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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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audio
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effects
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audio_effect_chorus.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Fix member names of `AudioFrame` to match extension
A Thousand Ships
2024-02-13
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-1
/
+1
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-4
/
+4
*
Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-20
/
+20
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Update Inspector when changing AudioEffectChorus voice_count
booer
2021-02-25
1
-1
/
+1
*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+8
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-25
/
+0
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-30
/
+30
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Tweak audio cutoff property hints to allow reasonable values only
Hugo Locurcio
2019-07-12
1
-4
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
1
-1
/
+1
*
Fixed Voice_Count issues in AudioEffectChorus:
Indah Sylvia
2017-09-25
1
-2
/
+1
*
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-09-01
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-194
/
+176
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-18
/
+18
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-31
/
+31
*
Use constants from math_funcs rather than unstandardized C++ constants.
Ray Koopa
2017-01-24
1
-2
/
+3
*
Added new Audio Bus Chorus effect.
Juan Linietsky
2017-01-22
1
-0
/
+364