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-rw-r--r--servers/navigation_server_2d.cpp506
1 files changed, 129 insertions, 377 deletions
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index cd92d9dd2f..3804b45e1a 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -28,133 +28,153 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
-#include "servers/navigation_server_2d.h"
+#include "navigation_server_2d.h"
-#include "core/math/transform_2d.h"
-#include "core/math/transform_3d.h"
#include "servers/navigation_server_3d.h"
NavigationServer2D *NavigationServer2D::singleton = nullptr;
-#define FORWARD_0(FUNC_NAME) \
- NavigationServer2D::FUNC_NAME() { \
- return NavigationServer3D::get_singleton()->FUNC_NAME(); \
- }
-
-#define FORWARD_0_C(FUNC_NAME) \
- NavigationServer2D::FUNC_NAME() \
- const { \
- return NavigationServer3D::get_singleton()->FUNC_NAME(); \
- }
-
-#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \
- NavigationServer2D::FUNC_NAME(T_0 D_0) { \
- return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
- }
-
-#define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \
- NavigationServer2D::FUNC_NAME(T_0 D_0) \
- const { \
- return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
- }
+void NavigationServer2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer2D::get_maps);
-#define FORWARD_1_R_C(CONV_R, FUNC_NAME, T_0, D_0, CONV_0) \
- NavigationServer2D::FUNC_NAME(T_0 D_0) \
- const { \
- return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0))); \
- }
+ ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create);
+ ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active);
+ ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer2D::map_is_active);
+ ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer2D::map_set_cell_size);
+ ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size);
+ ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer2D::map_set_use_edge_connections);
+ ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer2D::map_get_use_edge_connections);
+ ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin);
+ ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin);
+ ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer2D::map_set_link_connection_radius);
+ ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer2D::map_get_link_connection_radius);
+ ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer2D::map_get_path, DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point);
+ ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner);
-#define FORWARD_2(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
- NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) { \
- return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
- }
+ ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer2D::map_get_links);
+ ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer2D::map_get_regions);
+ ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents);
+ ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer2D::map_get_obstacles);
-#define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
- NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \
- const { \
- return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
- }
+ ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update);
-#define FORWARD_2_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
- NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \
- const { \
- return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \
- }
+ ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer2D::query_path);
-#define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
- NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
- const { \
- return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \
- }
+ ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
+ ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &NavigationServer2D::region_set_enabled);
+ ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &NavigationServer2D::region_get_enabled);
+ ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer2D::region_set_use_edge_connections);
+ ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer2D::region_get_use_edge_connections);
+ ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost);
+ ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost);
+ ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost);
+ ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost);
+ ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer2D::region_set_owner_id);
+ ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer2D::region_get_owner_id);
+ ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point);
+ ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
+ ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map);
+ ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers);
+ ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
+ ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "navigation_polygon"), &NavigationServer2D::region_set_navigation_polygon);
+ ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
+ ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start);
+ ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end);
-static RID rid_to_rid(const RID d) {
- return d;
-}
+ ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer2D::link_create);
+ ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer2D::link_set_map);
+ ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer2D::link_get_map);
+ ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &NavigationServer2D::link_set_enabled);
+ ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &NavigationServer2D::link_get_enabled);
+ ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer2D::link_set_bidirectional);
+ ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer2D::link_is_bidirectional);
+ ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer2D::link_set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer2D::link_get_navigation_layers);
+ ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer2D::link_set_start_position);
+ ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer2D::link_get_start_position);
+ ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer2D::link_set_end_position);
+ ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer2D::link_get_end_position);
+ ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer2D::link_set_enter_cost);
+ ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost);
+ ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost);
+ ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer2D::link_get_travel_cost);
+ ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer2D::link_set_owner_id);
+ ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer2D::link_get_owner_id);
-static bool bool_to_bool(const bool d) {
- return d;
-}
+ ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
+ ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer2D::agent_set_avoidance_enabled);
+ ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer2D::agent_get_avoidance_enabled);
+ ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
+ ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer2D::agent_get_map);
+ ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer2D::agent_set_paused);
+ ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer2D::agent_get_paused);
+ ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer2D::agent_set_neighbor_distance);
+ ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors);
+ ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_agents);
+ ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_obstacles);
+ ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer2D::agent_set_radius);
+ ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer2D::agent_set_max_speed);
+ ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer2D::agent_set_velocity_forced);
+ ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer2D::agent_set_velocity);
+ ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
+ ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
+ ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer2D::agent_set_avoidance_callback);
+ ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer2D::agent_set_avoidance_layers);
+ ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer2D::agent_set_avoidance_mask);
+ ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer2D::agent_set_avoidance_priority);
-static int int_to_int(const int d) {
- return d;
-}
+ ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer2D::obstacle_create);
+ ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &NavigationServer2D::obstacle_set_avoidance_enabled);
+ ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_enabled);
+ ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer2D::obstacle_set_map);
+ ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer2D::obstacle_get_map);
+ ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer2D::obstacle_set_paused);
+ ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer2D::obstacle_get_paused);
+ ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer2D::obstacle_set_radius);
+ ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer2D::obstacle_set_velocity);
+ ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer2D::obstacle_set_position);
+ ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer2D::obstacle_set_vertices);
+ ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer2D::obstacle_set_avoidance_layers);
-static uint32_t uint32_to_uint32(const uint32_t d) {
- return d;
-}
+ ClassDB::bind_method(D_METHOD("parse_source_geometry_data", "navigation_polygon", "source_geometry_data", "root_node", "callback"), &NavigationServer2D::parse_source_geometry_data, DEFVAL(Callable()));
+ ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data, DEFVAL(Callable()));
+ ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data_async", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data_async, DEFVAL(Callable()));
-static real_t real_to_real(const real_t d) {
- return d;
-}
+ ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
-static Vector3 v2_to_v3(const Vector2 d) {
- return Vector3(d.x, 0.0, d.y);
-}
+ ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled);
+ ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled);
-static Vector2 v3_to_v2(const Vector3 &d) {
- return Vector2(d.x, d.z);
-}
+ ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
-static Vector<Vector3> vector_v2_to_v3(const Vector<Vector2> &d) {
- Vector<Vector3> nd;
- nd.resize(d.size());
- for (int i(0); i < nd.size(); i++) {
- nd.write[i] = v2_to_v3(d[i]);
- }
- return nd;
+ ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
}
-static Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
- Vector<Vector2> nd;
- nd.resize(d.size());
- for (int i(0); i < nd.size(); i++) {
- nd.write[i] = v3_to_v2(d[i]);
- }
- return nd;
+NavigationServer2D *NavigationServer2D::get_singleton() {
+ return singleton;
}
-static Transform3D trf2_to_trf3(const Transform2D &d) {
- Vector3 o(v2_to_v3(d.get_origin()));
- Basis b;
- b.rotate(Vector3(0, -1, 0), d.get_rotation());
- b.scale(v2_to_v3(d.get_scale()));
- return Transform3D(b, o);
-}
+NavigationServer2D::NavigationServer2D() {
+ ERR_FAIL_COND(singleton != nullptr);
+ singleton = this;
+ ERR_FAIL_NULL_MSG(NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
+ NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
-static ObjectID id_to_id(const ObjectID &id) {
- return id;
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal));
+#endif // DEBUG_ENABLED
}
-static Callable callable_to_callable(const Callable &c) {
- return c;
+#ifdef DEBUG_ENABLED
+void NavigationServer2D::_emit_navigation_debug_changed_signal() {
+ emit_signal(SNAME("navigation_debug_changed"));
}
+#endif // DEBUG_ENABLED
-static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
- if (d.is_valid()) {
- return d->get_navigation_mesh();
- } else {
- return Ref<NavigationMesh>();
- }
+NavigationServer2D::~NavigationServer2D() {
+ singleton = nullptr;
}
void NavigationServer2D::_emit_map_changed(RID p_map) {
@@ -363,286 +383,18 @@ bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_static(
}
#endif // DEBUG_ENABLED
-void NavigationServer2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer2D::get_maps);
+///////////////////////////////////////////////////////
- ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create);
- ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active);
- ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer2D::map_is_active);
- ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer2D::map_set_cell_size);
- ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size);
- ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer2D::map_set_use_edge_connections);
- ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer2D::map_get_use_edge_connections);
- ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer2D::map_set_link_connection_radius);
- ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer2D::map_get_link_connection_radius);
- ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer2D::map_get_path, DEFVAL(1));
- ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point);
- ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner);
-
- ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer2D::map_get_links);
- ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer2D::map_get_regions);
- ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents);
- ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer2D::map_get_obstacles);
-
- ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update);
-
- ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer2D::query_path);
-
- ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
- ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &NavigationServer2D::region_set_enabled);
- ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &NavigationServer2D::region_get_enabled);
- ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer2D::region_set_use_edge_connections);
- ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer2D::region_get_use_edge_connections);
- ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost);
- ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost);
- ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost);
- ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost);
- ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer2D::region_set_owner_id);
- ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer2D::region_get_owner_id);
- ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point);
- ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
- ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map);
- ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers);
- ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers);
- ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
- ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "navigation_polygon"), &NavigationServer2D::region_set_navigation_polygon);
- ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
- ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start);
- ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end);
-
- ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer2D::link_create);
- ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer2D::link_set_map);
- ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer2D::link_get_map);
- ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &NavigationServer2D::link_set_enabled);
- ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &NavigationServer2D::link_get_enabled);
- ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer2D::link_set_bidirectional);
- ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer2D::link_is_bidirectional);
- ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer2D::link_set_navigation_layers);
- ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer2D::link_get_navigation_layers);
- ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer2D::link_set_start_position);
- ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer2D::link_get_start_position);
- ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer2D::link_set_end_position);
- ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer2D::link_get_end_position);
- ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer2D::link_set_enter_cost);
- ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost);
- ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost);
- ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer2D::link_get_travel_cost);
- ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer2D::link_set_owner_id);
- ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer2D::link_get_owner_id);
+NavigationServer2DCallback NavigationServer2DManager::create_callback = nullptr;
- ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
- ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer2D::agent_set_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer2D::agent_get_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
- ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer2D::agent_get_map);
- ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer2D::agent_set_paused);
- ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer2D::agent_get_paused);
- ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer2D::agent_set_neighbor_distance);
- ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors);
- ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_agents);
- ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_obstacles);
- ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer2D::agent_set_radius);
- ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer2D::agent_set_max_speed);
- ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer2D::agent_set_velocity_forced);
- ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer2D::agent_set_velocity);
- ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
- ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
- ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer2D::agent_set_avoidance_callback);
- ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer2D::agent_set_avoidance_layers);
- ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer2D::agent_set_avoidance_mask);
- ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer2D::agent_set_avoidance_priority);
-
- ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer2D::obstacle_create);
- ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &NavigationServer2D::obstacle_set_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer2D::obstacle_set_map);
- ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer2D::obstacle_get_map);
- ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer2D::obstacle_set_paused);
- ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer2D::obstacle_get_paused);
- ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer2D::obstacle_set_radius);
- ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer2D::obstacle_set_velocity);
- ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer2D::obstacle_set_position);
- ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer2D::obstacle_set_vertices);
- ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer2D::obstacle_set_avoidance_layers);
-
- ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
-
- ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled);
- ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled);
-
- ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
-
- ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
-}
-
-NavigationServer2D::NavigationServer2D() {
- singleton = this;
- ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
- NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
-
-#ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal));
-#endif // DEBUG_ENABLED
+void NavigationServer2DManager::set_default_server(NavigationServer2DCallback p_callback) {
+ create_callback = p_callback;
}
-#ifdef DEBUG_ENABLED
-void NavigationServer2D::_emit_navigation_debug_changed_signal() {
- emit_signal(SNAME("navigation_debug_changed"));
-}
-#endif // DEBUG_ENABLED
-
-NavigationServer2D::~NavigationServer2D() {
- singleton = nullptr;
-}
-
-TypedArray<RID> FORWARD_0_C(get_maps);
-
-TypedArray<RID> FORWARD_1_C(map_get_links, RID, p_map, rid_to_rid);
-
-TypedArray<RID> FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid);
-
-TypedArray<RID> FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid);
-
-TypedArray<RID> FORWARD_1_C(map_get_obstacles, RID, p_map, rid_to_rid);
-
-RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid);
-
-RID FORWARD_1_C(agent_get_map, RID, p_agent, rid_to_rid);
-
-RID FORWARD_0(map_create);
-
-void FORWARD_2(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
-
-bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);
-
-void NavigationServer2D::map_force_update(RID p_map) {
- NavigationServer3D::get_singleton()->map_force_update(p_map);
-}
-
-void FORWARD_2(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
-real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
-
-void FORWARD_2(map_set_use_edge_connections, RID, p_map, bool, p_enabled, rid_to_rid, bool_to_bool);
-bool FORWARD_1_C(map_get_use_edge_connections, RID, p_map, rid_to_rid);
-
-void FORWARD_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
-real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
-
-void FORWARD_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius, rid_to_rid, real_to_real);
-real_t FORWARD_1_C(map_get_link_connection_radius, RID, p_map, rid_to_rid);
-
-Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32);
-
-Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
-RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
-
-RID FORWARD_0(region_create);
-
-void FORWARD_2(region_set_enabled, RID, p_region, bool, p_enabled, rid_to_rid, bool_to_bool);
-bool FORWARD_1_C(region_get_enabled, RID, p_region, rid_to_rid);
-void FORWARD_2(region_set_use_edge_connections, RID, p_region, bool, p_enabled, rid_to_rid, bool_to_bool);
-bool FORWARD_1_C(region_get_use_edge_connections, RID, p_region, rid_to_rid);
-
-void FORWARD_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real);
-real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid);
-void FORWARD_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real);
-real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid);
-void FORWARD_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id, rid_to_rid, id_to_id);
-ObjectID FORWARD_1_C(region_get_owner_id, RID, p_region, rid_to_rid);
-bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
-
-void FORWARD_2(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
-void FORWARD_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
-uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid);
-void FORWARD_2(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
-
-void NavigationServer2D::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) {
- NavigationServer3D::get_singleton()->region_set_navigation_mesh(p_region, poly_to_mesh(p_navigation_polygon));
-}
-
-int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
-Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
-Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
-
-RID FORWARD_0(link_create);
-
-void FORWARD_2(link_set_map, RID, p_link, RID, p_map, rid_to_rid, rid_to_rid);
-RID FORWARD_1_C(link_get_map, RID, p_link, rid_to_rid);
-void FORWARD_2(link_set_enabled, RID, p_link, bool, p_enabled, rid_to_rid, bool_to_bool);
-bool FORWARD_1_C(link_get_enabled, RID, p_link, rid_to_rid);
-void FORWARD_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional, rid_to_rid, bool_to_bool);
-bool FORWARD_1_C(link_is_bidirectional, RID, p_link, rid_to_rid);
-void FORWARD_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
-uint32_t FORWARD_1_C(link_get_navigation_layers, RID, p_link, rid_to_rid);
-void FORWARD_2(link_set_start_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3);
-Vector2 FORWARD_1_R_C(v3_to_v2, link_get_start_position, RID, p_link, rid_to_rid);
-void FORWARD_2(link_set_end_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3);
-Vector2 FORWARD_1_R_C(v3_to_v2, link_get_end_position, RID, p_link, rid_to_rid);
-void FORWARD_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_rid, real_to_real);
-real_t FORWARD_1_C(link_get_enter_cost, RID, p_link, rid_to_rid);
-void FORWARD_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real);
-real_t FORWARD_1_C(link_get_travel_cost, RID, p_link, rid_to_rid);
-void FORWARD_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id, rid_to_rid, id_to_id);
-ObjectID FORWARD_1_C(link_get_owner_id, RID, p_link, rid_to_rid);
-
-RID NavigationServer2D::agent_create() {
- RID agent = NavigationServer3D::get_singleton()->agent_create();
- return agent;
-}
-
-void FORWARD_2(agent_set_avoidance_enabled, RID, p_agent, bool, p_enabled, rid_to_rid, bool_to_bool);
-bool FORWARD_1_C(agent_get_avoidance_enabled, RID, p_agent, rid_to_rid);
-void FORWARD_2(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
-void FORWARD_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
-void FORWARD_2(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
-void FORWARD_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon, rid_to_rid, real_to_real);
-void FORWARD_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon, rid_to_rid, real_to_real);
-void FORWARD_2(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);
-void FORWARD_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);
-void FORWARD_2(agent_set_velocity_forced, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
-void FORWARD_2(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
-void FORWARD_2(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
-
-bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
-void FORWARD_2(agent_set_paused, RID, p_agent, bool, p_paused, rid_to_rid, bool_to_bool);
-bool FORWARD_1_C(agent_get_paused, RID, p_agent, rid_to_rid);
+NavigationServer2D *NavigationServer2DManager::new_default_server() {
+ if (create_callback == nullptr) {
+ return nullptr;
+ }
-void FORWARD_1(free, RID, p_object, rid_to_rid);
-void FORWARD_2(agent_set_avoidance_callback, RID, p_agent, Callable, p_callback, rid_to_rid, callable_to_callable);
-
-void FORWARD_2(agent_set_avoidance_layers, RID, p_agent, uint32_t, p_layers, rid_to_rid, uint32_to_uint32);
-void FORWARD_2(agent_set_avoidance_mask, RID, p_agent, uint32_t, p_mask, rid_to_rid, uint32_to_uint32);
-void FORWARD_2(agent_set_avoidance_priority, RID, p_agent, real_t, p_priority, rid_to_rid, real_to_real);
-
-RID NavigationServer2D::obstacle_create() {
- RID obstacle = NavigationServer3D::get_singleton()->obstacle_create();
- return obstacle;
-}
-void FORWARD_2(obstacle_set_avoidance_enabled, RID, p_obstacle, bool, p_enabled, rid_to_rid, bool_to_bool);
-bool FORWARD_1_C(obstacle_get_avoidance_enabled, RID, p_obstacle, rid_to_rid);
-void FORWARD_2(obstacle_set_map, RID, p_obstacle, RID, p_map, rid_to_rid, rid_to_rid);
-RID FORWARD_1_C(obstacle_get_map, RID, p_obstacle, rid_to_rid);
-void FORWARD_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused, rid_to_rid, bool_to_bool);
-bool FORWARD_1_C(obstacle_get_paused, RID, p_obstacle, rid_to_rid);
-void FORWARD_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius, rid_to_rid, real_to_real);
-void FORWARD_2(obstacle_set_velocity, RID, p_obstacle, Vector2, p_velocity, rid_to_rid, v2_to_v3);
-void FORWARD_2(obstacle_set_position, RID, p_obstacle, Vector2, p_position, rid_to_rid, v2_to_v3);
-void FORWARD_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers, rid_to_rid, uint32_to_uint32);
-
-void NavigationServer2D::obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) {
- NavigationServer3D::get_singleton()->obstacle_set_vertices(p_obstacle, vector_v2_to_v3(p_vertices));
-}
-
-void NavigationServer2D::query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const {
- ERR_FAIL_COND(!p_query_parameters.is_valid());
- ERR_FAIL_COND(!p_query_result.is_valid());
-
- const NavigationUtilities::PathQueryResult _query_result = NavigationServer3D::get_singleton()->_query_path(p_query_parameters->get_parameters());
-
- p_query_result->set_path(vector_v3_to_v2(_query_result.path));
- p_query_result->set_path_types(_query_result.path_types);
- p_query_result->set_path_rids(_query_result.path_rids);
- p_query_result->set_path_owner_ids(_query_result.path_owner_ids);
+ return create_callback();
}