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+/**************************************************************************/
+/* tile_set.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TILE_SET_H
+#define TILE_SET_H
+
+#include "core/io/resource.h"
+#include "core/object/object.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/rb_set.h"
+#include "scene/2d/light_occluder_2d.h"
+#include "scene/main/canvas_item.h"
+#include "scene/resources/2d/convex_polygon_shape_2d.h"
+#include "scene/resources/image_texture.h"
+#include "scene/resources/navigation_polygon.h"
+#include "scene/resources/packed_scene.h"
+#include "scene/resources/physics_material.h"
+
+#ifndef DISABLE_DEPRECATED
+#include "scene/resources/shader.h"
+#endif
+
+class TileMap;
+class TileSetSource;
+class TileSetAtlasSource;
+class TileData;
+
+// Forward-declare the plugins.
+class TileSetPlugin;
+class TileSetPluginAtlasRendering;
+class TileSetPluginAtlasPhysics;
+class TileSetPluginAtlasNavigation;
+
+union TileMapCell {
+ struct {
+ int16_t source_id;
+ int16_t coord_x;
+ int16_t coord_y;
+ int16_t alternative_tile;
+ };
+
+ uint64_t _u64t;
+
+ static uint32_t hash(const TileMapCell &p_hash) {
+ return hash_one_uint64(p_hash._u64t);
+ }
+
+ TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = Vector2i(-1, -1), int p_alternative_tile = -1) { // default are INVALID_SOURCE, INVALID_ATLAS_COORDS, INVALID_TILE_ALTERNATIVE
+ source_id = p_source_id;
+ set_atlas_coords(p_atlas_coords);
+ alternative_tile = p_alternative_tile;
+ }
+
+ Vector2i get_atlas_coords() const {
+ return Vector2i(coord_x, coord_y);
+ }
+
+ void set_atlas_coords(const Vector2i &r_coords) {
+ coord_x = r_coords.x;
+ coord_y = r_coords.y;
+ }
+
+ bool operator<(const TileMapCell &p_other) const {
+ if (source_id == p_other.source_id) {
+ if (coord_x == p_other.coord_x) {
+ if (coord_y == p_other.coord_y) {
+ return alternative_tile < p_other.alternative_tile;
+ } else {
+ return coord_y < p_other.coord_y;
+ }
+ } else {
+ return coord_x < p_other.coord_x;
+ }
+ } else {
+ return source_id < p_other.source_id;
+ }
+ }
+
+ bool operator!=(const TileMapCell &p_other) const {
+ return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
+ }
+ bool operator==(const TileMapCell &p_other) const {
+ return source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile;
+ }
+};
+
+class TileMapPattern : public Resource {
+ GDCLASS(TileMapPattern, Resource);
+
+ Size2i size;
+ HashMap<Vector2i, TileMapCell> pattern;
+
+ void _set_tile_data(const Vector<int> &p_data);
+ Vector<int> _get_tile_data() const;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+public:
+ void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0);
+ bool has_cell(const Vector2i &p_coords) const;
+ void remove_cell(const Vector2i &p_coords, bool p_update_size = true);
+ int get_cell_source_id(const Vector2i &p_coords) const;
+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
+ int get_cell_alternative_tile(const Vector2i &p_coords) const;
+
+ const HashMap<Vector2i, TileMapCell> &get_pattern() const { return pattern; }
+ TypedArray<Vector2i> get_used_cells() const;
+
+ Size2i get_size() const;
+ void set_size(const Size2i &p_size);
+ bool is_empty() const;
+
+ void clear();
+};
+
+class TileSet : public Resource {
+ GDCLASS(TileSet, Resource);
+
+#ifndef DISABLE_DEPRECATED
+private:
+ struct CompatibilityShapeData {
+ Vector2i autotile_coords;
+ bool one_way;
+ float one_way_margin;
+ Ref<Shape2D> shape;
+ Transform2D transform;
+ };
+
+ struct CompatibilityTileData {
+ String name;
+ Ref<Texture2D> texture;
+ Vector2 tex_offset;
+ Ref<Material> material;
+ Rect2 region;
+ int tile_mode = 0;
+ Color modulate = Color(1, 1, 1);
+
+ // Atlas or autotiles data
+ int autotile_bitmask_mode = 0;
+ Vector2 autotile_icon_coordinate;
+ Size2i autotile_tile_size = Size2i(16, 16);
+
+ int autotile_spacing = 0;
+ HashMap<Vector2i, int> autotile_bitmask_flags;
+ HashMap<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
+ HashMap<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
+ HashMap<Vector2i, int> autotile_priority_map;
+ HashMap<Vector2i, int> autotile_z_index_map;
+
+ Vector<CompatibilityShapeData> shapes;
+ Ref<OccluderPolygon2D> occluder;
+ Vector2 occluder_offset;
+ Ref<NavigationPolygon> navigation;
+ Vector2 navigation_offset;
+ int z_index = 0;
+ };
+
+ enum CompatibilityTileMode {
+ COMPATIBILITY_TILE_MODE_SINGLE_TILE = 0,
+ COMPATIBILITY_TILE_MODE_AUTO_TILE,
+ COMPATIBILITY_TILE_MODE_ATLAS_TILE,
+ };
+
+ HashMap<int, CompatibilityTileData *> compatibility_data;
+ HashMap<int, int> compatibility_tilemap_mapping_tile_modes;
+ HashMap<int, RBMap<Array, Array>> compatibility_tilemap_mapping;
+ HashMap<Vector2i, int> compatibility_size_count;
+
+ void _compatibility_conversion();
+
+public:
+ // Format of output array [source_id, atlas_coords, alternative]
+ Array compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose);
+#endif // DISABLE_DEPRECATED
+
+public:
+ static const int INVALID_SOURCE; // -1;
+
+ enum CellNeighbor {
+ CELL_NEIGHBOR_RIGHT_SIDE = 0,
+ CELL_NEIGHBOR_RIGHT_CORNER,
+ CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE,
+ CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER,
+ CELL_NEIGHBOR_BOTTOM_SIDE,
+ CELL_NEIGHBOR_BOTTOM_CORNER,
+ CELL_NEIGHBOR_BOTTOM_LEFT_SIDE,
+ CELL_NEIGHBOR_BOTTOM_LEFT_CORNER,
+ CELL_NEIGHBOR_LEFT_SIDE,
+ CELL_NEIGHBOR_LEFT_CORNER,
+ CELL_NEIGHBOR_TOP_LEFT_SIDE,
+ CELL_NEIGHBOR_TOP_LEFT_CORNER,
+ CELL_NEIGHBOR_TOP_SIDE,
+ CELL_NEIGHBOR_TOP_CORNER,
+ CELL_NEIGHBOR_TOP_RIGHT_SIDE,
+ CELL_NEIGHBOR_TOP_RIGHT_CORNER,
+ CELL_NEIGHBOR_MAX,
+ };
+
+ static const char *CELL_NEIGHBOR_ENUM_TO_TEXT[];
+
+ enum TerrainMode {
+ TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0,
+ TERRAIN_MODE_MATCH_CORNERS,
+ TERRAIN_MODE_MATCH_SIDES,
+ };
+
+ enum TileShape {
+ TILE_SHAPE_SQUARE,
+ TILE_SHAPE_ISOMETRIC,
+ TILE_SHAPE_HALF_OFFSET_SQUARE,
+ TILE_SHAPE_HEXAGON,
+ };
+
+ enum TileLayout {
+ TILE_LAYOUT_STACKED,
+ TILE_LAYOUT_STACKED_OFFSET,
+ TILE_LAYOUT_STAIRS_RIGHT,
+ TILE_LAYOUT_STAIRS_DOWN,
+ TILE_LAYOUT_DIAMOND_RIGHT,
+ TILE_LAYOUT_DIAMOND_DOWN,
+ };
+
+ enum TileOffsetAxis {
+ TILE_OFFSET_AXIS_HORIZONTAL,
+ TILE_OFFSET_AXIS_VERTICAL,
+ };
+
+ struct PackedSceneSource {
+ Ref<PackedScene> scene;
+ Vector2 offset;
+ };
+
+ class TerrainsPattern {
+ bool valid = false;
+ int terrain = -1;
+ int bits[TileSet::CELL_NEIGHBOR_MAX];
+ bool is_valid_bit[TileSet::CELL_NEIGHBOR_MAX];
+
+ int not_empty_terrains_count = 0;
+
+ public:
+ bool is_valid() const;
+ bool is_erase_pattern() const;
+
+ bool operator<(const TerrainsPattern &p_terrains_pattern) const;
+ bool operator==(const TerrainsPattern &p_terrains_pattern) const;
+ bool operator!=(const TerrainsPattern &p_terrains_pattern) const {
+ return !operator==(p_terrains_pattern);
+ };
+
+ void set_terrain(int p_terrain);
+ int get_terrain() const;
+
+ void set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain);
+ int get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const;
+
+ void from_array(Array p_terrains);
+ Array as_array() const;
+
+ TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set);
+ TerrainsPattern() {}
+ };
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &p_property) const;
+
+private:
+ // --- TileSet data ---
+ // Basic shape and layout.
+ TileShape tile_shape = TILE_SHAPE_SQUARE;
+ TileLayout tile_layout = TILE_LAYOUT_STACKED;
+ TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL;
+ Size2i tile_size = Size2i(16, 16); //Size2(64, 64);
+
+ // Rendering.
+ bool uv_clipping = false;
+ struct OcclusionLayer {
+ uint32_t light_mask = 1;
+ bool sdf_collision = false;
+ };
+ Vector<OcclusionLayer> occlusion_layers;
+
+ Ref<ArrayMesh> tile_lines_mesh;
+ Ref<ArrayMesh> tile_filled_mesh;
+ mutable bool tile_meshes_dirty = true;
+
+ // Physics
+ struct PhysicsLayer {
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
+ Ref<PhysicsMaterial> physics_material;
+ };
+ Vector<PhysicsLayer> physics_layers;
+
+ // Terrains
+ struct Terrain {
+ String name;
+ Color color;
+ };
+ struct TerrainSet {
+ TerrainMode mode = TERRAIN_MODE_MATCH_CORNERS_AND_SIDES;
+ Vector<Terrain> terrains;
+ };
+ Vector<TerrainSet> terrain_sets;
+
+ HashMap<TerrainMode, Ref<ArrayMesh>> terrain_meshes;
+ HashMap<TerrainMode, HashMap<CellNeighbor, Ref<ArrayMesh>>> terrain_peering_bits_meshes;
+ bool terrain_bits_meshes_dirty = true;
+
+ LocalVector<RBMap<TileSet::TerrainsPattern, RBSet<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
+ bool terrains_cache_dirty = true;
+ void _update_terrains_cache();
+
+ // Navigation
+ struct NavigationLayer {
+ uint32_t layers = 1;
+ };
+ Vector<NavigationLayer> navigation_layers;
+
+ // CustomData
+ struct CustomDataLayer {
+ String name;
+ Variant::Type type = Variant::NIL;
+ };
+ Vector<CustomDataLayer> custom_data_layers;
+ HashMap<String, int> custom_data_layers_by_name;
+
+ // Per Atlas source data.
+ HashMap<int, Ref<TileSetSource>> sources;
+ Vector<int> source_ids;
+ int next_source_id = 0;
+ // ---------------------
+
+ LocalVector<Ref<TileMapPattern>> patterns;
+
+ void _compute_next_source_id();
+ void _source_changed();
+
+ // Tile proxies
+ RBMap<int, int> source_level_proxies;
+ RBMap<Array, Array> coords_level_proxies;
+ RBMap<Array, Array> alternative_level_proxies;
+
+ // Helpers
+ Vector<Point2> _get_square_terrain_polygon(Vector2i p_size);
+ Vector<Point2> _get_square_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_square_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_square_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+
+ Vector<Point2> _get_isometric_terrain_polygon(Vector2i p_size);
+ Vector<Point2> _get_isometric_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_isometric_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_isometric_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
+
+ Vector<Point2> _get_half_offset_terrain_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
+ Vector<Point2> _get_half_offset_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_half_offset_corner_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit);
+ Vector<Point2> _get_half_offset_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit);
+
+protected:
+ static void _bind_methods();
+
+public:
+ // --- Plugins ---
+ Vector<TileSetPlugin *> get_tile_set_atlas_plugins() const;
+
+ // --- Accessors for TileSet data ---
+
+ // -- Shape and layout --
+ void set_tile_shape(TileShape p_shape);
+ TileShape get_tile_shape() const;
+ void set_tile_layout(TileLayout p_layout);
+ TileLayout get_tile_layout() const;
+ void set_tile_offset_axis(TileOffsetAxis p_alignment);
+ TileOffsetAxis get_tile_offset_axis() const;
+ void set_tile_size(Size2i p_size);
+ Size2i get_tile_size() const;
+
+ // -- Sources management --
+ int get_next_source_id() const;
+ int get_source_count() const;
+ int get_source_id(int p_index) const;
+ int add_source(Ref<TileSetSource> p_tile_set_source, int p_source_id_override = -1);
+ void set_source_id(int p_source_id, int p_new_id);
+ void remove_source(int p_source_id);
+ void remove_source_ptr(TileSetSource *p_tile_set_source); // Not exposed
+ bool has_source(int p_source_id) const;
+ Ref<TileSetSource> get_source(int p_source_id) const;
+
+ // Rendering
+ void set_uv_clipping(bool p_uv_clipping);
+ bool is_uv_clipping() const;
+
+ int get_occlusion_layers_count() const;
+ void add_occlusion_layer(int p_index = -1);
+ void move_occlusion_layer(int p_from_index, int p_to_pos);
+ void remove_occlusion_layer(int p_index);
+ void set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask);
+ int get_occlusion_layer_light_mask(int p_layer_index) const;
+ void set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision);
+ bool get_occlusion_layer_sdf_collision(int p_layer_index) const;
+
+ // Physics
+ int get_physics_layers_count() const;
+ void add_physics_layer(int p_index = -1);
+ void move_physics_layer(int p_from_index, int p_to_pos);
+ void remove_physics_layer(int p_index);
+ void set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer);
+ uint32_t get_physics_layer_collision_layer(int p_layer_index) const;
+ void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask);
+ uint32_t get_physics_layer_collision_mask(int p_layer_index) const;
+ void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material);
+ Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const;
+
+ // Terrain sets
+ int get_terrain_sets_count() const;
+ void add_terrain_set(int p_index = -1);
+ void move_terrain_set(int p_from_index, int p_to_pos);
+ void remove_terrain_set(int p_index);
+ void set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode);
+ TerrainMode get_terrain_set_mode(int p_terrain_set) const;
+
+ // Terrains
+ int get_terrains_count(int p_terrain_set) const;
+ void add_terrain(int p_terrain_set, int p_index = -1);
+ void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos);
+ void remove_terrain(int p_terrain_set, int p_index);
+ void set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name);
+ String get_terrain_name(int p_terrain_set, int p_terrain_index) const;
+ void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color);
+ Color get_terrain_color(int p_terrain_set, int p_terrain_index) const;
+ bool is_valid_terrain_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const;
+ bool is_valid_terrain_peering_bit(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const;
+
+ // Navigation
+ int get_navigation_layers_count() const;
+ void add_navigation_layer(int p_index = -1);
+ void move_navigation_layer(int p_from_index, int p_to_pos);
+ void remove_navigation_layer(int p_index);
+ void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers);
+ uint32_t get_navigation_layer_layers(int p_layer_index) const;
+ void set_navigation_layer_layer_value(int p_layer_index, int p_layer_number, bool p_value);
+ bool get_navigation_layer_layer_value(int p_layer_index, int p_layer_number) const;
+
+ // Custom data
+ int get_custom_data_layers_count() const;
+ void add_custom_data_layer(int p_index = -1);
+ void move_custom_data_layer(int p_from_index, int p_to_pos);
+ void remove_custom_data_layer(int p_index);
+ int get_custom_data_layer_by_name(String p_value) const;
+ void set_custom_data_layer_name(int p_layer_id, String p_value);
+ String get_custom_data_layer_name(int p_layer_id) const;
+ void set_custom_data_layer_type(int p_layer_id, Variant::Type p_value);
+ Variant::Type get_custom_data_layer_type(int p_layer_id) const;
+
+ // Tiles proxies.
+ void set_source_level_tile_proxy(int p_source_from, int p_source_to);
+ int get_source_level_tile_proxy(int p_source_from);
+ bool has_source_level_tile_proxy(int p_source_from);
+ void remove_source_level_tile_proxy(int p_source_from);
+
+ void set_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_source_to, Vector2i p_coords_to);
+ Array get_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from);
+ bool has_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from);
+ void remove_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from);
+
+ void set_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from, int p_source_to, Vector2i p_coords_to, int p_alternative_to);
+ Array get_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from);
+ bool has_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from);
+ void remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from);
+
+ Array get_source_level_tile_proxies() const;
+ Array get_coords_level_tile_proxies() const;
+ Array get_alternative_level_tile_proxies() const;
+
+ Array map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) const;
+
+ void cleanup_invalid_tile_proxies();
+ void clear_tile_proxies();
+
+ // Patterns.
+ int add_pattern(Ref<TileMapPattern> p_pattern, int p_index = -1);
+ Ref<TileMapPattern> get_pattern(int p_index);
+ void remove_pattern(int p_index);
+ int get_patterns_count();
+
+ // Terrains.
+ RBSet<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
+ RBSet<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
+ TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
+
+ // Helpers
+ Vector<Vector2> get_tile_shape_polygon() const;
+ void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()) const;
+
+ // Used by TileMap/TileMapLayer
+ Vector2 map_to_local(const Vector2i &p_pos) const;
+ Vector2i local_to_map(const Vector2 &p_pos) const;
+ bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
+ Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
+ TypedArray<Vector2i> get_surrounding_cells(const Vector2i &p_coords) const;
+ Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) const;
+ void draw_cells_outline(CanvasItem *p_canvas_item, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform = Transform2D()) const;
+
+ Vector<Point2> get_terrain_polygon(int p_terrain_set);
+ Vector<Point2> get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit);
+ void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data);
+ Vector<Vector<Ref<Texture2D>>> generate_terrains_icons(Size2i p_size);
+
+ // Resource management
+ virtual void reset_state() override;
+
+ // Helpers.
+ static Vector2i transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
+
+ TileSet();
+ ~TileSet();
+};
+
+class TileSetSource : public Resource {
+ GDCLASS(TileSetSource, Resource);
+
+protected:
+ const TileSet *tile_set = nullptr;
+
+ static void _bind_methods();
+
+public:
+ static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1);
+ static const int INVALID_TILE_ALTERNATIVE; // -1;
+
+ // Not exposed.
+ virtual void set_tile_set(const TileSet *p_tile_set);
+ TileSet *get_tile_set() const;
+ virtual void notify_tile_data_properties_should_change(){};
+ virtual void add_occlusion_layer(int p_index){};
+ virtual void move_occlusion_layer(int p_from_index, int p_to_pos){};
+ virtual void remove_occlusion_layer(int p_index){};
+ virtual void add_physics_layer(int p_index){};
+ virtual void move_physics_layer(int p_from_index, int p_to_pos){};
+ virtual void remove_physics_layer(int p_index){};
+ virtual void add_terrain_set(int p_index){};
+ virtual void move_terrain_set(int p_from_index, int p_to_pos){};
+ virtual void remove_terrain_set(int p_index){};
+ virtual void add_terrain(int p_terrain_set, int p_index){};
+ virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos){};
+ virtual void remove_terrain(int p_terrain_set, int p_index){};
+ virtual void add_navigation_layer(int p_index){};
+ virtual void move_navigation_layer(int p_from_index, int p_to_pos){};
+ virtual void remove_navigation_layer(int p_index){};
+ virtual void add_custom_data_layer(int p_index){};
+ virtual void move_custom_data_layer(int p_from_index, int p_to_pos){};
+ virtual void remove_custom_data_layer(int p_index){};
+ virtual void reset_state() override;
+
+ // Tiles.
+ virtual int get_tiles_count() const = 0;
+ virtual Vector2i get_tile_id(int tile_index) const = 0;
+ virtual bool has_tile(Vector2i p_atlas_coords) const = 0;
+
+ // Alternative tiles.
+ virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const = 0;
+ virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const = 0;
+ virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const = 0;
+};
+
+class TileSetAtlasSource : public TileSetSource {
+ GDCLASS(TileSetAtlasSource, TileSetSource);
+
+public:
+ enum TileAnimationMode {
+ TILE_ANIMATION_MODE_DEFAULT,
+ TILE_ANIMATION_MODE_RANDOM_START_TIMES,
+ TILE_ANIMATION_MODE_MAX,
+ };
+
+ enum TransformBits {
+ TRANSFORM_FLIP_H = 1 << 12,
+ TRANSFORM_FLIP_V = 1 << 13,
+ TRANSFORM_TRANSPOSE = 1 << 14,
+ };
+
+private:
+ struct TileAlternativesData {
+ Vector2i size_in_atlas = Vector2i(1, 1);
+ Vector2i texture_offset;
+
+ // Animation
+ int animation_columns = 0;
+ Vector2i animation_separation;
+ real_t animation_speed = 1.0;
+ TileSetAtlasSource::TileAnimationMode animation_mode = TILE_ANIMATION_MODE_DEFAULT;
+ LocalVector<real_t> animation_frames_durations;
+
+ // Alternatives
+ HashMap<int, TileData *> alternatives;
+ Vector<int> alternatives_ids;
+ int next_alternative_id = 1;
+ };
+
+ Ref<Texture2D> texture;
+ Vector2i margins;
+ Vector2i separation;
+ Size2i texture_region_size = Size2i(16, 16);
+
+ HashMap<Vector2i, TileAlternativesData> tiles;
+ Vector<Vector2i> tiles_ids;
+ HashMap<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
+
+ TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile);
+ const TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const;
+
+ void _compute_next_alternative_id(const Vector2i p_atlas_coords);
+
+ void _clear_coords_mapping_cache(Vector2i p_atlas_coords);
+ void _create_coords_mapping_cache(Vector2i p_atlas_coords);
+
+ bool use_texture_padding = true;
+ Ref<CanvasTexture> padded_texture;
+ bool padded_texture_needs_update = false;
+ void _queue_update_padded_texture();
+ Ref<ImageTexture> _create_padded_image_texture(const Ref<Texture2D> &p_source);
+ void _update_padded_texture();
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+public:
+ // Not exposed.
+ virtual void set_tile_set(const TileSet *p_tile_set) override;
+ const TileSet *get_tile_set() const;
+ virtual void notify_tile_data_properties_should_change() override;
+ virtual void add_occlusion_layer(int p_index) override;
+ virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override;
+ virtual void remove_occlusion_layer(int p_index) override;
+ virtual void add_physics_layer(int p_index) override;
+ virtual void move_physics_layer(int p_from_index, int p_to_pos) override;
+ virtual void remove_physics_layer(int p_index) override;
+ virtual void add_terrain_set(int p_index) override;
+ virtual void move_terrain_set(int p_from_index, int p_to_pos) override;
+ virtual void remove_terrain_set(int p_index) override;
+ virtual void add_terrain(int p_terrain_set, int p_index) override;
+ virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) override;
+ virtual void remove_terrain(int p_terrain_set, int p_index) override;
+ virtual void add_navigation_layer(int p_index) override;
+ virtual void move_navigation_layer(int p_from_index, int p_to_pos) override;
+ virtual void remove_navigation_layer(int p_index) override;
+ virtual void add_custom_data_layer(int p_index) override;
+ virtual void move_custom_data_layer(int p_from_index, int p_to_pos) override;
+ virtual void remove_custom_data_layer(int p_index) override;
+ virtual void reset_state() override;
+
+ // Base properties.
+ void set_texture(Ref<Texture2D> p_texture);
+ Ref<Texture2D> get_texture() const;
+ void set_margins(Vector2i p_margins);
+ Vector2i get_margins() const;
+ void set_separation(Vector2i p_separation);
+ Vector2i get_separation() const;
+ void set_texture_region_size(Vector2i p_tile_size);
+ Vector2i get_texture_region_size() const;
+
+ // Padding.
+ void set_use_texture_padding(bool p_use_padding);
+ bool get_use_texture_padding() const;
+
+ // Base tiles.
+ void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1));
+ void remove_tile(Vector2i p_atlas_coords);
+ virtual bool has_tile(Vector2i p_atlas_coords) const override;
+ void move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1));
+ Vector2i get_tile_size_in_atlas(Vector2i p_atlas_coords) const;
+
+ virtual int get_tiles_count() const override;
+ virtual Vector2i get_tile_id(int p_index) const override;
+
+ bool has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile = INVALID_ATLAS_COORDS) const;
+ PackedVector2Array get_tiles_to_be_removed_on_change(Ref<Texture2D> p_texture, Vector2i p_margins, Vector2i p_separation, Vector2i p_texture_region_size);
+ Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const;
+
+ bool has_tiles_outside_texture() const;
+ Vector<Vector2i> get_tiles_outside_texture() const;
+ void clear_tiles_outside_texture();
+
+ // Animation.
+ void set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns);
+ int get_tile_animation_columns(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation);
+ Vector2i get_tile_animation_separation(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed);
+ real_t get_tile_animation_speed(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_mode(const Vector2i p_atlas_coords, const TileSetAtlasSource::TileAnimationMode p_mode);
+ TileSetAtlasSource::TileAnimationMode get_tile_animation_mode(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count);
+ int get_tile_animation_frames_count(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration);
+ real_t get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const;
+ real_t get_tile_animation_total_duration(const Vector2i p_atlas_coords) const;
+
+ // Alternative tiles.
+ int create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override = -1);
+ void remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile);
+ void set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id);
+ virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override;
+ int get_next_alternative_tile_id(const Vector2i p_atlas_coords) const;
+
+ virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override;
+ virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
+
+ // Get data associated to a tile.
+ TileData *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const;
+
+ // Helpers.
+ Vector2i get_atlas_grid_size() const;
+ Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
+ bool is_position_in_tile_texture_region(const Vector2i p_atlas_coords, int p_alternative_tile, Vector2 p_position) const;
+
+ static int alternative_no_transform(int p_alternative_id);
+
+ // Getters for texture and tile region (padded or not)
+ Ref<Texture2D> get_runtime_texture() const;
+ Rect2i get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
+
+ ~TileSetAtlasSource();
+};
+
+class TileSetScenesCollectionSource : public TileSetSource {
+ GDCLASS(TileSetScenesCollectionSource, TileSetSource);
+
+private:
+ struct SceneData {
+ Ref<PackedScene> scene;
+ bool display_placeholder = false;
+ };
+ Vector<int> scenes_ids;
+ HashMap<int, SceneData> scenes;
+ int next_scene_id = 1;
+
+ void _compute_next_alternative_id();
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+public:
+ // Tiles.
+ int get_tiles_count() const override;
+ Vector2i get_tile_id(int p_tile_index) const override;
+ bool has_tile(Vector2i p_atlas_coords) const override;
+
+ // Alternative tiles.
+ int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override;
+ int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
+ bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override;
+
+ // Scenes accessors. Lot are similar to "Alternative tiles".
+ int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); }
+ int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); };
+ bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); };
+ int create_scene_tile(Ref<PackedScene> p_packed_scene = Ref<PackedScene>(), int p_id_override = -1);
+ void set_scene_tile_id(int p_id, int p_new_id);
+ void set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene);
+ Ref<PackedScene> get_scene_tile_scene(int p_id) const;
+ void set_scene_tile_display_placeholder(int p_id, bool p_packed_scene);
+ bool get_scene_tile_display_placeholder(int p_id) const;
+ void remove_scene_tile(int p_id);
+ int get_next_scene_tile_id() const;
+};
+
+class TileData : public Object {
+ GDCLASS(TileData, Object);
+
+private:
+ const TileSet *tile_set = nullptr;
+ bool allow_transform = true;
+
+ // Rendering
+ bool flip_h = false;
+ bool flip_v = false;
+ bool transpose = false;
+ Vector2i texture_origin;
+ Ref<Material> material = Ref<Material>();
+ Color modulate = Color(1.0, 1.0, 1.0, 1.0);
+ int z_index = 0;
+ int y_sort_origin = 0;
+ struct OcclusionLayerTileData {
+ Ref<OccluderPolygon2D> occluder;
+ mutable HashMap<int, Ref<OccluderPolygon2D>> transformed_occluders;
+ };
+ Vector<OcclusionLayerTileData> occluders;
+
+ // Physics
+ struct PhysicsLayerTileData {
+ struct PolygonShapeTileData {
+ LocalVector<Vector2> polygon;
+ LocalVector<Ref<ConvexPolygonShape2D>> shapes;
+ mutable HashMap<int, LocalVector<Ref<ConvexPolygonShape2D>>> transformed_shapes;
+ bool one_way = false;
+ float one_way_margin = 1.0;
+ };
+
+ Vector2 linear_velocity;
+ double angular_velocity = 0.0;
+ Vector<PolygonShapeTileData> polygons;
+ };
+ Vector<PhysicsLayerTileData> physics;
+ // TODO add support for areas.
+
+ // Terrain
+ int terrain_set = -1;
+ int terrain = -1;
+ int terrain_peering_bits[16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 };
+
+ // Navigation
+ struct NavigationLayerTileData {
+ Ref<NavigationPolygon> navigation_polygon;
+ mutable HashMap<int, Ref<NavigationPolygon>> transformed_navigation_polygon;
+ };
+ Vector<NavigationLayerTileData> navigation;
+
+ // Misc
+ double probability = 1.0;
+
+ // Custom data
+ Vector<Variant> custom_data;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ static void _bind_methods();
+
+#ifndef DISABLE_DEPRECATED
+ Ref<NavigationPolygon> _get_navigation_polygon_bind_compat_84660(int p_layer_id) const;
+ Ref<OccluderPolygon2D> _get_occluder_bind_compat_84660(int p_layer_id) const;
+
+ static void _bind_compatibility_methods();
+#endif
+
+public:
+ // Not exposed.
+ void set_tile_set(const TileSet *p_tile_set);
+ void notify_tile_data_properties_should_change();
+ void add_occlusion_layer(int p_index);
+ void move_occlusion_layer(int p_from_index, int p_to_pos);
+ void remove_occlusion_layer(int p_index);
+ void add_physics_layer(int p_index);
+ void move_physics_layer(int p_from_index, int p_to_pos);
+ void remove_physics_layer(int p_index);
+ void add_terrain_set(int p_index);
+ void move_terrain_set(int p_from_index, int p_to_pos);
+ void remove_terrain_set(int p_index);
+ void add_terrain(int p_terrain_set, int p_index);
+ void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos);
+ void remove_terrain(int p_terrain_set, int p_index);
+ void add_navigation_layer(int p_index);
+ void move_navigation_layer(int p_from_index, int p_to_pos);
+ void remove_navigation_layer(int p_index);
+ void add_custom_data_layer(int p_index);
+ void move_custom_data_layer(int p_from_index, int p_to_pos);
+ void remove_custom_data_layer(int p_index);
+ void set_allow_transform(bool p_allow_transform);
+ bool is_allowing_transform() const;
+
+ // To duplicate a TileData object, needed for runtiume update.
+ TileData *duplicate();
+
+ // Rendering
+ void set_flip_h(bool p_flip_h);
+ bool get_flip_h() const;
+ void set_flip_v(bool p_flip_v);
+ bool get_flip_v() const;
+ void set_transpose(bool p_transpose);
+ bool get_transpose() const;
+
+ void set_texture_origin(Vector2i p_texture_origin);
+ Vector2i get_texture_origin() const;
+ void set_material(Ref<Material> p_material);
+ Ref<Material> get_material() const;
+ void set_modulate(Color p_modulate);
+ Color get_modulate() const;
+ void set_z_index(int p_z_index);
+ int get_z_index() const;
+ void set_y_sort_origin(int p_y_sort_origin);
+ int get_y_sort_origin() const;
+
+ void set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon);
+ Ref<OccluderPolygon2D> get_occluder(int p_layer_id, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false) const;
+
+ // Physics
+ void set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity);
+ Vector2 get_constant_linear_velocity(int p_layer_id) const;
+ void set_constant_angular_velocity(int p_layer_id, real_t p_velocity);
+ real_t get_constant_angular_velocity(int p_layer_id) const;
+ void set_collision_polygons_count(int p_layer_id, int p_shapes_count);
+ int get_collision_polygons_count(int p_layer_id) const;
+ void add_collision_polygon(int p_layer_id);
+ void remove_collision_polygon(int p_layer_id, int p_polygon_index);
+ void set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon);
+ Vector<Vector2> get_collision_polygon_points(int p_layer_id, int p_polygon_index) const;
+ void set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way);
+ bool is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const;
+ void set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin);
+ float get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const;
+ int get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const;
+ Ref<ConvexPolygonShape2D> get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false) const;
+
+ // Terrain
+ void set_terrain_set(int p_terrain_id);
+ int get_terrain_set() const;
+ void set_terrain(int p_terrain_id);
+ int get_terrain() const;
+ void set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain_id);
+ int get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const;
+ bool is_valid_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const;
+
+ TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed.
+
+ // Navigation
+ void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon);
+ Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false) const;
+
+ // Misc
+ void set_probability(float p_probability);
+ float get_probability() const;
+
+ // Custom data.
+ void set_custom_data(String p_layer_name, Variant p_value);
+ Variant get_custom_data(String p_layer_name) const;
+ void set_custom_data_by_layer_id(int p_layer_id, Variant p_value);
+ Variant get_custom_data_by_layer_id(int p_layer_id) const;
+
+ // Polygons.
+ static PackedVector2Array get_transformed_vertices(const PackedVector2Array &p_vertices, bool p_flip_h, bool p_flip_v, bool p_transpose);
+};
+
+VARIANT_ENUM_CAST(TileSet::CellNeighbor);
+VARIANT_ENUM_CAST(TileSet::TerrainMode);
+VARIANT_ENUM_CAST(TileSet::TileShape);
+VARIANT_ENUM_CAST(TileSet::TileLayout);
+VARIANT_ENUM_CAST(TileSet::TileOffsetAxis);
+
+VARIANT_ENUM_CAST(TileSetAtlasSource::TileAnimationMode);
+
+#endif // TILE_SET_H