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path: root/servers/rendering/dummy/storage/texture_storage.h
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-13/+13
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-13/+13
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-2/+0
* Add external texture support (GLES3)David Snopek2024-09-201-0/+2
* Style: Apply new `clang-format` changesThaddeus Crews2024-09-201-24/+24
* Expose a function to create textures from a native handle in the compatibilit...David Snopek2024-09-191-0/+2
* Improvements to VRS/Foveated renderingBastiaan Olij2024-05-031-0/+2
* Add DummyShader handling to Dummy RenderingServer to ensure shader parameters...clayjohn2024-01-221-3/+1
* Ensure 2D MSAA resolve is performed when 3D content but no 2D content in sceneBastiaan Olij2023-11-161-0/+3
* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-4/+4
* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-0/+2
* Add custom texture create functionBastiaan Olij2023-07-261-0/+3
* For GDExternal use, provides access to internal graphics handles for texturesBastiaan Olij2023-05-091-0/+1
* Merge duplicate rd_texture functionsBastiaan Olij2023-03-101-1/+1
* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-061-0/+1
* Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-1/+1
* Sort decals and lights based on camera originclayjohn2023-01-201-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* RenderDummy::TextureStorage::texture_replace add missing null checkdzil1232022-11-181-0/+1
* Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde2022-11-111-0/+2
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| * Expose texture_get_rd_texturePatrick Dawson2022-11-031-0/+2
* | Collapse three seperate texture storage methods into render_target_set_overri...David Snopek2022-11-031-3/+1
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* Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-5/+19
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-0/+6
* Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocationRémi Verschelde2022-08-301-1/+0
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| * Dummy mesh support was added to the dummy renderer but incomplete. This compl...Bastiaan Olij2022-08-301-1/+0
* | Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-0/+1
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+3
* Split dependency logicBastiaan Olij2022-06-281-3/+6
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-241-1/+2
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-0/+56
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-0/+116