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Diffstat (limited to 'servers/visual/shader_compiler.h')
-rw-r--r-- | servers/visual/shader_compiler.h | 142 |
1 files changed, 0 insertions, 142 deletions
diff --git a/servers/visual/shader_compiler.h b/servers/visual/shader_compiler.h deleted file mode 100644 index 29561b2145..0000000000 --- a/servers/visual/shader_compiler.h +++ /dev/null @@ -1,142 +0,0 @@ -/*************************************************************************/ -/* shader_compiler.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef SHADER_COMPILER_H -#define SHADER_COMPILER_H - -#include "map.h" -#include "list.h" -#include "vector.h" -#if 0 -class ShaderSyntax { -public: - - - enum DataType { - TYPE_BOOL, - TYPE_FLOAT, - TYPE_VEC3, - TYPE_TRANSFORM, - TYPE_TEXTURE - }; - - enum Operator { - OP_ASSIGN, - OP_ADD, - OP_SUB, - OP_MUL, - OP_DIV, - OP_NEG, - OP_CMP_EQ, - OP_CMP_NEQ, - OP_CMP_LEQ, - OP_CMP_GEQ, - OP_CMP_OR, - OP_CMP_AND, - OP_CALL - }; - - struct Node { - - enum Type { - TYPE_PROGRAM, - TYPE_FUNCTION, - TYPE_BLOCK, - TYPE_VARIABLE, - TYPE_OPERATOR, - TYPE_IF, - }; - - Node * parent; - Type type; - - virtual ~Node() {} - }; - - - struct OperatorNode : public Node { - - Operator op; - Vector<Node*> arguments; - OperatorNode() { type=TYPE_OPERATOR; } - }; - - struct VariableNode : public Node { - - StringName variable; - VariableNode() { type=TYPE_VARIABLE; } - }; - - struct BlockNode : public Node { - - Map<StringName,DataType> variables; - List<Node*> subnodes; - BlockNode() { type=TYPE_BLOCK; } - }; - - struct ConditionalNode : public Node { - - Node *test; - Node *do_if; - Node *do_else; - ConditionalNode() { type=TYPE_CONDITIONAL; } - }; - - - struct FunctionNode : public Node { - - struct Argument { - - StringName name; - DataType type; - }; - - Vector<Argument> arguments; - Node *body; - - FunctionNode() { type=TYPE_FUNCTION; } - - }; - - - struct ProgramNode : public Node { - - Vector<FunctionNode*> functions; - Node *body; - - ProgramNode() { type=TYPE_PROGRAM; } - }; - - - - - ShaderCompiler(); -}; - -#endif // SHADER_COMPILER_H -#endif |