diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 5e74835fd8..0608a01c27 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1022,7 +1022,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 1; u.ids.push_back(state.canvas_state_buffer); uniforms.push_back(u); @@ -1030,7 +1030,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 2; u.ids.push_back(state.lights_uniform_buffer); uniforms.push_back(u); @@ -1038,7 +1038,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 3; u.ids.push_back(storage->decal_atlas_get_texture()); uniforms.push_back(u); @@ -1046,7 +1046,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 4; u.ids.push_back(state.shadow_texture); uniforms.push_back(u); @@ -1054,7 +1054,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 5; u.ids.push_back(state.shadow_sampler); uniforms.push_back(u); @@ -1062,7 +1062,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 6; RID screen; if (p_backbuffer) { @@ -1079,7 +1079,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 7; RID sdf = storage->render_target_get_sdf_texture(p_to_render_target); u.ids.push_back(sdf); @@ -1089,7 +1089,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { //needs samplers for the material (uses custom textures) create them RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 8; u.ids.resize(12); RID *ids_ptr = u.ids.ptrw(); @@ -1110,7 +1110,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 9; u.ids.push_back(storage->global_variables_get_storage_buffer()); uniforms.push_back(u); @@ -2320,7 +2320,7 @@ void RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringNam { if (shader_data->ubo_size) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 0; u.ids.push_back(uniform_buffer); uniforms.push_back(u); @@ -2329,7 +2329,7 @@ void RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringNam const RID *textures = texture_cache.ptrw(); for (uint32_t i = 0; i < tex_uniform_count; i++) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1 + i; u.ids.push_back(textures[i]); uniforms.push_back(u); @@ -2681,7 +2681,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.ids.push_back(storage->get_default_rd_storage_buffer()); uniforms.push_back(u); |