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-rw-r--r--servers/visual/shader_types.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 767d11bc84..8c54ef11fb 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -136,16 +136,16 @@ ShaderTypes::ShaderTypes()
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POINT_COORD"]=ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TIME"]=ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_transform");
+ shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("skip_transform");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_mix");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_add");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_sub");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_mul");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_premul_alpha");
+ shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_mix");
+ shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_add");
+ shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_sub");
+ shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_mul");
+ shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_premul_alpha");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("light_only");
+ shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("unshaded");
+ shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("light_only");