diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 402 |
1 files changed, 331 insertions, 71 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 250b694f74..47b9e33ca6 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -3888,22 +3888,37 @@ bool RendererStorageRD::particles_get_emitting(RID p_particles) { } void RendererStorageRD::_particles_free_data(Particles *particles) { - if (!particles->particle_buffer.is_valid()) { - return; + if (particles->particle_buffer.is_valid()) { + RD::get_singleton()->free(particles->particle_buffer); + particles->particle_buffer = RID(); + RD::get_singleton()->free(particles->particle_instance_buffer); + particles->particle_instance_buffer = RID(); + } + + if (particles->frame_params_buffer.is_valid()) { + RD::get_singleton()->free(particles->frame_params_buffer); + particles->frame_params_buffer = RID(); } - RD::get_singleton()->free(particles->particle_buffer); - RD::get_singleton()->free(particles->frame_params_buffer); - RD::get_singleton()->free(particles->particle_instance_buffer); particles->particles_transforms_buffer_uniform_set = RID(); - particles->particle_buffer = RID(); + if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) { + RD::get_singleton()->free(particles->trail_bind_pose_uniform_set); + } + particles->trail_bind_pose_uniform_set = RID(); + + if (particles->trail_bind_pose_buffer.is_valid()) { + RD::get_singleton()->free(particles->trail_bind_pose_buffer); + particles->trail_bind_pose_buffer = RID(); + } if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) { RD::get_singleton()->free(particles->collision_textures_uniform_set); } + particles->collision_textures_uniform_set = RID(); if (particles->particles_sort_buffer.is_valid()) { RD::get_singleton()->free(particles->particles_sort_buffer); particles->particles_sort_buffer = RID(); + particles->particles_sort_uniform_set = RID(); } if (particles->emission_buffer != nullptr) { @@ -3912,6 +3927,12 @@ void RendererStorageRD::_particles_free_data(Particles *particles) { RD::get_singleton()->free(particles->emission_storage_buffer); particles->emission_storage_buffer = RID(); } + + if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { + //will need to be re-created + RD::get_singleton()->free(particles->particles_material_uniform_set); + } + particles->particles_material_uniform_set = RID(); } void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) { @@ -3926,38 +3947,12 @@ void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) { particles->amount = p_amount; - if (particles->amount > 0) { - particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * p_amount); - particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * 1); - particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * p_amount); - //needs to clear it - - { - Vector<RD::Uniform> uniforms; - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 1; - u.ids.push_back(particles->particle_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 2; - u.ids.push_back(particles->particle_instance_buffer); - uniforms.push_back(u); - } - - particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0); - } - } - particles->prev_ticks = 0; particles->phase = 0; particles->prev_phase = 0; particles->clear = true; + + particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); } void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) { @@ -4013,6 +4008,22 @@ void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) { ERR_FAIL_COND(!particles); particles->fixed_fps = p_fps; + + _particles_free_data(particles); + + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + + particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); +} + +void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->interpolate = p_enable; } void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) { @@ -4022,6 +4033,42 @@ void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_e particles->fractional_delta = p_enable; } +void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, float p_length) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + ERR_FAIL_COND(p_length < 0.1); + p_length = MIN(10.0, p_length); + + particles->trails_enabled = p_enable; + particles->trail_length = p_length; + + _particles_free_data(particles); + + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + + particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); +} + +void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) { + _particles_free_data(particles); + + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + } + particles->trail_bind_poses = p_bind_poses; + particles->trail_bind_poses_dirty = true; + + particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); +} + void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); @@ -4029,6 +4076,13 @@ void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float particles->collision_base_size = p_size; } +void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->transform_align = p_transform_align; +} + void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); @@ -4152,8 +4206,13 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) { const Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND_V(!particles, AABB()); + int total_amount = particles->amount; + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + total_amount *= particles->trail_bind_poses.size(); + } + Vector<ParticleData> data; - data.resize(particles->amount); + data.resize(total_amount); Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer); @@ -4162,8 +4221,9 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) { AABB aabb; if (buffer.size()) { bool first = true; + const ParticleData *particle_data = (const ParticleData *)data.ptr(); - for (int i = 0; i < particles->amount; i++) { + for (int i = 0; i < total_amount; i++) { if (particle_data[i].active) { Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]); if (!particles->use_local_coords) { @@ -4224,14 +4284,12 @@ RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); - particles->collisions.insert(p_particles_collision_instance); } void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); - particles->collisions.erase(p_particles_collision_instance); } @@ -4286,7 +4344,12 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0); - ParticlesFrameParams &frame_params = p_particles->frame_params; + //move back history (if there is any) + for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) { + p_particles->frame_history[i] = p_particles->frame_history[i - 1]; + } + //update current frame + ParticlesFrameParams &frame_params = p_particles->frame_history[0]; if (p_particles->clear) { p_particles->cycle_number = 0; @@ -4317,6 +4380,10 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta } frame_params.cycle = p_particles->cycle_number; + frame_params.frame = p_particles->frame_counter++; + frame_params.pad0 = 0; + frame_params.pad1 = 0; + frame_params.pad2 = 0; { //collision and attractors @@ -4515,12 +4582,18 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta ParticlesShader::PushConstant push_constant; + int process_amount = p_particles->amount; + + if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) { + process_amount *= p_particles->trail_bind_poses.size(); + } push_constant.clear = p_particles->clear; push_constant.total_particles = p_particles->amount; push_constant.lifetime = p_particles->lifetime; - push_constant.trail_size = 1; + push_constant.trail_size = p_particles->trail_params.size(); push_constant.use_fractional_delta = p_particles->fractional_delta; push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit); + push_constant.trail_pass = false; p_particles->force_sub_emit = false; //reset @@ -4553,7 +4626,17 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta p_particles->clear = false; - RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params); + if (p_particles->trail_params.size() > 1) { + //fill the trail params + for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) { + uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size(); + p_particles->trail_params[i] = p_particles->frame_history[src_idx]; + } + } else { + p_particles->trail_params[0] = p_particles->frame_history[0]; + } + + RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr()); ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES); if (!m) { @@ -4575,27 +4658,45 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1); + if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) { + //trails requires two passes in order to catch particle starts + RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1); + + RD::get_singleton()->compute_list_add_barrier(compute_list); + + push_constant.trail_pass = true; + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1); + } else { + RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1); + } RD::get_singleton()->compute_list_end(); } -void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis) { +void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); - if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) { - return; //uninteresting for other modes + if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { + return; + } + + if (particles->particle_buffer.is_null()) { + return; //particles have not processed yet } + bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH; + //copy to sort buffer - if (particles->particles_sort_buffer == RID()) { + if (do_sort && particles->particles_sort_buffer == RID()) { uint32_t size = particles->amount; if (size & 1) { size++; //make multiple of 16 } size *= sizeof(float) * 2; particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size); + { Vector<RD::Uniform> uniforms; @@ -4611,41 +4712,105 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 & } } + ParticlesShader::CopyPushConstant copy_push_constant; + + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + int fixed_fps = 60.0; + if (particles->fixed_fps > 0) { + fixed_fps = particles->fixed_fps; + } + + copy_push_constant.trail_size = particles->trail_bind_poses.size(); + copy_push_constant.trail_total = particles->frame_history.size(); + copy_push_constant.frame_delta = 1.0 / fixed_fps; + } else { + copy_push_constant.trail_size = 1; + copy_push_constant.trail_total = 1; + copy_push_constant.frame_delta = 0.0; + } + copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; + copy_push_constant.total_particles = particles->amount; + Vector3 axis = -p_axis; // cameras look to z negative if (particles->use_local_coords) { axis = particles->emission_transform.basis.xform_inv(axis).normalized(); } - ParticlesShader::CopyPushConstant copy_push_constant; - copy_push_constant.total_particles = particles->amount; copy_push_constant.sort_direction[0] = axis.x; copy_push_constant.sort_direction[1] = axis.y; copy_push_constant.sort_direction[2] = axis.z; - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); - RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + copy_push_constant.align_up[0] = p_up_axis.x; + copy_push_constant.align_up[1] = p_up_axis.y; + copy_push_constant.align_up[2] = p_up_axis.z; - RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); + copy_push_constant.align_mode = particles->transform_align; - RD::get_singleton()->compute_list_end(); + if (do_sort) { + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); - effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount); + RD::get_singleton()->compute_list_end(); + effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount); + } + + copy_push_constant.total_particles *= copy_push_constant.total_particles; - compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER]); + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); + if (do_sort) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); + } + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1); RD::get_singleton()->compute_list_end(); } +void RendererStorageRD::_particles_update_buffers(Particles *particles) { + if (particles->amount > 0 && particles->particle_buffer.is_null()) { + int total_amount = particles->amount; + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + total_amount *= particles->trail_bind_poses.size(); + } + particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount); + particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * total_amount); + //needs to clear it + + { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.ids.push_back(particles->particle_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.ids.push_back(particles->particle_instance_buffer); + uniforms.push_back(u); + } + + particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0); + } + } +} void RendererStorageRD::update_particles() { while (particle_update_list) { //use transform feedback to process particles @@ -4657,6 +4822,8 @@ void RendererStorageRD::update_particles() { particles->update_list = nullptr; particles->dirty = false; + _particles_update_buffers(particles); + if (particles->restart_request) { particles->prev_ticks = 0; particles->phase = 0; @@ -4688,12 +4855,81 @@ void RendererStorageRD::update_particles() { } } +#ifndef _MSC_VER +#warning Should use display refresh rate for all this +#endif + + float screen_hz = 60; + + int fixed_fps = 0; + if (particles->fixed_fps > 0) { + fixed_fps = particles->fixed_fps; + } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + fixed_fps = screen_hz; + } + { + //update trails + int history_size = 1; + int trail_steps = 1; + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + history_size = MAX(1, int(particles->trail_length * fixed_fps)); + trail_steps = particles->trail_bind_poses.size(); + } + + if (uint32_t(history_size) != particles->frame_history.size()) { + particles->frame_history.resize(history_size); + memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size); + } + + if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) { + particles->trail_params.resize(trail_steps); + if (particles->frame_params_buffer.is_valid()) { + RD::get_singleton()->free(particles->frame_params_buffer); + } + particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps); + } + + if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) { + particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size()); + particles->trail_bind_poses_dirty = true; + } + + if (particles->trail_bind_pose_uniform_set.is_null()) { + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + if (particles->trail_bind_pose_buffer.is_valid()) { + u.ids.push_back(particles->trail_bind_pose_buffer); + } else { + u.ids.push_back(default_rd_storage_buffer); + } + uniforms.push_back(u); + } + + particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2); + } + + if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) { + if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) { + particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16); + } + + for (int i = 0; i < particles->trail_bind_poses.size(); i++) { + store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]); + } + + RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr()); + } + } + bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0; if (particles->clear && particles->pre_process_time > 0.0) { float frame_time; - if (particles->fixed_fps > 0) { - frame_time = 1.0 / particles->fixed_fps; + if (fixed_fps > 0) { + frame_time = 1.0 / fixed_fps; } else { frame_time = 1.0 / 30.0; } @@ -4706,14 +4942,14 @@ void RendererStorageRD::update_particles() { } } - if (particles->fixed_fps > 0) { + if (fixed_fps > 0) { float frame_time; float decr; if (zero_time_scale) { frame_time = 0.0; - decr = 1.0 / particles->fixed_fps; + decr = 1.0 / fixed_fps; } else { - frame_time = 1.0 / particles->fixed_fps; + frame_time = 1.0 / fixed_fps; decr = frame_time; } float delta = RendererCompositorRD::singleton->get_frame_delta_time(); @@ -4741,16 +4977,39 @@ void RendererStorageRD::update_particles() { //copy particles to instance buffer - if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) { + if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { + //does not need view dependent operation, do copy here ParticlesShader::CopyPushConstant copy_push_constant; - copy_push_constant.total_particles = particles->amount; + + int total_amount = particles->amount; + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + total_amount *= particles->trail_bind_poses.size(); + } + + copy_push_constant.total_particles = total_amount; + copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; + copy_push_constant.align_mode = particles->transform_align; + copy_push_constant.align_up[0] = 0; + copy_push_constant.align_up[1] = 0; + copy_push_constant.align_up[2] = 0; + + if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { + copy_push_constant.trail_size = particles->trail_bind_poses.size(); + copy_push_constant.trail_total = particles->frame_history.size(); + copy_push_constant.frame_delta = 1.0 / fixed_fps; + } else { + copy_push_constant.trail_size = 1; + copy_push_constant.trail_total = 1; + copy_push_constant.frame_delta = 0.0; + } RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1); RD::get_singleton()->compute_list_end(); } @@ -8324,9 +8583,10 @@ bool RendererStorageRD::free(RID p_rid) { light_owner.free(p_rid); } else if (particles_owner.owns(p_rid)) { + update_particles(); Particles *particles = particles_owner.getornull(p_rid); - _particles_free_data(particles); particles->dependency.deleted_notify(p_rid); + _particles_free_data(particles); particles_owner.free(p_rid); } else if (particles_collision_owner.owns(p_rid)) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid); @@ -8863,14 +9123,14 @@ RendererStorageRD::RendererStorageRD() { actions.renames["COLOR"] = "PARTICLE.color"; actions.renames["VELOCITY"] = "PARTICLE.velocity"; //actions.renames["MASS"] = "mass"; ? - actions.renames["ACTIVE"] = "PARTICLE.is_active"; + actions.renames["ACTIVE"] = "particle_active"; actions.renames["RESTART"] = "restart"; actions.renames["CUSTOM"] = "PARTICLE.custom"; actions.renames["TRANSFORM"] = "PARTICLE.xform"; actions.renames["TIME"] = "FRAME.time"; actions.renames["LIFETIME"] = "params.lifetime"; actions.renames["DELTA"] = "local_delta"; - actions.renames["NUMBER"] = "particle"; + actions.renames["NUMBER"] = "particle_number"; actions.renames["INDEX"] = "index"; //actions.renames["GRAVITY"] = "current_gravity"; actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform"; 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