summaryrefslogtreecommitdiffstats
path: root/servers/rendering/renderer_rd
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp47
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h6
2 files changed, 53 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 04b077c7ac..ecf2c29956 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -957,7 +957,48 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
c = c->next;
}
+#ifdef DEBUG_ENABLED
+ if (debug_redraw && p_item->debug_redraw_time > 0.0) {
+ Color dc = debug_redraw_color;
+ dc.a *= p_item->debug_redraw_time / debug_redraw_time;
+ RID pipeline = pipeline_variants->variants[PIPELINE_LIGHT_MODE_DISABLED][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
+
+ //bind textures
+
+ _bind_canvas_texture(p_draw_list, RID(), current_filter, current_repeat, last_texture, push_constant, texpixel_size);
+
+ Rect2 src_rect;
+ Rect2 dst_rect;
+
+ dst_rect = Rect2(Vector2(), p_item->rect.size);
+ src_rect = Rect2(0, 0, 1, 1);
+
+ push_constant.modulation[0] = dc.r;
+ push_constant.modulation[1] = dc.g;
+ push_constant.modulation[2] = dc.b;
+ push_constant.modulation[3] = dc.a;
+
+ push_constant.src_rect[0] = src_rect.position.x;
+ push_constant.src_rect[1] = src_rect.position.y;
+ push_constant.src_rect[2] = src_rect.size.width;
+ push_constant.src_rect[3] = src_rect.size.height;
+
+ push_constant.dst_rect[0] = dst_rect.position.x;
+ push_constant.dst_rect[1] = dst_rect.position.y;
+ push_constant.dst_rect[2] = dst_rect.size.width;
+ push_constant.dst_rect[3] = dst_rect.size.height;
+
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
+ RD::get_singleton()->draw_list_bind_index_array(p_draw_list, shader.quad_index_array);
+ RD::get_singleton()->draw_list_draw(p_draw_list, true);
+
+ p_item->debug_redraw_time -= RSG::rasterizer->get_frame_delta_time();
+
+ RenderingServerDefault::redraw_request();
+ }
+#endif
if (current_clip && reclip) {
//will make it re-enable clipping if needed afterwards
current_clip = nullptr;
@@ -2742,6 +2783,12 @@ void RendererCanvasRenderRD::set_shadow_texture_size(int p_size) {
}
}
+void RendererCanvasRenderRD::set_debug_redraw(bool p_enabled, double p_time, const Color &p_color) {
+ debug_redraw = p_enabled;
+ debug_redraw_time = p_time;
+ debug_redraw_color = p_color;
+}
+
RendererCanvasRenderRD::~RendererCanvasRenderRD() {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
//canvas state
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 4c8cbd1c9f..7dbcd903e6 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -418,6 +418,10 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
RID _create_base_uniform_set(RID p_to_render_target, bool p_backbuffer);
+ bool debug_redraw = false;
+ Color debug_redraw_color;
+ double debug_redraw_time = 1.0;
+
inline void _bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size, bool p_texture_is_data = false); //recursive, so regular inline used instead.
void _render_item(RenderingDevice::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used);
void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false);
@@ -450,6 +454,8 @@ public:
virtual void set_shadow_texture_size(int p_size);
+ void set_debug_redraw(bool p_enabled, double p_time, const Color &p_color);
+
void set_time(double p_time);
void update();
bool free(RID p_rid);