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-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_data_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_data_rd.h3
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h2
4 files changed, 0 insertions, 11 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/render_data_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_data_rd.cpp
index ac4fbba75b..ddc4d09279 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_data_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_data_rd.cpp
@@ -30,9 +30,6 @@
#include "render_data_rd.h"
-void RenderDataRD::_bind_methods() {
-}
-
Ref<RenderSceneBuffers> RenderDataRD::get_render_scene_buffers() const {
return render_buffers;
}
diff --git a/servers/rendering/renderer_rd/storage_rd/render_data_rd.h b/servers/rendering/renderer_rd/storage_rd/render_data_rd.h
index 3cd397b8ed..6ebb85442b 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_data_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_data_rd.h
@@ -38,9 +38,6 @@
class RenderDataRD : public RenderData {
GDCLASS(RenderDataRD, RenderData);
-protected:
- static void _bind_methods();
-
public:
// Access methods to expose data externally
virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const override;
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp
index ba8aafda6d..148a556b46 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp
@@ -34,9 +34,6 @@
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_default.h"
-void RenderSceneDataRD::_bind_methods() {
-}
-
Transform3D RenderSceneDataRD::get_cam_transform() const {
return cam_transform;
}
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
index 5579a97792..b2c93acd44 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
@@ -95,8 +95,6 @@ public:
virtual RID get_uniform_buffer() const override;
private:
- static void _bind_methods();
-
RID uniform_buffer; // loaded into this uniform buffer (supplied externally)
// This struct is loaded into Set 1 - Binding 0, populated at start of rendering a frame, must match with shader code