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-rw-r--r--scene/register_scene_types.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 77a331f52c..b156cd0422 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -194,7 +194,6 @@
#include "scene/resources/shader_include.h"
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sky.h"
-#include "scene/resources/sky_material.h"
#include "scene/resources/style_box.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
@@ -265,20 +264,21 @@
#include "scene/3d/xr_hand_modifier_3d.h"
#include "scene/3d/xr_nodes.h"
#include "scene/animation/root_motion_view.h"
-#include "scene/resources/box_shape_3d.h"
-#include "scene/resources/capsule_shape_3d.h"
-#include "scene/resources/concave_polygon_shape_3d.h"
-#include "scene/resources/convex_polygon_shape_3d.h"
-#include "scene/resources/cylinder_shape_3d.h"
-#include "scene/resources/fog_material.h"
-#include "scene/resources/height_map_shape_3d.h"
-#include "scene/resources/importer_mesh.h"
-#include "scene/resources/mesh_library.h"
-#include "scene/resources/primitive_meshes.h"
-#include "scene/resources/separation_ray_shape_3d.h"
-#include "scene/resources/sphere_shape_3d.h"
-#include "scene/resources/world_3d.h"
-#include "scene/resources/world_boundary_shape_3d.h"
+#include "scene/resources/3d/box_shape_3d.h"
+#include "scene/resources/3d/capsule_shape_3d.h"
+#include "scene/resources/3d/concave_polygon_shape_3d.h"
+#include "scene/resources/3d/convex_polygon_shape_3d.h"
+#include "scene/resources/3d/cylinder_shape_3d.h"
+#include "scene/resources/3d/fog_material.h"
+#include "scene/resources/3d/height_map_shape_3d.h"
+#include "scene/resources/3d/importer_mesh.h"
+#include "scene/resources/3d/mesh_library.h"
+#include "scene/resources/3d/primitive_meshes.h"
+#include "scene/resources/3d/separation_ray_shape_3d.h"
+#include "scene/resources/3d/sky_material.h"
+#include "scene/resources/3d/sphere_shape_3d.h"
+#include "scene/resources/3d/world_3d.h"
+#include "scene/resources/3d/world_boundary_shape_3d.h"
#endif // _3D_DISABLED
static Ref<ResourceFormatSaverText> resource_saver_text;