diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/navigation_server_2d.cpp | 506 | ||||
-rw-r--r-- | servers/navigation_server_2d.h | 218 | ||||
-rw-r--r-- | servers/navigation_server_2d_dummy.h | 155 | ||||
-rw-r--r-- | servers/navigation_server_3d.h | 1 | ||||
-rw-r--r-- | servers/navigation_server_3d_dummy.h | 1 |
5 files changed, 407 insertions, 474 deletions
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp index cd92d9dd2f..3804b45e1a 100644 --- a/servers/navigation_server_2d.cpp +++ b/servers/navigation_server_2d.cpp @@ -28,133 +28,153 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ -#include "servers/navigation_server_2d.h" +#include "navigation_server_2d.h" -#include "core/math/transform_2d.h" -#include "core/math/transform_3d.h" #include "servers/navigation_server_3d.h" NavigationServer2D *NavigationServer2D::singleton = nullptr; -#define FORWARD_0(FUNC_NAME) \ - NavigationServer2D::FUNC_NAME() { \ - return NavigationServer3D::get_singleton()->FUNC_NAME(); \ - } - -#define FORWARD_0_C(FUNC_NAME) \ - NavigationServer2D::FUNC_NAME() \ - const { \ - return NavigationServer3D::get_singleton()->FUNC_NAME(); \ - } - -#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \ - NavigationServer2D::FUNC_NAME(T_0 D_0) { \ - return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \ - } - -#define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \ - NavigationServer2D::FUNC_NAME(T_0 D_0) \ - const { \ - return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \ - } +void NavigationServer2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer2D::get_maps); -#define FORWARD_1_R_C(CONV_R, FUNC_NAME, T_0, D_0, CONV_0) \ - NavigationServer2D::FUNC_NAME(T_0 D_0) \ - const { \ - return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0))); \ - } + ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create); + ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active); + ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer2D::map_is_active); + ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer2D::map_set_cell_size); + ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size); + ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer2D::map_set_use_edge_connections); + ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer2D::map_get_use_edge_connections); + ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin); + ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin); + ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer2D::map_set_link_connection_radius); + ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer2D::map_get_link_connection_radius); + ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer2D::map_get_path, DEFVAL(1)); + ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point); + ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner); -#define FORWARD_2(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \ - NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) { \ - return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \ - } + ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer2D::map_get_links); + ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer2D::map_get_regions); + ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents); + ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer2D::map_get_obstacles); -#define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \ - NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \ - const { \ - return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \ - } + ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update); -#define FORWARD_2_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \ - NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \ - const { \ - return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \ - } + ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer2D::query_path); -#define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \ - NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \ - const { \ - return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \ - } + ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create); + ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &NavigationServer2D::region_set_enabled); + ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &NavigationServer2D::region_get_enabled); + ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer2D::region_set_use_edge_connections); + ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer2D::region_get_use_edge_connections); + ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost); + ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost); + ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost); + ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost); + ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer2D::region_set_owner_id); + ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer2D::region_get_owner_id); + ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point); + ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map); + ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map); + ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers); + ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers); + ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform); + ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "navigation_polygon"), &NavigationServer2D::region_set_navigation_polygon); + ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count); + ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start); + ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end); -static RID rid_to_rid(const RID d) { - return d; -} + ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer2D::link_create); + ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer2D::link_set_map); + ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer2D::link_get_map); + ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &NavigationServer2D::link_set_enabled); + ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &NavigationServer2D::link_get_enabled); + ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer2D::link_set_bidirectional); + ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer2D::link_is_bidirectional); + ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer2D::link_set_navigation_layers); + ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer2D::link_get_navigation_layers); + ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer2D::link_set_start_position); + ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer2D::link_get_start_position); + ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer2D::link_set_end_position); + ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer2D::link_get_end_position); + ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer2D::link_set_enter_cost); + ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost); + ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost); + ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer2D::link_get_travel_cost); + ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer2D::link_set_owner_id); + ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer2D::link_get_owner_id); -static bool bool_to_bool(const bool d) { - return d; -} + ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create); + ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer2D::agent_set_avoidance_enabled); + ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer2D::agent_get_avoidance_enabled); + ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map); + ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer2D::agent_get_map); + ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer2D::agent_set_paused); + ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer2D::agent_get_paused); + ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer2D::agent_set_neighbor_distance); + ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors); + ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_agents); + ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_obstacles); + ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer2D::agent_set_radius); + ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer2D::agent_set_max_speed); + ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer2D::agent_set_velocity_forced); + ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer2D::agent_set_velocity); + ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position); + ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed); + ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer2D::agent_set_avoidance_callback); + ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer2D::agent_set_avoidance_layers); + ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer2D::agent_set_avoidance_mask); + ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer2D::agent_set_avoidance_priority); -static int int_to_int(const int d) { - return d; -} + ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer2D::obstacle_create); + ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &NavigationServer2D::obstacle_set_avoidance_enabled); + ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_enabled); + ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer2D::obstacle_set_map); + ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer2D::obstacle_get_map); + ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer2D::obstacle_set_paused); + ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer2D::obstacle_get_paused); + ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer2D::obstacle_set_radius); + ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer2D::obstacle_set_velocity); + ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer2D::obstacle_set_position); + ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer2D::obstacle_set_vertices); + ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer2D::obstacle_set_avoidance_layers); -static uint32_t uint32_to_uint32(const uint32_t d) { - return d; -} + ClassDB::bind_method(D_METHOD("parse_source_geometry_data", "navigation_polygon", "source_geometry_data", "root_node", "callback"), &NavigationServer2D::parse_source_geometry_data, DEFVAL(Callable())); + ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data, DEFVAL(Callable())); + ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data_async", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data_async, DEFVAL(Callable())); -static real_t real_to_real(const real_t d) { - return d; -} + ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free); -static Vector3 v2_to_v3(const Vector2 d) { - return Vector3(d.x, 0.0, d.y); -} + ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled); + ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled); -static Vector2 v3_to_v2(const Vector3 &d) { - return Vector2(d.x, d.z); -} + ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); -static Vector<Vector3> vector_v2_to_v3(const Vector<Vector2> &d) { - Vector<Vector3> nd; - nd.resize(d.size()); - for (int i(0); i < nd.size(); i++) { - nd.write[i] = v2_to_v3(d[i]); - } - return nd; + ADD_SIGNAL(MethodInfo("navigation_debug_changed")); } -static Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) { - Vector<Vector2> nd; - nd.resize(d.size()); - for (int i(0); i < nd.size(); i++) { - nd.write[i] = v3_to_v2(d[i]); - } - return nd; +NavigationServer2D *NavigationServer2D::get_singleton() { + return singleton; } -static Transform3D trf2_to_trf3(const Transform2D &d) { - Vector3 o(v2_to_v3(d.get_origin())); - Basis b; - b.rotate(Vector3(0, -1, 0), d.get_rotation()); - b.scale(v2_to_v3(d.get_scale())); - return Transform3D(b, o); -} +NavigationServer2D::NavigationServer2D() { + ERR_FAIL_COND(singleton != nullptr); + singleton = this; + ERR_FAIL_NULL_MSG(NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one."); + NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed)); -static ObjectID id_to_id(const ObjectID &id) { - return id; +#ifdef DEBUG_ENABLED + NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal)); +#endif // DEBUG_ENABLED } -static Callable callable_to_callable(const Callable &c) { - return c; +#ifdef DEBUG_ENABLED +void NavigationServer2D::_emit_navigation_debug_changed_signal() { + emit_signal(SNAME("navigation_debug_changed")); } +#endif // DEBUG_ENABLED -static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) { - if (d.is_valid()) { - return d->get_navigation_mesh(); - } else { - return Ref<NavigationMesh>(); - } +NavigationServer2D::~NavigationServer2D() { + singleton = nullptr; } void NavigationServer2D::_emit_map_changed(RID p_map) { @@ -363,286 +383,18 @@ bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_static( } #endif // DEBUG_ENABLED -void NavigationServer2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer2D::get_maps); +/////////////////////////////////////////////////////// - ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create); - ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active); - ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer2D::map_is_active); - ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer2D::map_set_cell_size); - ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size); - ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer2D::map_set_use_edge_connections); - ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer2D::map_get_use_edge_connections); - ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin); - ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin); - ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer2D::map_set_link_connection_radius); - ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer2D::map_get_link_connection_radius); - ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer2D::map_get_path, DEFVAL(1)); - ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point); - ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner); - - ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer2D::map_get_links); - ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer2D::map_get_regions); - ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents); - ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer2D::map_get_obstacles); - - ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update); - - ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer2D::query_path); - - ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create); - ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &NavigationServer2D::region_set_enabled); - ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &NavigationServer2D::region_get_enabled); - ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer2D::region_set_use_edge_connections); - ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer2D::region_get_use_edge_connections); - ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost); - ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost); - ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost); - ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost); - ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer2D::region_set_owner_id); - ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer2D::region_get_owner_id); - ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point); - ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map); - ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map); - ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers); - ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers); - ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform); - ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "navigation_polygon"), &NavigationServer2D::region_set_navigation_polygon); - ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count); - ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start); - ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end); - - ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer2D::link_create); - ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer2D::link_set_map); - ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer2D::link_get_map); - ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &NavigationServer2D::link_set_enabled); - ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &NavigationServer2D::link_get_enabled); - ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer2D::link_set_bidirectional); - ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer2D::link_is_bidirectional); - ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer2D::link_set_navigation_layers); - ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer2D::link_get_navigation_layers); - ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer2D::link_set_start_position); - ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer2D::link_get_start_position); - ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer2D::link_set_end_position); - ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer2D::link_get_end_position); - ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer2D::link_set_enter_cost); - ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost); - ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost); - ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer2D::link_get_travel_cost); - ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer2D::link_set_owner_id); - ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer2D::link_get_owner_id); +NavigationServer2DCallback NavigationServer2DManager::create_callback = nullptr; - ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create); - ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer2D::agent_set_avoidance_enabled); - ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer2D::agent_get_avoidance_enabled); - ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map); - ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer2D::agent_get_map); - ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer2D::agent_set_paused); - ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer2D::agent_get_paused); - ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer2D::agent_set_neighbor_distance); - ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors); - ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_agents); - ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_obstacles); - ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer2D::agent_set_radius); - ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer2D::agent_set_max_speed); - ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer2D::agent_set_velocity_forced); - ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer2D::agent_set_velocity); - ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position); - ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed); - ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer2D::agent_set_avoidance_callback); - ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer2D::agent_set_avoidance_layers); - ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer2D::agent_set_avoidance_mask); - ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer2D::agent_set_avoidance_priority); - - ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer2D::obstacle_create); - ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &NavigationServer2D::obstacle_set_avoidance_enabled); - ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_enabled); - ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer2D::obstacle_set_map); - ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer2D::obstacle_get_map); - ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer2D::obstacle_set_paused); - ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer2D::obstacle_get_paused); - ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer2D::obstacle_set_radius); - ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer2D::obstacle_set_velocity); - ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer2D::obstacle_set_position); - ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer2D::obstacle_set_vertices); - ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer2D::obstacle_set_avoidance_layers); - - ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free); - - ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled); - ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled); - - ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); - - ADD_SIGNAL(MethodInfo("navigation_debug_changed")); -} - -NavigationServer2D::NavigationServer2D() { - singleton = this; - ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one."); - NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed)); - -#ifdef DEBUG_ENABLED - NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal)); -#endif // DEBUG_ENABLED +void NavigationServer2DManager::set_default_server(NavigationServer2DCallback p_callback) { + create_callback = p_callback; } -#ifdef DEBUG_ENABLED -void NavigationServer2D::_emit_navigation_debug_changed_signal() { - emit_signal(SNAME("navigation_debug_changed")); -} -#endif // DEBUG_ENABLED - -NavigationServer2D::~NavigationServer2D() { - singleton = nullptr; -} - -TypedArray<RID> FORWARD_0_C(get_maps); - -TypedArray<RID> FORWARD_1_C(map_get_links, RID, p_map, rid_to_rid); - -TypedArray<RID> FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid); - -TypedArray<RID> FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid); - -TypedArray<RID> FORWARD_1_C(map_get_obstacles, RID, p_map, rid_to_rid); - -RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid); - -RID FORWARD_1_C(agent_get_map, RID, p_agent, rid_to_rid); - -RID FORWARD_0(map_create); - -void FORWARD_2(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool); - -bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid); - -void NavigationServer2D::map_force_update(RID p_map) { - NavigationServer3D::get_singleton()->map_force_update(p_map); -} - -void FORWARD_2(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real); -real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid); - -void FORWARD_2(map_set_use_edge_connections, RID, p_map, bool, p_enabled, rid_to_rid, bool_to_bool); -bool FORWARD_1_C(map_get_use_edge_connections, RID, p_map, rid_to_rid); - -void FORWARD_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real); -real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid); - -void FORWARD_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius, rid_to_rid, real_to_real); -real_t FORWARD_1_C(map_get_link_connection_radius, RID, p_map, rid_to_rid); - -Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32); - -Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3); -RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3); - -RID FORWARD_0(region_create); - -void FORWARD_2(region_set_enabled, RID, p_region, bool, p_enabled, rid_to_rid, bool_to_bool); -bool FORWARD_1_C(region_get_enabled, RID, p_region, rid_to_rid); -void FORWARD_2(region_set_use_edge_connections, RID, p_region, bool, p_enabled, rid_to_rid, bool_to_bool); -bool FORWARD_1_C(region_get_use_edge_connections, RID, p_region, rid_to_rid); - -void FORWARD_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real); -real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid); -void FORWARD_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real); -real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid); -void FORWARD_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id, rid_to_rid, id_to_id); -ObjectID FORWARD_1_C(region_get_owner_id, RID, p_region, rid_to_rid); -bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3); - -void FORWARD_2(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid); -void FORWARD_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32); -uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid); -void FORWARD_2(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3); - -void NavigationServer2D::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) { - NavigationServer3D::get_singleton()->region_set_navigation_mesh(p_region, poly_to_mesh(p_navigation_polygon)); -} - -int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid); -Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int); -Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int); - -RID FORWARD_0(link_create); - -void FORWARD_2(link_set_map, RID, p_link, RID, p_map, rid_to_rid, rid_to_rid); -RID FORWARD_1_C(link_get_map, RID, p_link, rid_to_rid); -void FORWARD_2(link_set_enabled, RID, p_link, bool, p_enabled, rid_to_rid, bool_to_bool); -bool FORWARD_1_C(link_get_enabled, RID, p_link, rid_to_rid); -void FORWARD_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional, rid_to_rid, bool_to_bool); -bool FORWARD_1_C(link_is_bidirectional, RID, p_link, rid_to_rid); -void FORWARD_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32); -uint32_t FORWARD_1_C(link_get_navigation_layers, RID, p_link, rid_to_rid); -void FORWARD_2(link_set_start_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3); -Vector2 FORWARD_1_R_C(v3_to_v2, link_get_start_position, RID, p_link, rid_to_rid); -void FORWARD_2(link_set_end_position, RID, p_link, Vector2, p_position, rid_to_rid, v2_to_v3); -Vector2 FORWARD_1_R_C(v3_to_v2, link_get_end_position, RID, p_link, rid_to_rid); -void FORWARD_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_rid, real_to_real); -real_t FORWARD_1_C(link_get_enter_cost, RID, p_link, rid_to_rid); -void FORWARD_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real); -real_t FORWARD_1_C(link_get_travel_cost, RID, p_link, rid_to_rid); -void FORWARD_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id, rid_to_rid, id_to_id); -ObjectID FORWARD_1_C(link_get_owner_id, RID, p_link, rid_to_rid); - -RID NavigationServer2D::agent_create() { - RID agent = NavigationServer3D::get_singleton()->agent_create(); - return agent; -} - -void FORWARD_2(agent_set_avoidance_enabled, RID, p_agent, bool, p_enabled, rid_to_rid, bool_to_bool); -bool FORWARD_1_C(agent_get_avoidance_enabled, RID, p_agent, rid_to_rid); -void FORWARD_2(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid); -void FORWARD_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real); -void FORWARD_2(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int); -void FORWARD_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon, rid_to_rid, real_to_real); -void FORWARD_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon, rid_to_rid, real_to_real); -void FORWARD_2(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real); -void FORWARD_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real); -void FORWARD_2(agent_set_velocity_forced, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); -void FORWARD_2(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); -void FORWARD_2(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3); - -bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid); -void FORWARD_2(agent_set_paused, RID, p_agent, bool, p_paused, rid_to_rid, bool_to_bool); -bool FORWARD_1_C(agent_get_paused, RID, p_agent, rid_to_rid); +NavigationServer2D *NavigationServer2DManager::new_default_server() { + if (create_callback == nullptr) { + return nullptr; + } -void FORWARD_1(free, RID, p_object, rid_to_rid); -void FORWARD_2(agent_set_avoidance_callback, RID, p_agent, Callable, p_callback, rid_to_rid, callable_to_callable); - -void FORWARD_2(agent_set_avoidance_layers, RID, p_agent, uint32_t, p_layers, rid_to_rid, uint32_to_uint32); -void FORWARD_2(agent_set_avoidance_mask, RID, p_agent, uint32_t, p_mask, rid_to_rid, uint32_to_uint32); -void FORWARD_2(agent_set_avoidance_priority, RID, p_agent, real_t, p_priority, rid_to_rid, real_to_real); - -RID NavigationServer2D::obstacle_create() { - RID obstacle = NavigationServer3D::get_singleton()->obstacle_create(); - return obstacle; -} -void FORWARD_2(obstacle_set_avoidance_enabled, RID, p_obstacle, bool, p_enabled, rid_to_rid, bool_to_bool); -bool FORWARD_1_C(obstacle_get_avoidance_enabled, RID, p_obstacle, rid_to_rid); -void FORWARD_2(obstacle_set_map, RID, p_obstacle, RID, p_map, rid_to_rid, rid_to_rid); -RID FORWARD_1_C(obstacle_get_map, RID, p_obstacle, rid_to_rid); -void FORWARD_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused, rid_to_rid, bool_to_bool); -bool FORWARD_1_C(obstacle_get_paused, RID, p_obstacle, rid_to_rid); -void FORWARD_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius, rid_to_rid, real_to_real); -void FORWARD_2(obstacle_set_velocity, RID, p_obstacle, Vector2, p_velocity, rid_to_rid, v2_to_v3); -void FORWARD_2(obstacle_set_position, RID, p_obstacle, Vector2, p_position, rid_to_rid, v2_to_v3); -void FORWARD_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers, rid_to_rid, uint32_to_uint32); - -void NavigationServer2D::obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) { - NavigationServer3D::get_singleton()->obstacle_set_vertices(p_obstacle, vector_v2_to_v3(p_vertices)); -} - -void NavigationServer2D::query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const { - ERR_FAIL_COND(!p_query_parameters.is_valid()); - ERR_FAIL_COND(!p_query_result.is_valid()); - - const NavigationUtilities::PathQueryResult _query_result = NavigationServer3D::get_singleton()->_query_path(p_query_parameters->get_parameters()); - - p_query_result->set_path(vector_v3_to_v2(_query_result.path)); - p_query_result->set_path_types(_query_result.path_types); - p_query_result->set_path_rids(_query_result.path_rids); - p_query_result->set_path_owner_ids(_query_result.path_owner_ids); + return create_callback(); } diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h index c78edaf878..0afd794c26 100644 --- a/servers/navigation_server_2d.h +++ b/servers/navigation_server_2d.h @@ -34,10 +34,15 @@ #include "core/object/class_db.h" #include "core/templates/rid.h" +#include "scene/resources/navigation_mesh_source_geometry_data_2d.h" #include "scene/resources/navigation_polygon.h" #include "servers/navigation/navigation_path_query_parameters_2d.h" #include "servers/navigation/navigation_path_query_result_2d.h" +#ifdef CLIPPER2_ENABLED +class NavMeshGenerator2D; +#endif // CLIPPER2_ENABLED + // This server exposes the `NavigationServer3D` features in the 2D world. class NavigationServer2D : public Object { GDCLASS(NavigationServer2D, Object); @@ -51,145 +56,145 @@ protected: public: /// Thread safe, can be used across many threads. - static NavigationServer2D *get_singleton() { return singleton; } + static NavigationServer2D *get_singleton(); - virtual TypedArray<RID> get_maps() const; + virtual TypedArray<RID> get_maps() const = 0; /// Create a new map. - virtual RID map_create(); + virtual RID map_create() = 0; /// Set map active. - virtual void map_set_active(RID p_map, bool p_active); + virtual void map_set_active(RID p_map, bool p_active) = 0; /// Returns true if the map is active. - virtual bool map_is_active(RID p_map) const; + virtual bool map_is_active(RID p_map) const = 0; /// Set the map cell size used to weld the navigation mesh polygons. - virtual void map_set_cell_size(RID p_map, real_t p_cell_size); + virtual void map_set_cell_size(RID p_map, real_t p_cell_size) = 0; /// Returns the map cell size. - virtual real_t map_get_cell_size(RID p_map) const; + virtual real_t map_get_cell_size(RID p_map) const = 0; - virtual void map_set_use_edge_connections(RID p_map, bool p_enabled); - virtual bool map_get_use_edge_connections(RID p_map) const; + virtual void map_set_use_edge_connections(RID p_map, bool p_enabled) = 0; + virtual bool map_get_use_edge_connections(RID p_map) const = 0; /// Set the map edge connection margin used to weld the compatible region edges. - virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin); + virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) = 0; /// Returns the edge connection margin of this map. - virtual real_t map_get_edge_connection_margin(RID p_map) const; + virtual real_t map_get_edge_connection_margin(RID p_map) const = 0; /// Set the map link connection radius used to attach links to the nav mesh. - virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius); + virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) = 0; /// Returns the link connection radius of this map. - virtual real_t map_get_link_connection_radius(RID p_map) const; + virtual real_t map_get_link_connection_radius(RID p_map) const = 0; /// Returns the navigation path to reach the destination from the origin. - virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const; + virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const = 0; - virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const; - virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const; + virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const = 0; + virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const = 0; - virtual TypedArray<RID> map_get_links(RID p_map) const; - virtual TypedArray<RID> map_get_regions(RID p_map) const; - virtual TypedArray<RID> map_get_agents(RID p_map) const; - virtual TypedArray<RID> map_get_obstacles(RID p_map) const; + virtual TypedArray<RID> map_get_links(RID p_map) const = 0; + virtual TypedArray<RID> map_get_regions(RID p_map) const = 0; + virtual TypedArray<RID> map_get_agents(RID p_map) const = 0; + virtual TypedArray<RID> map_get_obstacles(RID p_map) const = 0; - virtual void map_force_update(RID p_map); + virtual void map_force_update(RID p_map) = 0; /// Creates a new region. - virtual RID region_create(); + virtual RID region_create() = 0; - virtual void region_set_enabled(RID p_region, bool p_enabled); - virtual bool region_get_enabled(RID p_region) const; + virtual void region_set_enabled(RID p_region, bool p_enabled) = 0; + virtual bool region_get_enabled(RID p_region) const = 0; - virtual void region_set_use_edge_connections(RID p_region, bool p_enabled); - virtual bool region_get_use_edge_connections(RID p_region) const; + virtual void region_set_use_edge_connections(RID p_region, bool p_enabled) = 0; + virtual bool region_get_use_edge_connections(RID p_region) const = 0; /// Set the enter_cost of a region - virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost); - virtual real_t region_get_enter_cost(RID p_region) const; + virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) = 0; + virtual real_t region_get_enter_cost(RID p_region) const = 0; /// Set the travel_cost of a region - virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost); - virtual real_t region_get_travel_cost(RID p_region) const; + virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) = 0; + virtual real_t region_get_travel_cost(RID p_region) const = 0; /// Set the node which manages this region. - virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id); - virtual ObjectID region_get_owner_id(RID p_region) const; + virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) = 0; + virtual ObjectID region_get_owner_id(RID p_region) const = 0; - virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const; + virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const = 0; /// Set the map of this region. - virtual void region_set_map(RID p_region, RID p_map); - virtual RID region_get_map(RID p_region) const; + virtual void region_set_map(RID p_region, RID p_map) = 0; + virtual RID region_get_map(RID p_region) const = 0; /// Set the region's layers - virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers); - virtual uint32_t region_get_navigation_layers(RID p_region) const; + virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) = 0; + virtual uint32_t region_get_navigation_layers(RID p_region) const = 0; /// Set the global transformation of this region. - virtual void region_set_transform(RID p_region, Transform2D p_transform); + virtual void region_set_transform(RID p_region, Transform2D p_transform) = 0; /// Set the navigation poly of this region. - virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon); + virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) = 0; /// Get a list of a region's connection to other regions. - virtual int region_get_connections_count(RID p_region) const; - virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const; - virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const; + virtual int region_get_connections_count(RID p_region) const = 0; + virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0; + virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0; /// Creates a new link between positions in the nav map. - virtual RID link_create(); + virtual RID link_create() = 0; /// Set the map of this link. - virtual void link_set_map(RID p_link, RID p_map); - virtual RID link_get_map(RID p_link) const; + virtual void link_set_map(RID p_link, RID p_map) = 0; + virtual RID link_get_map(RID p_link) const = 0; - virtual void link_set_enabled(RID p_link, bool p_enabled); - virtual bool link_get_enabled(RID p_link) const; + virtual void link_set_enabled(RID p_link, bool p_enabled) = 0; + virtual bool link_get_enabled(RID p_link) const = 0; /// Set whether this link travels in both directions. - virtual void link_set_bidirectional(RID p_link, bool p_bidirectional); - virtual bool link_is_bidirectional(RID p_link) const; + virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) = 0; + virtual bool link_is_bidirectional(RID p_link) const = 0; /// Set the link's layers. - virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers); - virtual uint32_t link_get_navigation_layers(RID p_link) const; + virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) = 0; + virtual uint32_t link_get_navigation_layers(RID p_link) const = 0; /// Set the start position of the link. - virtual void link_set_start_position(RID p_link, Vector2 p_position); - virtual Vector2 link_get_start_position(RID p_link) const; + virtual void link_set_start_position(RID p_link, Vector2 p_position) = 0; + virtual Vector2 link_get_start_position(RID p_link) const = 0; /// Set the end position of the link. - virtual void link_set_end_position(RID p_link, Vector2 p_position); - virtual Vector2 link_get_end_position(RID p_link) const; + virtual void link_set_end_position(RID p_link, Vector2 p_position) = 0; + virtual Vector2 link_get_end_position(RID p_link) const = 0; /// Set the enter cost of the link. - virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost); - virtual real_t link_get_enter_cost(RID p_link) const; + virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) = 0; + virtual real_t link_get_enter_cost(RID p_link) const = 0; /// Set the travel cost of the link. - virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost); - virtual real_t link_get_travel_cost(RID p_link) const; + virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) = 0; + virtual real_t link_get_travel_cost(RID p_link) const = 0; /// Set the node which manages this link. - virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id); - virtual ObjectID link_get_owner_id(RID p_link) const; + virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) = 0; + virtual ObjectID link_get_owner_id(RID p_link) const = 0; /// Creates the agent. - virtual RID agent_create(); + virtual RID agent_create() = 0; /// Put the agent in the map. - virtual void agent_set_map(RID p_agent, RID p_map); - virtual RID agent_get_map(RID p_agent) const; + virtual void agent_set_map(RID p_agent, RID p_map) = 0; + virtual RID agent_get_map(RID p_agent) const = 0; - virtual void agent_set_paused(RID p_agent, bool p_paused); - virtual bool agent_get_paused(RID p_agent) const; + virtual void agent_set_paused(RID p_agent, bool p_paused) = 0; + virtual bool agent_get_paused(RID p_agent) const = 0; - virtual void agent_set_avoidance_enabled(RID p_agent, bool p_enabled); - virtual bool agent_get_avoidance_enabled(RID p_agent) const; + virtual void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) = 0; + virtual bool agent_get_avoidance_enabled(RID p_agent) const = 0; /// The maximum distance (center point to /// center point) to other agents this agent @@ -198,7 +203,7 @@ public: /// time of the simulation. If the number is too /// low, the simulation will not be safe. /// Must be non-negative. - virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance); + virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) = 0; /// The maximum number of other agents this /// agent takes into account in the navigation. @@ -206,7 +211,7 @@ public: /// running time of the simulation. If the /// number is too low, the simulation will not /// be safe. - virtual void agent_set_max_neighbors(RID p_agent, int p_count); + virtual void agent_set_max_neighbors(RID p_agent, int p_count) = 0; /// The minimal amount of time for which this /// agent's velocities that are computed by the @@ -217,59 +222,67 @@ public: /// agent has in choosing its velocities. /// Must be positive. - virtual void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon); - virtual void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon); + virtual void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) = 0; + virtual void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) = 0; /// The radius of this agent. /// Must be non-negative. - virtual void agent_set_radius(RID p_agent, real_t p_radius); + virtual void agent_set_radius(RID p_agent, real_t p_radius) = 0; /// The maximum speed of this agent. /// Must be non-negative. - virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed); + virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) = 0; /// forces and agent velocity change in the avoidance simulation, adds simulation instability if done recklessly - virtual void agent_set_velocity_forced(RID p_agent, Vector2 p_velocity); + virtual void agent_set_velocity_forced(RID p_agent, Vector2 p_velocity) = 0; /// The wanted velocity for the agent as a "suggestion" to the avoidance simulation. /// The simulation will try to fulfill this velocity wish if possible but may change the velocity depending on other agent's and obstacles'. - virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity); + virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) = 0; /// Position of the agent in world space. - virtual void agent_set_position(RID p_agent, Vector2 p_position); + virtual void agent_set_position(RID p_agent, Vector2 p_position) = 0; /// Returns true if the map got changed the previous frame. - virtual bool agent_is_map_changed(RID p_agent) const; + virtual bool agent_is_map_changed(RID p_agent) const = 0; /// Callback called at the end of the RVO process - virtual void agent_set_avoidance_callback(RID p_agent, Callable p_callback); + virtual void agent_set_avoidance_callback(RID p_agent, Callable p_callback) = 0; - virtual void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers); - virtual void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask); - virtual void agent_set_avoidance_priority(RID p_agent, real_t p_priority); + virtual void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) = 0; + virtual void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) = 0; + virtual void agent_set_avoidance_priority(RID p_agent, real_t p_priority) = 0; /// Creates the obstacle. - virtual RID obstacle_create(); - virtual void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled); - virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const; - virtual void obstacle_set_map(RID p_obstacle, RID p_map); - virtual RID obstacle_get_map(RID p_obstacle) const; - virtual void obstacle_set_paused(RID p_obstacle, bool p_paused); - virtual bool obstacle_get_paused(RID p_obstacle) const; - virtual void obstacle_set_radius(RID p_obstacle, real_t p_radius); - virtual void obstacle_set_velocity(RID p_obstacle, Vector2 p_velocity); - virtual void obstacle_set_position(RID p_obstacle, Vector2 p_position); - virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices); - virtual void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers); + virtual RID obstacle_create() = 0; + virtual void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) = 0; + virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const = 0; + virtual void obstacle_set_map(RID p_obstacle, RID p_map) = 0; + virtual RID obstacle_get_map(RID p_obstacle) const = 0; + virtual void obstacle_set_paused(RID p_obstacle, bool p_paused) = 0; + virtual bool obstacle_get_paused(RID p_obstacle) const = 0; + virtual void obstacle_set_radius(RID p_obstacle, real_t p_radius) = 0; + virtual void obstacle_set_velocity(RID p_obstacle, Vector2 p_velocity) = 0; + virtual void obstacle_set_position(RID p_obstacle, Vector2 p_position) = 0; + virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) = 0; + virtual void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) = 0; /// Returns a customized navigation path using a query parameters object - virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const; + virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const = 0; + + virtual void init() = 0; + virtual void sync() = 0; + virtual void finish() = 0; /// Destroy the `RID` - virtual void free(RID p_object); + virtual void free(RID p_object) = 0; + + virtual void parse_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) = 0; + virtual void bake_from_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0; + virtual void bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0; NavigationServer2D(); - virtual ~NavigationServer2D(); + ~NavigationServer2D() override; void set_debug_enabled(bool p_enabled); bool get_debug_enabled() const; @@ -354,4 +367,15 @@ private: #endif // DEBUG_ENABLED }; +typedef NavigationServer2D *(*NavigationServer2DCallback)(); + +/// Manager used for the server singleton registration +class NavigationServer2DManager { + static NavigationServer2DCallback create_callback; + +public: + static void set_default_server(NavigationServer2DCallback p_callback); + static NavigationServer2D *new_default_server(); +}; + #endif // NAVIGATION_SERVER_2D_H diff --git a/servers/navigation_server_2d_dummy.h b/servers/navigation_server_2d_dummy.h new file mode 100644 index 0000000000..d64a9454aa --- /dev/null +++ b/servers/navigation_server_2d_dummy.h @@ -0,0 +1,155 @@ +/**************************************************************************/ +/* navigation_server_2d_dummy.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef NAVIGATION_SERVER_2D_DUMMY_H +#define NAVIGATION_SERVER_2D_DUMMY_H + +#include "servers/navigation_server_2d.h" + +class NavigationServer2DDummy : public NavigationServer2D { + GDCLASS(NavigationServer2DDummy, NavigationServer2D); + +public: + TypedArray<RID> get_maps() const override { return TypedArray<RID>(); } + + RID map_create() override { return RID(); } + void map_set_active(RID p_map, bool p_active) override {} + bool map_is_active(RID p_map) const override { return false; } + void map_set_cell_size(RID p_map, real_t p_cell_size) override {} + real_t map_get_cell_size(RID p_map) const override { return 0; } + void map_set_use_edge_connections(RID p_map, bool p_enabled) override {} + bool map_get_use_edge_connections(RID p_map) const override { return false; } + void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override {} + real_t map_get_edge_connection_margin(RID p_map) const override { return 0; } + void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override {} + real_t map_get_link_connection_radius(RID p_map) const override { return 0; } + Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const override { return Vector<Vector2>(); } + Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const override { return Vector2(); } + RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const override { return RID(); } + TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); } + TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); } + TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); } + TypedArray<RID> map_get_obstacles(RID p_map) const override { return TypedArray<RID>(); } + void map_force_update(RID p_map) override {} + + RID region_create() override { return RID(); } + void region_set_enabled(RID p_region, bool p_enabled) override {} + bool region_get_enabled(RID p_region) const override { return false; } + void region_set_use_edge_connections(RID p_region, bool p_enabled) override {} + bool region_get_use_edge_connections(RID p_region) const override { return false; } + void region_set_enter_cost(RID p_region, real_t p_enter_cost) override {} + real_t region_get_enter_cost(RID p_region) const override { return 0; } + void region_set_travel_cost(RID p_region, real_t p_travel_cost) override {} + real_t region_get_travel_cost(RID p_region) const override { return 0; } + void region_set_owner_id(RID p_region, ObjectID p_owner_id) override {} + ObjectID region_get_owner_id(RID p_region) const override { return ObjectID(); } + bool region_owns_point(RID p_region, const Vector2 &p_point) const override { return false; } + void region_set_map(RID p_region, RID p_map) override {} + RID region_get_map(RID p_region) const override { return RID(); } + void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override {} + uint32_t region_get_navigation_layers(RID p_region) const override { return 0; } + void region_set_transform(RID p_region, Transform2D p_transform) override {} + void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) override {} + int region_get_connections_count(RID p_region) const override { return 0; } + Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector2(); } + Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector2(); } + + RID link_create() override { return RID(); } + void link_set_map(RID p_link, RID p_map) override {} + RID link_get_map(RID p_link) const override { return RID(); } + void link_set_enabled(RID p_link, bool p_enabled) override {} + bool link_get_enabled(RID p_link) const override { return false; } + void link_set_bidirectional(RID p_link, bool p_bidirectional) override {} + bool link_is_bidirectional(RID p_link) const override { return false; } + void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override {} + uint32_t link_get_navigation_layers(RID p_link) const override { return 0; } + void link_set_start_position(RID p_link, Vector2 p_position) override {} + Vector2 link_get_start_position(RID p_link) const override { return Vector2(); } + void link_set_end_position(RID p_link, Vector2 p_position) override {} + Vector2 link_get_end_position(RID p_link) const override { return Vector2(); } + void link_set_enter_cost(RID p_link, real_t p_enter_cost) override {} + real_t link_get_enter_cost(RID p_link) const override { return 0; } + void link_set_travel_cost(RID p_link, real_t p_travel_cost) override {} + real_t link_get_travel_cost(RID p_link) const override { return 0; } + void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {} + ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); } + + RID agent_create() override { return RID(); } + void agent_set_map(RID p_agent, RID p_map) override {} + RID agent_get_map(RID p_agent) const override { return RID(); } + void agent_set_paused(RID p_agent, bool p_paused) override {} + bool agent_get_paused(RID p_agent) const override { return false; } + void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) override {} + bool agent_get_avoidance_enabled(RID p_agent) const override { return false; } + void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override {} + void agent_set_max_neighbors(RID p_agent, int p_count) override {} + void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) override {} + void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) override {} + void agent_set_radius(RID p_agent, real_t p_radius) override {} + void agent_set_max_speed(RID p_agent, real_t p_max_speed) override {} + void agent_set_velocity_forced(RID p_agent, Vector2 p_velocity) override {} + void agent_set_velocity(RID p_agent, Vector2 p_velocity) override {} + void agent_set_position(RID p_agent, Vector2 p_position) override {} + bool agent_is_map_changed(RID p_agent) const override { return false; } + void agent_set_avoidance_callback(RID p_agent, Callable p_callback) override {} + void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) override {} + void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) override {} + void agent_set_avoidance_priority(RID p_agent, real_t p_priority) override {} + + RID obstacle_create() override { return RID(); } + void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) override {} + bool obstacle_get_avoidance_enabled(RID p_obstacle) const override { return false; } + void obstacle_set_map(RID p_obstacle, RID p_map) override {} + RID obstacle_get_map(RID p_obstacle) const override { return RID(); } + void obstacle_set_paused(RID p_obstacle, bool p_paused) override {} + bool obstacle_get_paused(RID p_obstacle) const override { return false; } + void obstacle_set_radius(RID p_obstacle, real_t p_radius) override {} + void obstacle_set_velocity(RID p_obstacle, Vector2 p_velocity) override {} + void obstacle_set_position(RID p_obstacle, Vector2 p_position) override {} + void obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) override {} + void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) override {} + + void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const override {} + + void init() override {} + void sync() override {} + void finish() override {} + + void free(RID p_object) override {} + + void parse_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override {} + void bake_from_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {} + void bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {} + + void set_debug_enabled(bool p_enabled) {} + bool get_debug_enabled() const { return false; } +}; + +#endif // NAVIGATION_SERVER_2D_DUMMY_H diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index 39f147357a..53d33d0058 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -302,6 +302,7 @@ public: /// Note: This function is not thread safe. virtual void process(real_t delta_time) = 0; virtual void init() = 0; + virtual void sync() = 0; virtual void finish() = 0; /// Returns a customized navigation path using a query parameters object diff --git a/servers/navigation_server_3d_dummy.h b/servers/navigation_server_3d_dummy.h index b1ec214bb0..5258022328 100644 --- a/servers/navigation_server_3d_dummy.h +++ b/servers/navigation_server_3d_dummy.h @@ -152,6 +152,7 @@ public: void set_active(bool p_active) override {} void process(real_t delta_time) override {} void init() override {} + void sync() override {} void finish() override {} NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override { return NavigationUtilities::PathQueryResult(); } int get_process_info(ProcessInfo p_info) const override { return 0; } |