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Diffstat (limited to 'scene/resources/2d/tile_set.h')
-rw-r--r-- | scene/resources/2d/tile_set.h | 987 |
1 files changed, 987 insertions, 0 deletions
diff --git a/scene/resources/2d/tile_set.h b/scene/resources/2d/tile_set.h new file mode 100644 index 0000000000..b55afd2de5 --- /dev/null +++ b/scene/resources/2d/tile_set.h @@ -0,0 +1,987 @@ +/**************************************************************************/ +/* tile_set.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef TILE_SET_H +#define TILE_SET_H + +#include "core/io/resource.h" +#include "core/object/object.h" +#include "core/templates/local_vector.h" +#include "core/templates/rb_set.h" +#include "scene/2d/light_occluder_2d.h" +#include "scene/main/canvas_item.h" +#include "scene/resources/2d/convex_polygon_shape_2d.h" +#include "scene/resources/image_texture.h" +#include "scene/resources/navigation_polygon.h" +#include "scene/resources/packed_scene.h" +#include "scene/resources/physics_material.h" + +#ifndef DISABLE_DEPRECATED +#include "scene/resources/shader.h" +#endif + +class TileMap; +class TileSetSource; +class TileSetAtlasSource; +class TileData; + +// Forward-declare the plugins. +class TileSetPlugin; +class TileSetPluginAtlasRendering; +class TileSetPluginAtlasPhysics; +class TileSetPluginAtlasNavigation; + +union TileMapCell { + struct { + int16_t source_id; + int16_t coord_x; + int16_t coord_y; + int16_t alternative_tile; + }; + + uint64_t _u64t; + + static uint32_t hash(const TileMapCell &p_hash) { + return hash_one_uint64(p_hash._u64t); + } + + TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = Vector2i(-1, -1), int p_alternative_tile = -1) { // default are INVALID_SOURCE, INVALID_ATLAS_COORDS, INVALID_TILE_ALTERNATIVE + source_id = p_source_id; + set_atlas_coords(p_atlas_coords); + alternative_tile = p_alternative_tile; + } + + Vector2i get_atlas_coords() const { + return Vector2i(coord_x, coord_y); + } + + void set_atlas_coords(const Vector2i &r_coords) { + coord_x = r_coords.x; + coord_y = r_coords.y; + } + + bool operator<(const TileMapCell &p_other) const { + if (source_id == p_other.source_id) { + if (coord_x == p_other.coord_x) { + if (coord_y == p_other.coord_y) { + return alternative_tile < p_other.alternative_tile; + } else { + return coord_y < p_other.coord_y; + } + } else { + return coord_x < p_other.coord_x; + } + } else { + return source_id < p_other.source_id; + } + } + + bool operator!=(const TileMapCell &p_other) const { + return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile); + } + bool operator==(const TileMapCell &p_other) const { + return source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile; + } +}; + +class TileMapPattern : public Resource { + GDCLASS(TileMapPattern, Resource); + + Size2i size; + HashMap<Vector2i, TileMapCell> pattern; + + void _set_tile_data(const Vector<int> &p_data); + Vector<int> _get_tile_data() const; + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0); + bool has_cell(const Vector2i &p_coords) const; + void remove_cell(const Vector2i &p_coords, bool p_update_size = true); + int get_cell_source_id(const Vector2i &p_coords) const; + Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const; + int get_cell_alternative_tile(const Vector2i &p_coords) const; + + const HashMap<Vector2i, TileMapCell> &get_pattern() const { return pattern; } + TypedArray<Vector2i> get_used_cells() const; + + Size2i get_size() const; + void set_size(const Size2i &p_size); + bool is_empty() const; + + void clear(); +}; + +class TileSet : public Resource { + GDCLASS(TileSet, Resource); + +#ifndef DISABLE_DEPRECATED +private: + struct CompatibilityShapeData { + Vector2i autotile_coords; + bool one_way; + float one_way_margin; + Ref<Shape2D> shape; + Transform2D transform; + }; + + struct CompatibilityTileData { + String name; + Ref<Texture2D> texture; + Vector2 tex_offset; + Ref<Material> material; + Rect2 region; + int tile_mode = 0; + Color modulate = Color(1, 1, 1); + + // Atlas or autotiles data + int autotile_bitmask_mode = 0; + Vector2 autotile_icon_coordinate; + Size2i autotile_tile_size = Size2i(16, 16); + + int autotile_spacing = 0; + HashMap<Vector2i, int> autotile_bitmask_flags; + HashMap<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map; + HashMap<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map; + HashMap<Vector2i, int> autotile_priority_map; + HashMap<Vector2i, int> autotile_z_index_map; + + Vector<CompatibilityShapeData> shapes; + Ref<OccluderPolygon2D> occluder; + Vector2 occluder_offset; + Ref<NavigationPolygon> navigation; + Vector2 navigation_offset; + int z_index = 0; + }; + + enum CompatibilityTileMode { + COMPATIBILITY_TILE_MODE_SINGLE_TILE = 0, + COMPATIBILITY_TILE_MODE_AUTO_TILE, + COMPATIBILITY_TILE_MODE_ATLAS_TILE, + }; + + HashMap<int, CompatibilityTileData *> compatibility_data; + HashMap<int, int> compatibility_tilemap_mapping_tile_modes; + HashMap<int, RBMap<Array, Array>> compatibility_tilemap_mapping; + HashMap<Vector2i, int> compatibility_size_count; + + void _compatibility_conversion(); + +public: + // Format of output array [source_id, atlas_coords, alternative] + Array compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose); +#endif // DISABLE_DEPRECATED + +public: + static const int INVALID_SOURCE; // -1; + + enum CellNeighbor { + CELL_NEIGHBOR_RIGHT_SIDE = 0, + CELL_NEIGHBOR_RIGHT_CORNER, + CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, + CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, + CELL_NEIGHBOR_BOTTOM_SIDE, + CELL_NEIGHBOR_BOTTOM_CORNER, + CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, + CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, + CELL_NEIGHBOR_LEFT_SIDE, + CELL_NEIGHBOR_LEFT_CORNER, + CELL_NEIGHBOR_TOP_LEFT_SIDE, + CELL_NEIGHBOR_TOP_LEFT_CORNER, + CELL_NEIGHBOR_TOP_SIDE, + CELL_NEIGHBOR_TOP_CORNER, + CELL_NEIGHBOR_TOP_RIGHT_SIDE, + CELL_NEIGHBOR_TOP_RIGHT_CORNER, + CELL_NEIGHBOR_MAX, + }; + + static const char *CELL_NEIGHBOR_ENUM_TO_TEXT[]; + + enum TerrainMode { + TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0, + TERRAIN_MODE_MATCH_CORNERS, + TERRAIN_MODE_MATCH_SIDES, + }; + + enum TileShape { + TILE_SHAPE_SQUARE, + TILE_SHAPE_ISOMETRIC, + TILE_SHAPE_HALF_OFFSET_SQUARE, + TILE_SHAPE_HEXAGON, + }; + + enum TileLayout { + TILE_LAYOUT_STACKED, + TILE_LAYOUT_STACKED_OFFSET, + TILE_LAYOUT_STAIRS_RIGHT, + TILE_LAYOUT_STAIRS_DOWN, + TILE_LAYOUT_DIAMOND_RIGHT, + TILE_LAYOUT_DIAMOND_DOWN, + }; + + enum TileOffsetAxis { + TILE_OFFSET_AXIS_HORIZONTAL, + TILE_OFFSET_AXIS_VERTICAL, + }; + + struct PackedSceneSource { + Ref<PackedScene> scene; + Vector2 offset; + }; + + class TerrainsPattern { + bool valid = false; + int terrain = -1; + int bits[TileSet::CELL_NEIGHBOR_MAX]; + bool is_valid_bit[TileSet::CELL_NEIGHBOR_MAX]; + + int not_empty_terrains_count = 0; + + public: + bool is_valid() const; + bool is_erase_pattern() const; + + bool operator<(const TerrainsPattern &p_terrains_pattern) const; + bool operator==(const TerrainsPattern &p_terrains_pattern) const; + bool operator!=(const TerrainsPattern &p_terrains_pattern) const { + return !operator==(p_terrains_pattern); + }; + + void set_terrain(int p_terrain); + int get_terrain() const; + + void set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain); + int get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const; + + void from_array(Array p_terrains); + Array as_array() const; + + TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set); + TerrainsPattern() {} + }; + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + void _validate_property(PropertyInfo &p_property) const; + +private: + // --- TileSet data --- + // Basic shape and layout. + TileShape tile_shape = TILE_SHAPE_SQUARE; + TileLayout tile_layout = TILE_LAYOUT_STACKED; + TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL; + Size2i tile_size = Size2i(16, 16); //Size2(64, 64); + + // Rendering. + bool uv_clipping = false; + struct OcclusionLayer { + uint32_t light_mask = 1; + bool sdf_collision = false; + }; + Vector<OcclusionLayer> occlusion_layers; + + Ref<ArrayMesh> tile_lines_mesh; + Ref<ArrayMesh> tile_filled_mesh; + mutable bool tile_meshes_dirty = true; + + // Physics + struct PhysicsLayer { + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; + Ref<PhysicsMaterial> physics_material; + }; + Vector<PhysicsLayer> physics_layers; + + // Terrains + struct Terrain { + String name; + Color color; + }; + struct TerrainSet { + TerrainMode mode = TERRAIN_MODE_MATCH_CORNERS_AND_SIDES; + Vector<Terrain> terrains; + }; + Vector<TerrainSet> terrain_sets; + + HashMap<TerrainMode, Ref<ArrayMesh>> terrain_meshes; + HashMap<TerrainMode, HashMap<CellNeighbor, Ref<ArrayMesh>>> terrain_peering_bits_meshes; + bool terrain_bits_meshes_dirty = true; + + LocalVector<RBMap<TileSet::TerrainsPattern, RBSet<TileMapCell>>> per_terrain_pattern_tiles; // Cached data. + bool terrains_cache_dirty = true; + void _update_terrains_cache(); + + // Navigation + struct NavigationLayer { + uint32_t layers = 1; + }; + Vector<NavigationLayer> navigation_layers; + + // CustomData + struct CustomDataLayer { + String name; + Variant::Type type = Variant::NIL; + }; + Vector<CustomDataLayer> custom_data_layers; + HashMap<String, int> custom_data_layers_by_name; + + // Per Atlas source data. + HashMap<int, Ref<TileSetSource>> sources; + Vector<int> source_ids; + int next_source_id = 0; + // --------------------- + + LocalVector<Ref<TileMapPattern>> patterns; + + void _compute_next_source_id(); + void _source_changed(); + + // Tile proxies + RBMap<int, int> source_level_proxies; + RBMap<Array, Array> coords_level_proxies; + RBMap<Array, Array> alternative_level_proxies; + + // Helpers + Vector<Point2> _get_square_terrain_polygon(Vector2i p_size); + Vector<Point2> _get_square_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); + Vector<Point2> _get_square_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); + Vector<Point2> _get_square_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); + + Vector<Point2> _get_isometric_terrain_polygon(Vector2i p_size); + Vector<Point2> _get_isometric_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); + Vector<Point2> _get_isometric_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); + Vector<Point2> _get_isometric_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); + + Vector<Point2> _get_half_offset_terrain_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis); + Vector<Point2> _get_half_offset_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit); + Vector<Point2> _get_half_offset_corner_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit); + Vector<Point2> _get_half_offset_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit); + +protected: + static void _bind_methods(); + +public: + // --- Plugins --- + Vector<TileSetPlugin *> get_tile_set_atlas_plugins() const; + + // --- Accessors for TileSet data --- + + // -- Shape and layout -- + void set_tile_shape(TileShape p_shape); + TileShape get_tile_shape() const; + void set_tile_layout(TileLayout p_layout); + TileLayout get_tile_layout() const; + void set_tile_offset_axis(TileOffsetAxis p_alignment); + TileOffsetAxis get_tile_offset_axis() const; + void set_tile_size(Size2i p_size); + Size2i get_tile_size() const; + + // -- Sources management -- + int get_next_source_id() const; + int get_source_count() const; + int get_source_id(int p_index) const; + int add_source(Ref<TileSetSource> p_tile_set_source, int p_source_id_override = -1); + void set_source_id(int p_source_id, int p_new_id); + void remove_source(int p_source_id); + void remove_source_ptr(TileSetSource *p_tile_set_source); // Not exposed + bool has_source(int p_source_id) const; + Ref<TileSetSource> get_source(int p_source_id) const; + + // Rendering + void set_uv_clipping(bool p_uv_clipping); + bool is_uv_clipping() const; + + int get_occlusion_layers_count() const; + void add_occlusion_layer(int p_index = -1); + void move_occlusion_layer(int p_from_index, int p_to_pos); + void remove_occlusion_layer(int p_index); + void set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask); + int get_occlusion_layer_light_mask(int p_layer_index) const; + void set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision); + bool get_occlusion_layer_sdf_collision(int p_layer_index) const; + + // Physics + int get_physics_layers_count() const; + void add_physics_layer(int p_index = -1); + void move_physics_layer(int p_from_index, int p_to_pos); + void remove_physics_layer(int p_index); + void set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer); + uint32_t get_physics_layer_collision_layer(int p_layer_index) const; + void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask); + uint32_t get_physics_layer_collision_mask(int p_layer_index) const; + void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material); + Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const; + + // Terrain sets + int get_terrain_sets_count() const; + void add_terrain_set(int p_index = -1); + void move_terrain_set(int p_from_index, int p_to_pos); + void remove_terrain_set(int p_index); + void set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode); + TerrainMode get_terrain_set_mode(int p_terrain_set) const; + + // Terrains + int get_terrains_count(int p_terrain_set) const; + void add_terrain(int p_terrain_set, int p_index = -1); + void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos); + void remove_terrain(int p_terrain_set, int p_index); + void set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name); + String get_terrain_name(int p_terrain_set, int p_terrain_index) const; + void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color); + Color get_terrain_color(int p_terrain_set, int p_terrain_index) const; + bool is_valid_terrain_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const; + bool is_valid_terrain_peering_bit(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const; + + // Navigation + int get_navigation_layers_count() const; + void add_navigation_layer(int p_index = -1); + void move_navigation_layer(int p_from_index, int p_to_pos); + void remove_navigation_layer(int p_index); + void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers); + uint32_t get_navigation_layer_layers(int p_layer_index) const; + void set_navigation_layer_layer_value(int p_layer_index, int p_layer_number, bool p_value); + bool get_navigation_layer_layer_value(int p_layer_index, int p_layer_number) const; + + // Custom data + int get_custom_data_layers_count() const; + void add_custom_data_layer(int p_index = -1); + void move_custom_data_layer(int p_from_index, int p_to_pos); + void remove_custom_data_layer(int p_index); + int get_custom_data_layer_by_name(String p_value) const; + void set_custom_data_layer_name(int p_layer_id, String p_value); + String get_custom_data_layer_name(int p_layer_id) const; + void set_custom_data_layer_type(int p_layer_id, Variant::Type p_value); + Variant::Type get_custom_data_layer_type(int p_layer_id) const; + + // Tiles proxies. + void set_source_level_tile_proxy(int p_source_from, int p_source_to); + int get_source_level_tile_proxy(int p_source_from); + bool has_source_level_tile_proxy(int p_source_from); + void remove_source_level_tile_proxy(int p_source_from); + + void set_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_source_to, Vector2i p_coords_to); + Array get_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from); + bool has_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from); + void remove_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from); + + void set_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from, int p_source_to, Vector2i p_coords_to, int p_alternative_to); + Array get_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from); + bool has_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from); + void remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from); + + Array get_source_level_tile_proxies() const; + Array get_coords_level_tile_proxies() const; + Array get_alternative_level_tile_proxies() const; + + Array map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) const; + + void cleanup_invalid_tile_proxies(); + void clear_tile_proxies(); + + // Patterns. + int add_pattern(Ref<TileMapPattern> p_pattern, int p_index = -1); + Ref<TileMapPattern> get_pattern(int p_index); + void remove_pattern(int p_index); + int get_patterns_count(); + + // Terrains. + RBSet<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set); + RBSet<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); + TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); + + // Helpers + Vector<Vector2> get_tile_shape_polygon() const; + void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()) const; + + // Used by TileMap/TileMapLayer + Vector2 map_to_local(const Vector2i &p_pos) const; + Vector2i local_to_map(const Vector2 &p_pos) const; + bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const; + Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const; + TypedArray<Vector2i> get_surrounding_cells(const Vector2i &p_coords) const; + Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) const; + void draw_cells_outline(CanvasItem *p_canvas_item, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform = Transform2D()) const; + + Vector<Point2> get_terrain_polygon(int p_terrain_set); + Vector<Point2> get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit); + void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data); + Vector<Vector<Ref<Texture2D>>> generate_terrains_icons(Size2i p_size); + + // Resource management + virtual void reset_state() override; + + // Helpers. + static Vector2i transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout); + + TileSet(); + ~TileSet(); +}; + +class TileSetSource : public Resource { + GDCLASS(TileSetSource, Resource); + +protected: + const TileSet *tile_set = nullptr; + + static void _bind_methods(); + +public: + static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1); + static const int INVALID_TILE_ALTERNATIVE; // -1; + + // Not exposed. + virtual void set_tile_set(const TileSet *p_tile_set); + TileSet *get_tile_set() const; + virtual void notify_tile_data_properties_should_change(){}; + virtual void add_occlusion_layer(int p_index){}; + virtual void move_occlusion_layer(int p_from_index, int p_to_pos){}; + virtual void remove_occlusion_layer(int p_index){}; + virtual void add_physics_layer(int p_index){}; + virtual void move_physics_layer(int p_from_index, int p_to_pos){}; + virtual void remove_physics_layer(int p_index){}; + virtual void add_terrain_set(int p_index){}; + virtual void move_terrain_set(int p_from_index, int p_to_pos){}; + virtual void remove_terrain_set(int p_index){}; + virtual void add_terrain(int p_terrain_set, int p_index){}; + virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos){}; + virtual void remove_terrain(int p_terrain_set, int p_index){}; + virtual void add_navigation_layer(int p_index){}; + virtual void move_navigation_layer(int p_from_index, int p_to_pos){}; + virtual void remove_navigation_layer(int p_index){}; + virtual void add_custom_data_layer(int p_index){}; + virtual void move_custom_data_layer(int p_from_index, int p_to_pos){}; + virtual void remove_custom_data_layer(int p_index){}; + virtual void reset_state() override; + + // Tiles. + virtual int get_tiles_count() const = 0; + virtual Vector2i get_tile_id(int tile_index) const = 0; + virtual bool has_tile(Vector2i p_atlas_coords) const = 0; + + // Alternative tiles. + virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const = 0; + virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const = 0; + virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const = 0; +}; + +class TileSetAtlasSource : public TileSetSource { + GDCLASS(TileSetAtlasSource, TileSetSource); + +public: + enum TileAnimationMode { + TILE_ANIMATION_MODE_DEFAULT, + TILE_ANIMATION_MODE_RANDOM_START_TIMES, + TILE_ANIMATION_MODE_MAX, + }; + + enum TransformBits { + TRANSFORM_FLIP_H = 1 << 12, + TRANSFORM_FLIP_V = 1 << 13, + TRANSFORM_TRANSPOSE = 1 << 14, + }; + +private: + struct TileAlternativesData { + Vector2i size_in_atlas = Vector2i(1, 1); + Vector2i texture_offset; + + // Animation + int animation_columns = 0; + Vector2i animation_separation; + real_t animation_speed = 1.0; + TileSetAtlasSource::TileAnimationMode animation_mode = TILE_ANIMATION_MODE_DEFAULT; + LocalVector<real_t> animation_frames_durations; + + // Alternatives + HashMap<int, TileData *> alternatives; + Vector<int> alternatives_ids; + int next_alternative_id = 1; + }; + + Ref<Texture2D> texture; + Vector2i margins; + Vector2i separation; + Size2i texture_region_size = Size2i(16, 16); + + HashMap<Vector2i, TileAlternativesData> tiles; + Vector<Vector2i> tiles_ids; + HashMap<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile + + TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile); + const TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const; + + void _compute_next_alternative_id(const Vector2i p_atlas_coords); + + void _clear_coords_mapping_cache(Vector2i p_atlas_coords); + void _create_coords_mapping_cache(Vector2i p_atlas_coords); + + bool use_texture_padding = true; + Ref<CanvasTexture> padded_texture; + bool padded_texture_needs_update = false; + void _queue_update_padded_texture(); + Ref<ImageTexture> _create_padded_image_texture(const Ref<Texture2D> &p_source); + void _update_padded_texture(); + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + // Not exposed. + virtual void set_tile_set(const TileSet *p_tile_set) override; + const TileSet *get_tile_set() const; + virtual void notify_tile_data_properties_should_change() override; + virtual void add_occlusion_layer(int p_index) override; + virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override; + virtual void remove_occlusion_layer(int p_index) override; + virtual void add_physics_layer(int p_index) override; + virtual void move_physics_layer(int p_from_index, int p_to_pos) override; + virtual void remove_physics_layer(int p_index) override; + virtual void add_terrain_set(int p_index) override; + virtual void move_terrain_set(int p_from_index, int p_to_pos) override; + virtual void remove_terrain_set(int p_index) override; + virtual void add_terrain(int p_terrain_set, int p_index) override; + virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) override; + virtual void remove_terrain(int p_terrain_set, int p_index) override; + virtual void add_navigation_layer(int p_index) override; + virtual void move_navigation_layer(int p_from_index, int p_to_pos) override; + virtual void remove_navigation_layer(int p_index) override; + virtual void add_custom_data_layer(int p_index) override; + virtual void move_custom_data_layer(int p_from_index, int p_to_pos) override; + virtual void remove_custom_data_layer(int p_index) override; + virtual void reset_state() override; + + // Base properties. + void set_texture(Ref<Texture2D> p_texture); + Ref<Texture2D> get_texture() const; + void set_margins(Vector2i p_margins); + Vector2i get_margins() const; + void set_separation(Vector2i p_separation); + Vector2i get_separation() const; + void set_texture_region_size(Vector2i p_tile_size); + Vector2i get_texture_region_size() const; + + // Padding. + void set_use_texture_padding(bool p_use_padding); + bool get_use_texture_padding() const; + + // Base tiles. + void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1)); + void remove_tile(Vector2i p_atlas_coords); + virtual bool has_tile(Vector2i p_atlas_coords) const override; + void move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1)); + Vector2i get_tile_size_in_atlas(Vector2i p_atlas_coords) const; + + virtual int get_tiles_count() const override; + virtual Vector2i get_tile_id(int p_index) const override; + + bool has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile = INVALID_ATLAS_COORDS) const; + PackedVector2Array get_tiles_to_be_removed_on_change(Ref<Texture2D> p_texture, Vector2i p_margins, Vector2i p_separation, Vector2i p_texture_region_size); + Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const; + + bool has_tiles_outside_texture() const; + Vector<Vector2i> get_tiles_outside_texture() const; + void clear_tiles_outside_texture(); + + // Animation. + void set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns); + int get_tile_animation_columns(const Vector2i p_atlas_coords) const; + void set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation); + Vector2i get_tile_animation_separation(const Vector2i p_atlas_coords) const; + void set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed); + real_t get_tile_animation_speed(const Vector2i p_atlas_coords) const; + void set_tile_animation_mode(const Vector2i p_atlas_coords, const TileSetAtlasSource::TileAnimationMode p_mode); + TileSetAtlasSource::TileAnimationMode get_tile_animation_mode(const Vector2i p_atlas_coords) const; + void set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count); + int get_tile_animation_frames_count(const Vector2i p_atlas_coords) const; + void set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration); + real_t get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const; + real_t get_tile_animation_total_duration(const Vector2i p_atlas_coords) const; + + // Alternative tiles. + int create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override = -1); + void remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile); + void set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id); + virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override; + int get_next_alternative_tile_id(const Vector2i p_atlas_coords) const; + + virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override; + virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override; + + // Get data associated to a tile. + TileData *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const; + + // Helpers. + Vector2i get_atlas_grid_size() const; + Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const; + bool is_position_in_tile_texture_region(const Vector2i p_atlas_coords, int p_alternative_tile, Vector2 p_position) const; + + static int alternative_no_transform(int p_alternative_id); + + // Getters for texture and tile region (padded or not) + Ref<Texture2D> get_runtime_texture() const; + Rect2i get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const; + + ~TileSetAtlasSource(); +}; + +class TileSetScenesCollectionSource : public TileSetSource { + GDCLASS(TileSetScenesCollectionSource, TileSetSource); + +private: + struct SceneData { + Ref<PackedScene> scene; + bool display_placeholder = false; + }; + Vector<int> scenes_ids; + HashMap<int, SceneData> scenes; + int next_scene_id = 1; + + void _compute_next_alternative_id(); + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + // Tiles. + int get_tiles_count() const override; + Vector2i get_tile_id(int p_tile_index) const override; + bool has_tile(Vector2i p_atlas_coords) const override; + + // Alternative tiles. + int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override; + int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override; + bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override; + + // Scenes accessors. Lot are similar to "Alternative tiles". + int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); } + int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); }; + bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); }; + int create_scene_tile(Ref<PackedScene> p_packed_scene = Ref<PackedScene>(), int p_id_override = -1); + void set_scene_tile_id(int p_id, int p_new_id); + void set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene); + Ref<PackedScene> get_scene_tile_scene(int p_id) const; + void set_scene_tile_display_placeholder(int p_id, bool p_packed_scene); + bool get_scene_tile_display_placeholder(int p_id) const; + void remove_scene_tile(int p_id); + int get_next_scene_tile_id() const; +}; + +class TileData : public Object { + GDCLASS(TileData, Object); + +private: + const TileSet *tile_set = nullptr; + bool allow_transform = true; + + // Rendering + bool flip_h = false; + bool flip_v = false; + bool transpose = false; + Vector2i texture_origin; + Ref<Material> material = Ref<Material>(); + Color modulate = Color(1.0, 1.0, 1.0, 1.0); + int z_index = 0; + int y_sort_origin = 0; + struct OcclusionLayerTileData { + Ref<OccluderPolygon2D> occluder; + mutable HashMap<int, Ref<OccluderPolygon2D>> transformed_occluders; + }; + Vector<OcclusionLayerTileData> occluders; + + // Physics + struct PhysicsLayerTileData { + struct PolygonShapeTileData { + LocalVector<Vector2> polygon; + LocalVector<Ref<ConvexPolygonShape2D>> shapes; + mutable HashMap<int, LocalVector<Ref<ConvexPolygonShape2D>>> transformed_shapes; + bool one_way = false; + float one_way_margin = 1.0; + }; + + Vector2 linear_velocity; + double angular_velocity = 0.0; + Vector<PolygonShapeTileData> polygons; + }; + Vector<PhysicsLayerTileData> physics; + // TODO add support for areas. + + // Terrain + int terrain_set = -1; + int terrain = -1; + int terrain_peering_bits[16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }; + + // Navigation + struct NavigationLayerTileData { + Ref<NavigationPolygon> navigation_polygon; + mutable HashMap<int, Ref<NavigationPolygon>> transformed_navigation_polygon; + }; + Vector<NavigationLayerTileData> navigation; + + // Misc + double probability = 1.0; + + // Custom data + Vector<Variant> custom_data; + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + static void _bind_methods(); + +#ifndef DISABLE_DEPRECATED + Ref<NavigationPolygon> _get_navigation_polygon_bind_compat_84660(int p_layer_id) const; + Ref<OccluderPolygon2D> _get_occluder_bind_compat_84660(int p_layer_id) const; + + static void _bind_compatibility_methods(); +#endif + +public: + // Not exposed. + void set_tile_set(const TileSet *p_tile_set); + void notify_tile_data_properties_should_change(); + void add_occlusion_layer(int p_index); + void move_occlusion_layer(int p_from_index, int p_to_pos); + void remove_occlusion_layer(int p_index); + void add_physics_layer(int p_index); + void move_physics_layer(int p_from_index, int p_to_pos); + void remove_physics_layer(int p_index); + void add_terrain_set(int p_index); + void move_terrain_set(int p_from_index, int p_to_pos); + void remove_terrain_set(int p_index); + void add_terrain(int p_terrain_set, int p_index); + void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos); + void remove_terrain(int p_terrain_set, int p_index); + void add_navigation_layer(int p_index); + void move_navigation_layer(int p_from_index, int p_to_pos); + void remove_navigation_layer(int p_index); + void add_custom_data_layer(int p_index); + void move_custom_data_layer(int p_from_index, int p_to_pos); + void remove_custom_data_layer(int p_index); + void set_allow_transform(bool p_allow_transform); + bool is_allowing_transform() const; + + // To duplicate a TileData object, needed for runtiume update. + TileData *duplicate(); + + // Rendering + void set_flip_h(bool p_flip_h); + bool get_flip_h() const; + void set_flip_v(bool p_flip_v); + bool get_flip_v() const; + void set_transpose(bool p_transpose); + bool get_transpose() const; + + void set_texture_origin(Vector2i p_texture_origin); + Vector2i get_texture_origin() const; + void set_material(Ref<Material> p_material); + Ref<Material> get_material() const; + void set_modulate(Color p_modulate); + Color get_modulate() const; + void set_z_index(int p_z_index); + int get_z_index() const; + void set_y_sort_origin(int p_y_sort_origin); + int get_y_sort_origin() const; + + void set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon); + Ref<OccluderPolygon2D> get_occluder(int p_layer_id, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false) const; + + // Physics + void set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity); + Vector2 get_constant_linear_velocity(int p_layer_id) const; + void set_constant_angular_velocity(int p_layer_id, real_t p_velocity); + real_t get_constant_angular_velocity(int p_layer_id) const; + void set_collision_polygons_count(int p_layer_id, int p_shapes_count); + int get_collision_polygons_count(int p_layer_id) const; + void add_collision_polygon(int p_layer_id); + void remove_collision_polygon(int p_layer_id, int p_polygon_index); + void set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon); + Vector<Vector2> get_collision_polygon_points(int p_layer_id, int p_polygon_index) const; + void set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way); + bool is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const; + void set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin); + float get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const; + int get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const; + Ref<ConvexPolygonShape2D> get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false) const; + + // Terrain + void set_terrain_set(int p_terrain_id); + int get_terrain_set() const; + void set_terrain(int p_terrain_id); + int get_terrain() const; + void set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain_id); + int get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const; + bool is_valid_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const; + + TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed. + + // Navigation + void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon); + Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false) const; + + // Misc + void set_probability(float p_probability); + float get_probability() const; + + // Custom data. + void set_custom_data(String p_layer_name, Variant p_value); + Variant get_custom_data(String p_layer_name) const; + void set_custom_data_by_layer_id(int p_layer_id, Variant p_value); + Variant get_custom_data_by_layer_id(int p_layer_id) const; + + // Polygons. + static PackedVector2Array get_transformed_vertices(const PackedVector2Array &p_vertices, bool p_flip_h, bool p_flip_v, bool p_transpose); +}; + +VARIANT_ENUM_CAST(TileSet::CellNeighbor); +VARIANT_ENUM_CAST(TileSet::TerrainMode); +VARIANT_ENUM_CAST(TileSet::TileShape); +VARIANT_ENUM_CAST(TileSet::TileLayout); +VARIANT_ENUM_CAST(TileSet::TileOffsetAxis); + +VARIANT_ENUM_CAST(TileSetAtlasSource::TileAnimationMode); + +#endif // TILE_SET_H |