diff options
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r-- | servers/visual/visual_server_raster.h | 100 |
1 files changed, 85 insertions, 15 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 6c4e15827a..b9a3f83364 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -371,7 +371,7 @@ class VisualServerRaster : public VisualServer { - + mutable RID_Owner<Rasterizer::CanvasItemMaterial> canvas_item_material_owner; struct CanvasItem : public Rasterizer::CanvasItem { @@ -384,7 +384,7 @@ class VisualServerRaster : public VisualServer { bool sort_y; float opacity; float self_opacity; - bool use_parent_shader; + bool use_parent_material; Vector<CanvasItem*> child_items; @@ -396,7 +396,7 @@ class VisualServerRaster : public VisualServer { opacity=1; self_opacity=1; sort_y=false; - use_parent_shader=false; + use_parent_material=false; z_relative=true; } }; @@ -410,6 +410,26 @@ class VisualServerRaster : public VisualServer { } }; + struct CanvasLightOccluder; + + struct CanvasLightOccluderPolygon { + + bool active; + Rect2 aabb; + CanvasOccluderPolygonCullMode cull_mode; + RID occluder; + Set<Rasterizer::CanvasLightOccluderInstance*> owners; + + CanvasLightOccluderPolygon() { active=false; cull_mode=CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } + }; + + + RID_Owner<CanvasLightOccluderPolygon> canvas_light_occluder_polygon_owner; + + RID_Owner<Rasterizer::CanvasLightOccluderInstance> canvas_light_occluder_owner; + + struct CanvasLight; + struct Canvas { Set<RID> viewports; @@ -419,8 +439,11 @@ class VisualServerRaster : public VisualServer { CanvasItem *item; }; + Set<Rasterizer::CanvasLight*> lights; + Set<Rasterizer::CanvasLightOccluderInstance*> occluders; Vector<ChildItem> child_items; + Color modulate; int find_item(CanvasItem *p_item) { for(int i=0;i<child_items.size();i++) { @@ -435,11 +458,13 @@ class VisualServerRaster : public VisualServer { child_items.remove(idx); } - Canvas() { } + Canvas() { modulate=Color(1,1,1,1); } }; + RID_Owner<Rasterizer::CanvasLight> canvas_light_owner; + struct Viewport { @@ -462,6 +487,8 @@ class VisualServerRaster : public VisualServer { bool transparent_bg; bool queue_capture; bool render_target_vflip; + bool render_target_clear_on_new_frame; + bool render_target_clear; Image capture; bool rendered_in_prev_frame; @@ -488,7 +515,7 @@ class VisualServerRaster : public VisualServer { SelfList<Viewport> update_list; - Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false;} + Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false; render_target_clear_on_new_frame=true; render_target_clear=true;} }; SelfList<Viewport>::List viewport_update_list; @@ -601,9 +628,9 @@ class VisualServerRaster : public VisualServer { void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario); static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect); - void _render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect); - void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner); - void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform); + void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights); + void _render_canvas_item(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner); + void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights); Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); @@ -951,6 +978,9 @@ public: virtual RID viewport_get_render_target_texture(RID p_viewport) const; virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable); virtual bool viewport_get_render_target_vflip(RID p_viewport) const; + virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable); + virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const; + virtual void viewport_render_target_clear(RID p_viewport); virtual void viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect); virtual void viewport_queue_screen_capture(RID p_viewport); @@ -1073,6 +1103,8 @@ public: virtual RID canvas_create(); virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring); virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const; + virtual void canvas_set_modulate(RID p_canvas,const Color& p_color); + virtual RID canvas_item_create(); @@ -1083,6 +1115,8 @@ public: virtual bool canvas_item_is_visible(RID p_item) const; virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend); + virtual void canvas_item_set_light_mask(RID p_canvas_item,int p_mask); + //virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect); @@ -1102,8 +1136,8 @@ public: virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0); virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color); virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color); - virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1)); - virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)); + virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false); + virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false); virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0); virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID()); @@ -1116,18 +1150,54 @@ public: virtual void canvas_item_set_z(RID p_item, int p_z); virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); - virtual void canvas_item_set_shader(RID p_item, RID p_shader); - virtual RID canvas_item_get_shader(RID p_item) const; + virtual void canvas_item_set_material(RID p_item, RID p_material); + virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable); + + virtual RID canvas_light_create(); + virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas); + virtual void canvas_light_set_enabled(RID p_light, bool p_enabled); + virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform); + virtual void canvas_light_set_texture(RID p_light, RID p_texture); + virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset); + virtual void canvas_light_set_color(RID p_light, const Color& p_color); + virtual void canvas_light_set_height(RID p_light, float p_height); + virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z); + virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer); + virtual void canvas_light_set_item_mask(RID p_light, int p_mask); + + virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable); + virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); + virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); + virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier); + - virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable); + virtual RID canvas_light_occluder_create(); + virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas); + virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled); + virtual void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon); + virtual void canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform); + virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask); + + + virtual RID canvas_occluder_polygon_create(); + virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_close); + virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape); + virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode); - virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value); - virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const; virtual void canvas_item_clear(RID p_item); virtual void canvas_item_raise(RID p_item); + /* CANVAS ITEM MATERIAL */ + + virtual RID canvas_item_material_create(); + virtual void canvas_item_material_set_shader(RID p_material, RID p_shader); + virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value); + virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const; + virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded); + + /* CURSOR */ virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0); // radians virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor=0); |