summaryrefslogtreecommitdiffstats
path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.h')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h23
1 files changed, 16 insertions, 7 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index a7cc27be4a..37533baecf 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -255,7 +255,8 @@ private:
struct ShadowAtlas {
enum {
QUADRANT_SHIFT = 27,
- SHADOW_INDEX_MASK = (1 << QUADRANT_SHIFT) - 1,
+ OMNI_LIGHT_FLAG = 1 << 26,
+ SHADOW_INDEX_MASK = OMNI_LIGHT_FLAG - 1,
SHADOW_INVALID = 0xFFFFFFFF
};
@@ -299,7 +300,9 @@ private:
void _update_shadow_atlas(ShadowAtlas *shadow_atlas);
+ void _shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx);
bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
+ bool _shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
RS::ShadowQuality shadows_quality = RS::SHADOW_QUALITY_MAX; //So it always updates when first set
RS::ShadowQuality directional_shadow_quality = RS::SHADOW_QUALITY_MAX;
@@ -379,10 +382,6 @@ private:
uint32_t cull_mask = 0;
uint32_t light_directional_index = 0;
- uint32_t current_shadow_atlas_key = 0;
-
- Vector2 dp;
-
Rect2 directional_rect;
Set<RID> shadow_atlases; //shadow atlases where this light is registered
@@ -575,7 +574,7 @@ private:
struct LightData {
float position[3];
float inv_radius;
- float direction[3];
+ float direction[3]; // in omni, x and y are used for dual paraboloid offset
float size;
float color[3];
@@ -964,7 +963,7 @@ public:
return li->transform;
}
- _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas) {
+ _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
LightInstance *li = light_instance_owner.getornull(p_light_instance);
uint32_t key = shadow_atlas->shadow_owners[li->self];
@@ -984,6 +983,16 @@ public:
x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
+ if (key & ShadowAtlas::OMNI_LIGHT_FLAG) {
+ if (((shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision) == 0) {
+ r_omni_offset.x = 1 - int(shadow_atlas->quadrants[quadrant].subdivision);
+ r_omni_offset.y = 1;
+ } else {
+ r_omni_offset.x = 1;
+ r_omni_offset.y = 0;
+ }
+ }
+
uint32_t width = shadow_size;
uint32_t height = shadow_size;