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Diffstat (limited to 'servers/rendering/dummy/storage/texture_storage.h')
-rw-r--r-- | servers/rendering/dummy/storage/texture_storage.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h new file mode 100644 index 0000000000..d40a1842a4 --- /dev/null +++ b/servers/rendering/dummy/storage/texture_storage.h @@ -0,0 +1,116 @@ +/*************************************************************************/ +/* texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_STORAGE_DUMMY_H +#define TEXTURE_STORAGE_DUMMY_H + +#include "servers/rendering/rendering_server_globals.h" +#include "servers/rendering/storage/texture_storage.h" + +namespace RendererDummy { + +class TextureStorage : public RendererTextureStorage { +private: + struct DummyTexture { + Ref<Image> image; + }; + mutable RID_PtrOwner<DummyTexture> texture_owner; + +public: + static TextureStorage *get_singleton() { + // Here we cheat until we can retire RasterizerStorageDummy::free() + + return (TextureStorage *)RSG::texture_storage; + }; + + virtual bool can_create_resources_async() const override { return false; } + + DummyTexture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); }; + bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }; + + virtual RID texture_allocate() override { + DummyTexture *texture = memnew(DummyTexture); + ERR_FAIL_COND_V(!texture, RID()); + return texture_owner.make_rid(texture); + }; + + virtual void texture_free(RID p_rid) override { + // delete the texture + DummyTexture *texture = texture_owner.get_or_null(p_rid); + texture_owner.free(p_rid); + memdelete(texture); + }; + + virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override { + DummyTexture *t = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!t); + t->image = p_image->duplicate(); + }; + virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override{}; + virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override{}; + virtual void texture_proxy_initialize(RID p_texture, RID p_base) override{}; //all slices, then all the mipmaps, must be coherent + + virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override{}; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{}; + virtual void texture_proxy_update(RID p_proxy, RID p_base) override{}; + + //these two APIs can be used together or in combination with the others. + virtual void texture_2d_placeholder_initialize(RID p_texture) override{}; + virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override{}; + virtual void texture_3d_placeholder_initialize(RID p_texture) override{}; + + virtual Ref<Image> texture_2d_get(RID p_texture) const override { + DummyTexture *t = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!t, Ref<Image>()); + return t->image; + }; + virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }; + + virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); }; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override{}; + + virtual void texture_set_path(RID p_texture, const String &p_path) override{}; + virtual String texture_get_path(RID p_texture) const override { return String(); }; + + virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{}; + virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{}; + virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{}; + + virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override{}; + + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{}; + + virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }; +}; + +} // namespace RendererDummy + +#endif // !TEXTURE_STORAGE_DUMMY_H |