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Diffstat (limited to 'servers/audio/effects/audio_effect_chorus.cpp')
-rw-r--r--servers/audio/effects/audio_effect_chorus.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index 11d820f828..48f050c5ab 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -189,6 +189,7 @@ void AudioEffectChorus::set_voice_delay_ms(int p_voice, float p_delay_ms) {
voice[p_voice].delay = p_delay_ms;
}
+
float AudioEffectChorus::get_voice_delay_ms(int p_voice) const {
ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0);
return voice[p_voice].delay;
@@ -199,6 +200,7 @@ void AudioEffectChorus::set_voice_rate_hz(int p_voice, float p_rate_hz) {
voice[p_voice].rate = p_rate_hz;
}
+
float AudioEffectChorus::get_voice_rate_hz(int p_voice) const {
ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0);
@@ -210,6 +212,7 @@ void AudioEffectChorus::set_voice_depth_ms(int p_voice, float p_depth_ms) {
voice[p_voice].depth = p_depth_ms;
}
+
float AudioEffectChorus::get_voice_depth_ms(int p_voice) const {
ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0);
@@ -221,6 +224,7 @@ void AudioEffectChorus::set_voice_level_db(int p_voice, float p_level_db) {
voice[p_voice].level = p_level_db;
}
+
float AudioEffectChorus::get_voice_level_db(int p_voice) const {
ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0);
@@ -232,6 +236,7 @@ void AudioEffectChorus::set_voice_cutoff_hz(int p_voice, float p_cutoff_hz) {
voice[p_voice].cutoff = p_cutoff_hz;
}
+
float AudioEffectChorus::get_voice_cutoff_hz(int p_voice) const {
ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0);
@@ -243,6 +248,7 @@ void AudioEffectChorus::set_voice_pan(int p_voice, float p_pan) {
voice[p_voice].pan = p_pan;
}
+
float AudioEffectChorus::get_voice_pan(int p_voice) const {
ERR_FAIL_INDEX_V(p_voice, MAX_VOICES, 0);
@@ -252,6 +258,7 @@ float AudioEffectChorus::get_voice_pan(int p_voice) const {
void AudioEffectChorus::set_wet(float amount) {
wet = amount;
}
+
float AudioEffectChorus::get_wet() const {
return wet;
}
@@ -259,6 +266,7 @@ float AudioEffectChorus::get_wet() const {
void AudioEffectChorus::set_dry(float amount) {
dry = amount;
}
+
float AudioEffectChorus::get_dry() const {
return dry;
}