diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.h | 24 |
1 files changed, 4 insertions, 20 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index e6415255a1..8b4f41b6f7 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -591,8 +591,6 @@ private: RID fb; //for copying Map<RID, uint32_t> shadow_owners; - - Vector<ShadowShrinkStage> shrink_stages; }; RID_Owner<ShadowAtlas> shadow_atlas_owner; @@ -626,13 +624,8 @@ private: bool use_16_bits = false; int current_light = 0; - Vector<ShadowShrinkStage> shrink_stages; - } directional_shadow; - void _allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size); - void _clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages); - void _update_directional_shadow_atlas(); /* SHADOW CUBEMAPS */ @@ -743,10 +736,9 @@ private: float volumetric_fog_light_energy = 0.0; float volumetric_fog_length = 64.0; float volumetric_fog_detail_spread = 2.0; - RS::EnvVolumetricFogShadowFilter volumetric_fog_shadow_filter = RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW; float volumetric_fog_gi_inject = 0.0; - bool volumetric_fog_temporal_reprojection = false; - float volumetric_fog_temporal_reprojection_amount = 0.95; + bool volumetric_fog_temporal_reprojection = true; + float volumetric_fog_temporal_reprojection_amount = 0.9; /// Glow @@ -1471,10 +1463,6 @@ private: uint32_t omni_light_count = 0; uint32_t spot_light_count = 0; - RID *lights_instances; - Rect2i *lights_shadow_rect_cache; - uint32_t lights_shadow_rect_cache_count = 0; - DirectionalLightData *directional_lights; uint32_t max_directional_lights; RID directional_light_buffer; @@ -1594,9 +1582,7 @@ private: uint32_t volumetric_fog_depth = 128; uint32_t volumetric_fog_size = 128; - bool volumetric_fog_filter_active = false; - uint32_t volumetric_fog_directional_shadow_shrink = 512; - uint32_t volumetric_fog_positional_shadow_shrink = 512; + bool volumetric_fog_filter_active = true; void _volumetric_fog_erase(RenderBuffers *rb); void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count); @@ -1721,12 +1707,10 @@ public: float environment_get_fog_height_density(RID p_env) const; float environment_get_fog_aerial_perspective(RID p_env) const; - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter, bool p_temporal_reprojection, float p_temporal_reprojection_amount); + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount); virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth); virtual void environment_set_volumetric_fog_filter_active(bool p_enable); - virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size); - virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size); void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance); void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect); |