diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 4973db0a22..97d8df3c0b 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -680,6 +680,50 @@ public: VisualShaderNodeLinearSceneDepth(); }; +class VisualShaderNodeWorldPositionFromDepth : public VisualShaderNode { + GDCLASS(VisualShaderNodeWorldPositionFromDepth, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeWorldPositionFromDepth(); +}; + +class VisualShaderNodeScreenNormalWorldSpace : public VisualShaderNode { + GDCLASS(VisualShaderNodeScreenNormalWorldSpace, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeScreenNormalWorldSpace(); +}; + /////////////////////////////////////// /// OPS /////////////////////////////////////// @@ -2913,4 +2957,24 @@ public: VisualShaderNodeRemap(); }; +class VisualShaderNodeRotationByAxis : public VisualShaderNode { + GDCLASS(VisualShaderNodeRotationByAxis, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeRotationByAxis(); +}; + #endif // VISUAL_SHADER_NODES_H |