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-rw-r--r--servers/rendering/renderer_rd/environment/gi.cpp46
1 files changed, 34 insertions, 12 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp
index c2a018c7c6..964d4d9adf 100644
--- a/servers/rendering/renderer_rd/environment/gi.cpp
+++ b/servers/rendering/renderer_rd/environment/gi.cpp
@@ -3581,18 +3581,40 @@ void GI::init(SkyRD *p_sky) {
}
void GI::free() {
- RD::get_singleton()->free(default_voxel_gi_buffer);
- RD::get_singleton()->free(voxel_gi_lights_uniform);
- RD::get_singleton()->free(sdfgi_ubo);
-
- voxel_gi_debug_shader.version_free(voxel_gi_debug_shader_version);
- voxel_gi_shader.version_free(voxel_gi_lighting_shader_version);
- shader.version_free(shader_version);
- sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader);
- sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader);
- sdfgi_shader.direct_light.version_free(sdfgi_shader.direct_light_shader);
- sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader);
- sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader);
+ if (default_voxel_gi_buffer.is_valid()) {
+ RD::get_singleton()->free(default_voxel_gi_buffer);
+ }
+ if (voxel_gi_lights_uniform.is_valid()) {
+ RD::get_singleton()->free(voxel_gi_lights_uniform);
+ }
+ if (sdfgi_ubo.is_valid()) {
+ RD::get_singleton()->free(sdfgi_ubo);
+ }
+
+ if (voxel_gi_debug_shader_version.is_valid()) {
+ voxel_gi_debug_shader.version_free(voxel_gi_debug_shader_version);
+ }
+ if (voxel_gi_lighting_shader_version.is_valid()) {
+ voxel_gi_shader.version_free(voxel_gi_lighting_shader_version);
+ }
+ if (shader_version.is_valid()) {
+ shader.version_free(shader_version);
+ }
+ if (sdfgi_shader.debug_probes_shader.is_valid()) {
+ sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader);
+ }
+ if (sdfgi_shader.debug_shader.is_valid()) {
+ sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader);
+ }
+ if (sdfgi_shader.direct_light_shader.is_valid()) {
+ sdfgi_shader.direct_light.version_free(sdfgi_shader.direct_light_shader);
+ }
+ if (sdfgi_shader.integrate_shader.is_valid()) {
+ sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader);
+ }
+ if (sdfgi_shader.preprocess_shader.is_valid()) {
+ sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader);
+ }
if (voxel_gi_lights) {
memdelete_arr(voxel_gi_lights);