parent, const String &p_path, const String &p_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_instance_node_func(p_parent, p_path, p_name); } + static void _live_edit_remove_node_funcs(void *self, const NodePath &p_at) { reinterpret_cast<SceneTree *>(self)->_live_edit_remove_node_func(p_at); } + static void _live_edit_remove_and_keep_node_funcs(void *self, const NodePath &p_at, ObjectID p_keep_id) { reinterpret_cast<SceneTree *>(self)->_live_edit_remove_and_keep_node_func(p_at, p_keep_id); } + static void _live_edit_restore_node_funcs(void *self, ObjectID p_id, const NodePath &p_at, int p_at_pos) { reinterpret_cast<SceneTree *>(self)->_live_edit_restore_node_func(p_id, p_at, p_at_pos); } + static void _live_edit_duplicate_node_funcs(void *self, const NodePath &p_at, const String &p_new_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_duplicate_node_func(p_at, p_new_name); } + static void _live_edit_reparent_node_funcs(void *self, const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { reinterpret_cast<SceneTree *>(self)->_live_edit_reparent_node_func(p_at, p_new_place, p_new_name, p_at_pos); } + +#endif + + enum { + MAX_IDLE_CALLBACKS = 256 + }; + + static IdleCallback idle_callbacks[MAX_IDLE_CALLBACKS]; + static int idle_callback_count; + void _call_idle_callbacks(); + +protected: + void _notification(int p_notification); + static void _bind_methods(); + +public: + enum { + NOTIFICATION_TRANSFORM_CHANGED = 29 + }; + + enum CallGroupFlags { + GROUP_CALL_DEFAULT = 0, + GROUP_CALL_REVERSE = 1, + GROUP_CALL_REALTIME = 2, + GROUP_CALL_UNIQUE = 4, + GROUP_CALL_MULTILEVEL = 8, + }; + + _FORCE_INLINE_ Viewport *get_root() const { return root; } + + uint32_t get_last_event_id() const; + + void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST); + void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification); + void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value); + + void call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST); + void notify_group(const StringName &p_group, int p_notification); + void set_group(const StringName &p_group, const String &p_name, const Variant &p_value); + + virtual void input_text(const String &p_text); + virtual void input_event(const Ref<InputEvent> &p_event); + virtual void init(); + + virtual bool iteration(float p_time); + virtual bool idle(float p_time); + + virtual void finish(); + + void set_auto_accept_quit(bool p_enable); + void set_quit_on_go_back(bool p_enable); + + void quit(); + + void set_input_as_handled(); + bool is_input_handled(); + _FORCE_INLINE_ float get_fixed_process_time() const { return fixed_process_time; } + _FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; } + +#ifdef TOOLS_ENABLED + void set_editor_hint(bool p_enabled); + + bool is_editor_hint() const; + bool is_node_being_edited(const Node *p_node) const; +#else + void set_editor_hint(bool p_enabled) {} + + bool is_editor_hint() const { return false; } + bool is_node_being_edited(const Node *p_node) const { return false; } +#endif + + void set_pause(bool p_enabled); + bool is_paused() const; + + void set_camera(const RID &p_camera); + RID get_camera() const; + +#ifdef DEBUG_ENABLED + void set_debug_collisions_hint(bool p_enabled); + bool is_debugging_collisions_hint() const; + + void set_debug_navigation_hint(bool p_enabled); + bool is_debugging_navigation_hint() const; +#else + void set_debug_collisions_hint(bool p_enabled) {} + bool is_debugging_collisions_hint() const { return false; } + + void set_debug_navigation_hint(bool p_enabled) {} + bool is_debugging_navigation_hint() const { return false; } +#endif + + void set_debug_collisions_color(const Color &p_color); + Color get_debug_collisions_color() const; + + void set_debug_collision_contact_color(const Color &p_color); + Color get_debug_collision_contact_color() const; + + void set_debug_navigation_color(const Color &p_color); + Color get_debug_navigation_color() const; + + void set_debug_navigation_disabled_color(const Color &p_color); + Color get_debug_navigation_disabled_color() const; + + Ref<Material> get_debug_navigation_material(); + Ref<Material> get_debug_navigation_disabled_material(); + Ref<Material> get_debug_collision_material(); + Ref<ArrayMesh> get_debug_contact_mesh(); + + int get_collision_debug_contact_count() { return collision_debug_contacts; } + + int64_t get_frame() const; + + int get_node_count() const; + + void queue_delete(Object *p_object); + + void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list); + bool has_group(const StringName &p_identifier) const; + + void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize); + +//void change_scene(const String& p_path); +//Node *get_loaded_scene(); + +#ifdef TOOLS_ENABLED + void set_edited_scene_root(Node *p_node); + Node *get_edited_scene_root() const; +#endif + + void set_current_scene(Node *p_scene); + Node *get_current_scene() const; + Error change_scene(const String &p_path); + Error change_scene_to(const Ref<PackedScene> &p_scene); + Error reload_current_scene(); + + Ref<SceneTreeTimer> create_timer(float p_delay_sec, bool p_process_pause = true); + + //used by Main::start, don't use otherwise + void add_current_scene(Node *p_current); + + static SceneTree *get_singleton() { return singleton; } + + void drop_files(const Vector<String> &p_files, int p_from_screen = 0); + + //network API + + void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer); + bool is_network_server() const; + bool has_network_peer() const; + int get_network_unique_id() const; + + void set_refuse_new_network_connections(bool p_refuse); + bool is_refusing_new_network_connections() const; + + static void add_idle_callback(IdleCallback p_callback); + SceneTree(); + ~SceneTree(); +}; + +VARIANT_ENUM_CAST(SceneTree::StretchMode); +VARIANT_ENUM_CAST(SceneTree::StretchAspect); + +#endif |
