diff options
Diffstat (limited to 'scene/resources/visual_shader_nodes.h')
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 28a9de6819..de91822b1e 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1995,4 +1995,43 @@ VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType) VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function) VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition) +class VisualShaderNodeMultiplyAdd : public VisualShaderNode { + GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode); + +public: + enum Type { + TYPE_SCALAR, + TYPE_VECTOR, + TYPE_MAX, + }; + +protected: + Type type; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_type(Type p_type); + Type get_type() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeMultiplyAdd(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::Type) + #endif // VISUAL_SHADER_NODES_H |