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path: root/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
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Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 0b59ca6931..27399298b3 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -192,7 +192,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[1] = vd;
- buffers.write[1] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_COLOR);
+ buffers.write[1] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::MeshStorage::DEFAULT_RD_BUFFER_COLOR);
}
//uvs
@@ -220,7 +220,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[2] = vd;
- buffers.write[2] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_TEX_UV);
+ buffers.write[2] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::MeshStorage::DEFAULT_RD_BUFFER_TEX_UV);
}
//bones
@@ -253,7 +253,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[3] = vd;
- buffers.write[3] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_BONES);
+ buffers.write[3] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::MeshStorage::DEFAULT_RD_BUFFER_BONES);
}
//weights
@@ -286,7 +286,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
vd.stride = 0;
descriptions.write[4] = vd;
- buffers.write[4] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_WEIGHTS);
+ buffers.write[4] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::MeshStorage::DEFAULT_RD_BUFFER_WEIGHTS);
}
//check that everything is as it should be
@@ -988,7 +988,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
} else {
screen = texture_storage->render_target_get_rd_backbuffer(p_to_render_target);
if (screen.is_null()) { //unallocated backbuffer
- screen = RendererRD::TextureStorage::get_singleton()->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
+ screen = RendererRD::TextureStorage::get_singleton()->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE);
}
}
u.append_id(screen);
@@ -1115,7 +1115,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
if (material != prev_material) {
CanvasMaterialData *material_data = nullptr;
if (material.is_valid()) {
- material_data = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D));
+ material_data = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::MaterialStorage::SHADER_TYPE_2D));
}
if (material_data) {
@@ -1383,7 +1383,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
if (material.is_valid()) {
- CanvasMaterialData *md = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D));
+ CanvasMaterialData *md = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::MaterialStorage::SHADER_TYPE_2D));
if (md && md->shader_data->valid) {
if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
if (!material_screen_texture_found) {
@@ -2261,7 +2261,7 @@ RendererCanvasRenderRD::CanvasShaderData::~CanvasShaderData() {
}
}
-RendererRD::ShaderData *RendererCanvasRenderRD::_create_shader_func() {
+RendererRD::MaterialStorage::ShaderData *RendererCanvasRenderRD::_create_shader_func() {
CanvasShaderData *shader_data = memnew(CanvasShaderData);
return shader_data;
}
@@ -2276,7 +2276,7 @@ RendererCanvasRenderRD::CanvasMaterialData::~CanvasMaterialData() {
free_parameters_uniform_set(uniform_set);
}
-RendererRD::MaterialData *RendererCanvasRenderRD::_create_material_func(CanvasShaderData *p_shader) {
+RendererRD::MaterialStorage::MaterialData *RendererCanvasRenderRD::_create_material_func(CanvasShaderData *p_shader) {
CanvasMaterialData *material_data = memnew(CanvasMaterialData);
material_data->shader_data = p_shader;
//update will happen later anyway so do nothing.
@@ -2629,8 +2629,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
state.shadow_texture_size = GLOBAL_GET("rendering/2d/shadow_atlas/size");
//create functions for shader and material
- material_storage->shader_set_data_request_function(RendererRD::SHADER_TYPE_2D, _create_shader_funcs);
- material_storage->material_set_data_request_function(RendererRD::SHADER_TYPE_2D, _create_material_funcs);
+ material_storage->shader_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_2D, _create_shader_funcs);
+ material_storage->material_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_2D, _create_material_funcs);
state.time = 0;