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-rw-r--r--servers/rendering/renderer_rd/api_context_rd.cpp33
-rw-r--r--servers/rendering/renderer_rd/api_context_rd.h82
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp18
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h1
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp3
5 files changed, 10 insertions, 127 deletions
diff --git a/servers/rendering/renderer_rd/api_context_rd.cpp b/servers/rendering/renderer_rd/api_context_rd.cpp
deleted file mode 100644
index b5b3cdd88c..0000000000
--- a/servers/rendering/renderer_rd/api_context_rd.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/**************************************************************************/
-/* api_context_rd.cpp */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#include "api_context_rd.h"
-
-ApiContextRD::~ApiContextRD() {}
diff --git a/servers/rendering/renderer_rd/api_context_rd.h b/servers/rendering/renderer_rd/api_context_rd.h
deleted file mode 100644
index fd3be80605..0000000000
--- a/servers/rendering/renderer_rd/api_context_rd.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/**************************************************************************/
-/* api_context_rd.h */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#ifndef API_CONTEXT_RD_H
-#define API_CONTEXT_RD_H
-
-#include "servers/rendering/rendering_device.h"
-#include "servers/rendering/rendering_device_driver.h"
-
-class ApiContextRD {
-public:
- virtual const char *get_api_name() const = 0;
- virtual RenderingDevice::Capabilities get_device_capabilities() const = 0;
- virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const = 0;
-
- virtual int get_swapchain_image_count() const = 0;
-
- virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) = 0;
- virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) = 0;
- virtual int window_get_width(DisplayServer::WindowID p_window = 0) = 0;
- virtual int window_get_height(DisplayServer::WindowID p_window = 0) = 0;
- virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) = 0;
- virtual void window_destroy(DisplayServer::WindowID p_window_id) = 0;
- virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) = 0;
- virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) = 0;
-
- virtual RID local_device_create() = 0;
- virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) = 0;
- virtual void local_device_sync(RID p_local_device) = 0;
- virtual void local_device_free(RID p_local_device) = 0;
-
- virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) = 0;
- virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) = 0;
- virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false, bool p_sync = true) = 0;
- virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) = 0;
- virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) = 0;
- virtual Error swap_buffers() = 0;
- virtual Error initialize() = 0;
-
- virtual String get_device_vendor_name() const = 0;
- virtual String get_device_name() const = 0;
- virtual RDD::DeviceType get_device_type() const = 0;
- virtual String get_device_api_version() const = 0;
- virtual String get_device_pipeline_cache_uuid() const = 0;
-
- virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) = 0;
- virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const = 0;
-
- virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) = 0;
- virtual bool is_debug_utils_enabled() const = 0;
-
- virtual ~ApiContextRD();
-};
-
-#endif // API_CONTEXT_RD_H
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index a69877e680..012451a5cd 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -33,16 +33,16 @@
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
-void RendererCompositorRD::prepare_for_blitting_render_targets() {
- RD::get_singleton()->prepare_screen_for_drawing();
-}
-
void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen);
- if (draw_list == RD::INVALID_ID) {
- return; // Window is minimized and does not have valid swapchain, skip drawing without printing errors.
+ Error err = RD::get_singleton()->screen_prepare_for_drawing(p_screen);
+ if (err != OK) {
+ // Window is minimized and does not have valid swapchain, skip drawing without printing errors.
+ return;
}
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen);
+ ERR_FAIL_COND(draw_list == RD::INVALID_ID);
+
for (int i = 0; i < p_amount; i++) {
RID rd_texture = texture_storage->render_target_get_rd_texture(p_render_targets[i].render_target);
ERR_CONTINUE(rd_texture.is_null());
@@ -122,7 +122,7 @@ void RendererCompositorRD::initialize() {
blit.shader_version = blit.shader.version_create();
for (int i = 0; i < BLIT_MODE_MAX; i++) {
- blit.pipelines[i] = RD::get_singleton()->render_pipeline_create(blit.shader.version_get_shader(blit.shader_version, i), RD::get_singleton()->screen_get_framebuffer_format(), RD::INVALID_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), i == BLIT_MODE_NORMAL_ALPHA ? RenderingDevice::PipelineColorBlendState::create_blend() : RenderingDevice::PipelineColorBlendState::create_disabled(), 0);
+ blit.pipelines[i] = RD::get_singleton()->render_pipeline_create(blit.shader.version_get_shader(blit.shader_version, i), RD::get_singleton()->screen_get_framebuffer_format(DisplayServer::MAIN_WINDOW_ID), RD::INVALID_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), i == BLIT_MODE_NORMAL_ALPHA ? RenderingDevice::PipelineColorBlendState::create_blend() : RenderingDevice::PipelineColorBlendState::create_disabled(), 0);
}
//create index array for copy shader
@@ -169,7 +169,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
return;
}
- RD::get_singleton()->prepare_screen_for_drawing();
+ RD::get_singleton()->screen_prepare_for_drawing(DisplayServer::MAIN_WINDOW_ID);
RID texture = texture_storage->texture_allocate();
texture_storage->texture_2d_initialize(texture, p_image);
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 9b073821c2..95c2b812d9 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -120,7 +120,6 @@ public:
void initialize();
void begin_frame(double frame_step);
- void prepare_for_blitting_render_targets();
void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
void end_viewport(bool p_swap_buffers) {}
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index db06fc4d21..789c6c2845 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -36,7 +36,6 @@
#include "core/object/worker_thread_pool.h"
#include "core/version.h"
#include "renderer_compositor_rd.h"
-#include "servers/rendering/renderer_rd/api_context_rd.h"
#include "servers/rendering/rendering_device.h"
#include "thirdparty/misc/smolv.h"
@@ -398,7 +397,7 @@ static const uint32_t cache_file_version = 3;
String ShaderRD::_get_cache_file_path(Version *p_version, int p_group) {
const String &sha1 = _version_get_sha1(p_version);
- const String &api_safe_name = String(RD::get_singleton()->get_context()->get_api_name()).validate_filename().to_lower();
+ const String &api_safe_name = String(RD::get_singleton()->get_device_api_name()).validate_filename().to_lower();
const String &path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + "." + api_safe_name + ".cache";
return path;
}