diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 0b59ca6931..27399298b3 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -192,7 +192,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve vd.stride = 0; descriptions.write[1] = vd; - buffers.write[1] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_COLOR); + buffers.write[1] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::MeshStorage::DEFAULT_RD_BUFFER_COLOR); } //uvs @@ -220,7 +220,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve vd.stride = 0; descriptions.write[2] = vd; - buffers.write[2] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_TEX_UV); + buffers.write[2] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::MeshStorage::DEFAULT_RD_BUFFER_TEX_UV); } //bones @@ -253,7 +253,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve vd.stride = 0; descriptions.write[3] = vd; - buffers.write[3] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_BONES); + buffers.write[3] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::MeshStorage::DEFAULT_RD_BUFFER_BONES); } //weights @@ -286,7 +286,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve vd.stride = 0; descriptions.write[4] = vd; - buffers.write[4] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::DEFAULT_RD_BUFFER_WEIGHTS); + buffers.write[4] = mesh_storage->mesh_get_default_rd_buffer(RendererRD::MeshStorage::DEFAULT_RD_BUFFER_WEIGHTS); } //check that everything is as it should be @@ -988,7 +988,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo } else { screen = texture_storage->render_target_get_rd_backbuffer(p_to_render_target); if (screen.is_null()) { //unallocated backbuffer - screen = RendererRD::TextureStorage::get_singleton()->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); + screen = RendererRD::TextureStorage::get_singleton()->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE); } } u.append_id(screen); @@ -1115,7 +1115,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co if (material != prev_material) { CanvasMaterialData *material_data = nullptr; if (material.is_valid()) { - material_data = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D)); + material_data = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::MaterialStorage::SHADER_TYPE_2D)); } if (material_data) { @@ -1383,7 +1383,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; if (material.is_valid()) { - CanvasMaterialData *md = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::SHADER_TYPE_2D)); + CanvasMaterialData *md = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::MaterialStorage::SHADER_TYPE_2D)); if (md && md->shader_data->valid) { if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) { if (!material_screen_texture_found) { @@ -2261,7 +2261,7 @@ RendererCanvasRenderRD::CanvasShaderData::~CanvasShaderData() { } } -RendererRD::ShaderData *RendererCanvasRenderRD::_create_shader_func() { +RendererRD::MaterialStorage::ShaderData *RendererCanvasRenderRD::_create_shader_func() { CanvasShaderData *shader_data = memnew(CanvasShaderData); return shader_data; } @@ -2276,7 +2276,7 @@ RendererCanvasRenderRD::CanvasMaterialData::~CanvasMaterialData() { free_parameters_uniform_set(uniform_set); } -RendererRD::MaterialData *RendererCanvasRenderRD::_create_material_func(CanvasShaderData *p_shader) { +RendererRD::MaterialStorage::MaterialData *RendererCanvasRenderRD::_create_material_func(CanvasShaderData *p_shader) { CanvasMaterialData *material_data = memnew(CanvasMaterialData); material_data->shader_data = p_shader; //update will happen later anyway so do nothing. @@ -2629,8 +2629,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() { state.shadow_texture_size = GLOBAL_GET("rendering/2d/shadow_atlas/size"); //create functions for shader and material - material_storage->shader_set_data_request_function(RendererRD::SHADER_TYPE_2D, _create_shader_funcs); - material_storage->material_set_data_request_function(RendererRD::SHADER_TYPE_2D, _create_material_funcs); + material_storage->shader_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_2D, _create_shader_funcs); + material_storage->material_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_2D, _create_material_funcs); state.time = 0; |