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path: root/servers/rendering/renderer_rd/environment/gi.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-1/+1
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| * Resolve load and store ops automatically for render passes for discardable te...Dario2024-11-251-1/+1
* | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-1/+1
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| * Style: Apply `clang-tidy` fixes (superficial)Thaddeus Crews2024-11-041-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* SDFGI: fix crash if update_data is nullptrGarteal2024-07-191-0/+4
* Use Reverse Z for the depth bufferKhasehemwy2024-04-041-3/+8
* Fix Volumetric Fog VoxelGI updatesbitsawer2024-03-011-0/+6
* Acyclic Command Graph for RenderingDevice.Dario2024-01-081-27/+40
* Fix potential integer underflow in rounded up divisionsEddieBreeg2024-01-021-2/+2
* Merge pull request #81167 from bitsawer/fix_sdfgi_editor_changeRémi Verschelde2023-10-251-0/+5
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| * Reset SDFGI when changing editor scene tabsbitsawer2023-08-301-0/+5
* | [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-34/+34
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* Clear SDFGI textures when createdbitsawer2023-08-281-42/+31
* Merge pull request #80356 from darksylinc/voxelgi-dispatch-underflowRémi Verschelde2023-08-071-2/+2
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| * Fix integer underflow when rounding up in VoxelGIMatias N. Goldberg2023-08-061-2/+2
* | Fix various typos with codespellRémi Verschelde2023-08-071-1/+1
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* Conditionally free GI and FOG resources, they may not have been createdBastiaan Olij2023-05-221-12/+34
* Fix additional cases of breakage of rendering effectsPedro J. Estébanez2023-05-031-14/+0
* Fix unsupported sampler filter used for voxel GIPedro J. Estébanez2023-04-261-1/+3
* Fix breakages of volumetric fog on voxel GI changesPedro J. Estébanez2023-04-261-8/+10
* Use range iterators in LocalVector loopskobewi2023-01-211-10/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...clayjohn2022-12-161-1/+5
* Code simplificationsMarkus Sauermann2022-10-181-1/+2
* Make some Image methods statickobewi2022-10-141-1/+1
* Merge pull request #66898 from aaronfranke/proj-mat-columnsRémi Verschelde2022-10-051-6/+6
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| * Rename Projection `matrix` to `columns`Aaron Franke2022-10-041-6/+6
* | Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-2/+2
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* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-60/+75
* Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-129/+114
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-6/+95
* Rename `str2var` to `str_to_var` and similarMicky2022-08-261-3/+3
* Fix resource leaks in VoxelGIBastiaan Olij2022-08-091-12/+39
* Merge pull request #63589 from RandomShaper/sdfgi_debug_pcRémi Verschelde2022-08-021-20/+10
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| * Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez2022-07-291-20/+10
* | Changed storage structs to privateBastiaan Olij2022-08-011-20/+20
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* Restructure environment in render implementationBastiaan Olij2022-07-291-25/+25
* Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij2022-07-271-5/+5
* Move Sky(RD) into environmentBastiaan Olij2022-07-261-2/+2
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-8/+8
* Fix various typos not caught by codespellluz paz2022-07-211-1/+1
* Merge pull request #62834 from RandomShaper/fix_vk_sky_errorRémi Verschelde2022-07-181-1/+5
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| * Bind correct default resource type in GIPedro J. Estébanez2022-07-081-1/+5
* | Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde2022-07-181-3/+4
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| * | Make SDFGI direct light shader follow the same-writability rulePedro J. Estébanez2022-07-181-3/+4
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* / Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-88/+120
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* Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde2022-07-061-11/+6
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| * Split dependency logicBastiaan Olij2022-06-281-11/+6