diff options
Diffstat (limited to 'servers/rendering/shader_types.cpp')
-rw-r--r-- | servers/rendering/shader_types.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 6c27ce9622..70a7bdfb08 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -286,6 +286,7 @@ ShaderTypes::ShaderTypes() { { ShaderLanguage::StageFunctionInfo func; + func.skip_function = "vertex"; func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("sdf_pos", ShaderLanguage::TYPE_VEC2)); func.return_type = ShaderLanguage::TYPE_FLOAT; //whether it could emit shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].stage_functions["texture_sdf"] = func; @@ -299,6 +300,7 @@ ShaderTypes::ShaderTypes() { { ShaderLanguage::StageFunctionInfo func; + func.skip_function = "vertex"; func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("uv", ShaderLanguage::TYPE_VEC2)); func.return_type = ShaderLanguage::TYPE_VEC2; //whether it could emit shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].stage_functions["screen_uv_to_sdf"] = func; |