diff options
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 8b43f778e5..5243d4bdca 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -611,6 +611,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeColorFunc); GDREGISTER_CLASS(VisualShaderNodeTransformFunc); GDREGISTER_CLASS(VisualShaderNodeUVFunc); + GDREGISTER_CLASS(VisualShaderNodeUVPolarCoord); GDREGISTER_CLASS(VisualShaderNodeDotProduct); GDREGISTER_CLASS(VisualShaderNodeVectorLen); GDREGISTER_CLASS(VisualShaderNodeDeterminant); @@ -649,6 +650,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayUniform); GDREGISTER_CLASS(VisualShaderNodeTexture3DUniform); GDREGISTER_CLASS(VisualShaderNodeCubemapUniform); + GDREGISTER_CLASS(VisualShaderNodeLinearSceneDepth); GDREGISTER_CLASS(VisualShaderNodeIf); GDREGISTER_CLASS(VisualShaderNodeSwitch); GDREGISTER_CLASS(VisualShaderNodeFresnel); @@ -658,6 +660,10 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeCompare); GDREGISTER_CLASS(VisualShaderNodeMultiplyAdd); GDREGISTER_CLASS(VisualShaderNodeBillboard); + GDREGISTER_CLASS(VisualShaderNodeDistanceFade); + GDREGISTER_CLASS(VisualShaderNodeProximityFade); + GDREGISTER_CLASS(VisualShaderNodeRandomRange); + GDREGISTER_CLASS(VisualShaderNodeRemap); GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVarying); GDREGISTER_CLASS(VisualShaderNodeVaryingSetter); GDREGISTER_CLASS(VisualShaderNodeVaryingGetter); |