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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
servers
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visual
/
shader_types.cpp
Commit message (
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Author
Age
Files
Lines
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-328
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+0
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Replace subpass textures with color in sky shader
clayjohn
2020-03-24
1
-23
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+24
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Working sky shader implementation
clayjohn
2020-03-21
1
-1
/
+31
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Add shader based background mode
Bastiaan Olij
2020-03-19
1
-0
/
+6
*
Removed old TIME references from shader_types
Yuri Roubinsky
2020-03-19
1
-7
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+0
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Makes shader 'TIME' available in custom functions by default
Yuri Roubinsky
2020-03-19
1
-0
/
+5
*
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
1
-4
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+8
*
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
1
-11
/
+15
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Create shadow_vec for altering shadow computation
azagaya
2019-09-06
1
-0
/
+1
*
Merge pull request #24487 from Meirinha/master
Rémi Verschelde
2019-06-20
1
-0
/
+2
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Added UV and UV2 to shader function light() built-in
DiogoASTeixeira
2018-12-19
1
-0
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+2
*
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Implement shadow to opacity
Bastiaan Olij
2019-05-21
1
-0
/
+2
*
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fixes bug when setting projection matrix
clayjohn
2019-04-30
1
-1
/
+1
*
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Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-04
1
-0
/
+1
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*
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Override GL_position
Bastiaan Olij
2018-12-29
1
-0
/
+1
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*
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
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*
Merge pull request #23469 from clayjohn/fragment_camera_matrix
Rémi Verschelde
2018-12-12
1
-0
/
+2
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added CAMERA_MATRIX to fragment shader
clayjohn
2018-11-02
1
-0
/
+2
*
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Merge pull request #23483 from clayjohn/fragment_camera_view
Rémi Verschelde
2018-12-11
1
-0
/
+1
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make VIEW vector available in fragment
clayjohn
2018-12-11
1
-0
/
+1
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*
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make LIGHT_UV constant
clayjohn
2018-12-04
1
-1
/
+1
*
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Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-04
1
-0
/
+1
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Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
QbieShay
2018-10-06
1
-0
/
+1
*
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-23
1
-0
/
+4
*
Added FRAGCOORD to spatial light processing
Chaosus
2018-08-20
1
-0
/
+1
*
Add disable ambient light flag to shaders and materials
Alex Roman
2018-07-17
1
-0
/
+1
*
Visual Shaders are back.
Juan Linietsky
2018-07-14
1
-41
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+42
*
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-06-21
1
-0
/
+1
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Merge pull request #17845 from JFonS/disable_spatial_shadows
Juan Linietsky
2018-05-07
1
-0
/
+2
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Added flag on SpatialMaterial to disable shadows
JFonS
2018-03-29
1
-0
/
+2
*
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Add no-blend canvas item render_mode
Bastiaan Olij
2018-05-07
1
-0
/
+1
*
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Fixes canvas light shaders.
Pieter-Jan Briers
2018-04-13
1
-1
/
+1
*
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Fix few bugs in shader definitions
Chaosus
2018-03-10
1
-3
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+1
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*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fix sidedness check in material. Also remove SIDE built-in.
Juan Linietsky
2017-12-26
1
-1
/
+0
*
Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-12-15
1
-69
/
+74
*
Revert "Rename Schlick GGX to GGX."
Rémi Verschelde
2017-10-23
1
-1
/
+1
*
Rename Schlick GGX to GGX.
Ferenc Arn
2017-10-21
1
-1
/
+1
*
Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-29
1
-12
/
+3
*
Fixes to light shaders, should work now..
Juan Linietsky
2017-09-27
1
-0
/
+20
*
Added light affect parameter to baked AO
Juan Linietsky
2017-09-23
1
-0
/
+1
*
Added proximity and distance fade to SpatialMaterial
Juan Linietsky
2017-09-21
1
-0
/
+2
*
Added transmission shader parameter.
Juan Linietsky
2017-09-03
1
-1
/
+2
*
Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-09-01
1
-1
/
+2
*
removed DISCARD built in variable, replaced by actual discard GLSL instructio...
Juan Linietsky
2017-08-29
1
-125
/
+130
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Restored Sprite3D to working function, fixes #2061, fixes #9738
Juan Linietsky
2017-08-08
1
-0
/
+1
*
Several changes to better run in mobile.
Juan Linietsky
2017-07-22
1
-0
/
+3
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