diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 1f82ae6dec..159d206898 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -46,7 +46,7 @@ struct RenderDataRD { RID render_buffers = RID(); - Transform cam_transform = Transform(); + Transform3D cam_transform = Transform3D(); CameraMatrix cam_projection = CameraMatrix(); bool cam_ortogonal = false; @@ -92,21 +92,21 @@ protected: }; virtual RenderBufferData *_create_render_buffer_data() = 0; - void _setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count); - void _setup_decals(const PagedArray<RID> &p_decals, const Transform &p_camera_inverse_xform); - void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment); + void _setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count); + void _setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform); + void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment); virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0; virtual void _render_shadow_begin() = 0; - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) = 0; + virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) = 0; virtual void _render_shadow_process() = 0; virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0; - virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0; - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0; + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0; void _debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform); @@ -184,7 +184,7 @@ private: uint32_t render_index = 0; uint32_t cull_mask = 0; - Transform transform; + Transform3D transform; }; mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner; @@ -193,7 +193,7 @@ private: struct DecalInstance { RID decal; - Transform transform; + Transform3D transform; uint32_t render_index; uint32_t cull_mask; }; @@ -204,7 +204,7 @@ private: struct LightmapInstance { RID lightmap; - Transform transform; + Transform3D transform; }; mutable RID_Owner<LightmapInstance> lightmap_instance_owner; @@ -312,7 +312,7 @@ private: struct LightInstance { struct ShadowTransform { CameraMatrix camera; - Transform transform; + Transform3D transform; float farplane; float split; float bias_scale; @@ -329,7 +329,7 @@ private: AABB aabb; RID self; RID light; - Transform transform; + Transform3D transform; Vector3 light_vector; Vector3 spot_vector; @@ -663,7 +663,7 @@ private: int last_shadow_filter = -1; - Transform prev_cam_transform; + Transform3D prev_cam_transform; }; enum { @@ -721,7 +721,7 @@ private: bool volumetric_fog_filter_active = true; void _volumetric_fog_erase(RenderBuffers *rb); - void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count); + void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count); RID shadow_sampler; @@ -740,7 +740,7 @@ private: void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true); public: - virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance) = 0; + virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) = 0; virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) = 0; /* SHADOW ATLAS API */ @@ -878,9 +878,9 @@ public: virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure); RID light_instance_create(RID p_light); - void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); + void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform); void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb); - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()); + void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()); void light_instance_mark_visible(RID p_light_instance); _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) { @@ -888,7 +888,7 @@ public: return li->light; } - _FORCE_INLINE_ Transform light_instance_get_base_transform(RID p_light_instance) { + _FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) { LightInstance *li = light_instance_owner.getornull(p_light_instance); return li->transform; } @@ -945,7 +945,7 @@ public: return float(1.0) / shadow_size; } - _FORCE_INLINE_ Transform + _FORCE_INLINE_ Transform3D light_instance_get_shadow_transform(RID p_light_instance, int p_index) { LightInstance *li = light_instance_owner.getornull(p_light_instance); return li->shadow_transform[p_index].transform; @@ -1019,7 +1019,7 @@ public: } virtual RID reflection_probe_instance_create(RID p_probe); - virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform); + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform); virtual void reflection_probe_release_atlas_index(RID p_instance); virtual bool reflection_probe_instance_needs_redraw(RID p_instance); virtual bool reflection_probe_instance_has_reflection(RID p_instance); @@ -1063,9 +1063,9 @@ public: return rpi->last_pass; } - _FORCE_INLINE_ Transform reflection_probe_instance_get_transform(RID p_instance) { + _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, Transform()); + ERR_FAIL_COND_V(!rpi, Transform3D()); return rpi->transform; } @@ -1078,20 +1078,20 @@ public: } virtual RID decal_instance_create(RID p_decal); - virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform); + virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform); _FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const { DecalInstance *decal = decal_instance_owner.getornull(p_decal); return decal->decal; } - _FORCE_INLINE_ Transform decal_instance_get_transform(RID p_decal) const { + _FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal) const { DecalInstance *decal = decal_instance_owner.getornull(p_decal); return decal->transform; } virtual RID lightmap_instance_create(RID p_lightmap); - virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform); + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform); _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) { return lightmap_instance_owner.getornull(p_lightmap_instance) != nullptr; } @@ -1100,7 +1100,7 @@ public: LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance); return li->lightmap; } - _FORCE_INLINE_ Transform lightmap_instance_get_transform(RID p_lightmap_instance) { + _FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) { LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance); return li->transform; } @@ -1110,7 +1110,7 @@ public: /* gi light probes */ RID gi_probe_instance_create(RID p_base); - void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); + void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); bool gi_probe_needs_update(RID p_probe) const; void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects); void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi.gi_probe_quality = p_quality; } @@ -1147,11 +1147,11 @@ public: float render_buffers_get_volumetric_fog_end(RID p_render_buffers); float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers); - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr); + void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr); - void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); + void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances); + void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances); virtual void set_scene_pass(uint64_t p_pass) { scene_pass = p_pass; |