diff options
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r-- | servers/visual_server.cpp | 375 |
1 files changed, 160 insertions, 215 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 4f14a6b27d..60822f1746 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -360,24 +360,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_ // setting vertices means regenerating the AABB Rect2 aabb; - if (p_format & ARRAY_COMPRESS_VERTEX) { - - for (int i = 0; i < p_vertex_array_len; i++) { - - uint16_t vector[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) }; - - copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 2); - - if (i == 0) { - - aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size - } else { - - aabb.expand_to(src[i]); - } - } - - } else { + { for (int i = 0; i < p_vertex_array_len; i++) { float vector[2] = { src[i].x, src[i].y }; @@ -406,24 +389,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_ // setting vertices means regenerating the AABB AABB aabb; - if (p_format & ARRAY_COMPRESS_VERTEX) { - - for (int i = 0; i < p_vertex_array_len; i++) { - - uint16_t vector[4] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) }; - - copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 4); - - if (i == 0) { - - aabb = AABB(src[i], SMALL_VEC3); - } else { - - aabb.expand_to(src[i]); - } - } - - } else { + { for (int i = 0; i < p_vertex_array_len; i++) { float vector[3] = { src[i].x, src[i].y, src[i].z }; @@ -624,7 +590,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_ const real_t *src = read.ptr(); - if (p_format & ARRAY_COMPRESS_WEIGHTS) { + { for (int i = 0; i < p_vertex_array_len; i++) { @@ -635,17 +601,6 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_ copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4); } - } else { - - for (int i = 0; i < p_vertex_array_len; i++) { - - float data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { - data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j]; - } - - copymem(&vw[p_offsets[ai] + i * p_stride], data, 4 * 4); - } } } break; @@ -661,30 +616,15 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_ const int *src = read.ptr(); - if (!(p_format & ARRAY_FLAG_USE_16_BIT_BONES)) { - - for (int i = 0; i < p_vertex_array_len; i++) { + for (int i = 0; i < p_vertex_array_len; i++) { - uint8_t data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { - data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j], 0, 255); - max_bone = MAX(data[j], max_bone); - } - - copymem(&vw[p_offsets[ai] + i * p_stride], data, 4); + uint16_t data[VS::ARRAY_WEIGHTS_SIZE]; + for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { + data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j]; + max_bone = MAX(data[j], max_bone); } - } else { - for (int i = 0; i < p_vertex_array_len; i++) { - - uint16_t data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { - data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j]; - max_bone = MAX(data[j], max_bone); - } - - copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4); - } + copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4); } } break; @@ -814,9 +754,7 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format, elem_size = 3; } - if (p_format & ARRAY_COMPRESS_VERTEX) { - elem_size *= sizeof(int16_t); - } else { + { elem_size *= sizeof(float); } @@ -870,20 +808,12 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format, } break; case VS::ARRAY_WEIGHTS: { - if (p_format & ARRAY_COMPRESS_WEIGHTS) { - elem_size = sizeof(uint16_t) * 4; - } else { - elem_size = sizeof(float) * 4; - } + elem_size = sizeof(uint16_t) * 4; } break; case VS::ARRAY_BONES: { - if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) { - elem_size = sizeof(uint16_t) * 4; - } else { - elem_size = sizeof(uint32_t); - } + elem_size = sizeof(uint16_t) * 4; } break; case VS::ARRAY_INDEX: { @@ -914,10 +844,10 @@ uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format, return total_elem_size; } -void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_compress_format) { +Error VisualServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) { - ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX); - ERR_FAIL_COND(p_arrays.size() != VS::ARRAY_MAX); + ERR_FAIL_INDEX_V(p_primitive, VS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_arrays.size() != VS::ARRAY_MAX, ERR_INVALID_PARAMETER); uint32_t format = 0; @@ -948,14 +878,14 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim } array_len = PoolVector3Array(p_arrays[i]).size(); - ERR_FAIL_COND(array_len == 0); + ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA); } else if (i == VS::ARRAY_INDEX) { index_array_len = PoolIntArray(p_arrays[i]).size(); } } - ERR_FAIL_COND((format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory + ERR_FAIL_COND_V((format & VS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // mandatory if (p_blend_shapes.size()) { //validate format for morphs @@ -969,7 +899,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim bsformat |= (1 << j); } - ERR_FAIL_COND((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1))); + ERR_FAIL_COND_V((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1)), ERR_INVALID_PARAMETER); } } @@ -1001,9 +931,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3; } - if (p_compress_format & ARRAY_COMPRESS_VERTEX) { - elem_size *= sizeof(int16_t); - } else { + { elem_size *= sizeof(float); } @@ -1058,33 +986,12 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim } break; case VS::ARRAY_WEIGHTS: { - if (p_compress_format & ARRAY_COMPRESS_WEIGHTS) { - elem_size = sizeof(uint16_t) * 4; - } else { - elem_size = sizeof(float) * 4; - } + elem_size = sizeof(uint16_t) * 4; } break; case VS::ARRAY_BONES: { - PoolVector<int> bones = p_arrays[VS::ARRAY_BONES]; - int max_bone = 0; - - { - int bc = bones.size(); - PoolVector<int>::Read r = bones.read(); - for (int j = 0; j < bc; j++) { - max_bone = MAX(r[j], max_bone); - } - } - - if (max_bone > 255) { - p_compress_format |= ARRAY_FLAG_USE_16_BIT_BONES; - elem_size = sizeof(uint16_t) * 4; - } else { - p_compress_format &= ~ARRAY_FLAG_USE_16_BIT_BONES; - elem_size = sizeof(uint32_t); - } + elem_size = sizeof(uint16_t) * 4; } break; case VS::ARRAY_INDEX: { @@ -1105,7 +1012,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim continue; } default: { - ERR_FAIL(); + ERR_FAIL_V(ERR_BUG); } } @@ -1130,7 +1037,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim Vector<AABB> bone_aabb; Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb); - ERR_FAIL_COND_MSG(err, "Invalid array format for surface."); + ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface."); Vector<PoolVector<uint8_t> > blend_shape_data; @@ -1143,12 +1050,74 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim AABB laabb; Error err2 = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb); aabb.merge_with(laabb); - ERR_FAIL_COND_MSG(err2 != OK, "Invalid blend shape array format for surface."); + ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface."); blend_shape_data.push_back(vertex_array_shape); } + Vector<SurfaceData::LOD> lods; + if (index_array_len) { + + List<Variant> keys; + p_lods.get_key_list(&keys); + for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { + float distance = E->get(); + ERR_CONTINUE(distance <= 0.0); + PoolVector<int> indices = p_lods[E->get()]; + ERR_CONTINUE(indices.size() == 0); + uint32_t index_count = indices.size(); + ERR_CONTINUE(index_count >= (uint32_t)index_array_len); //should be smaller.. + + PoolVector<int>::Read r = indices.read(); + + PoolVector<uint8_t> data; + if (array_len <= 65536) { + //16 bits indices + data.resize(indices.size() * 2); + PoolVector<uint8_t>::Write w = data.write(); + uint16_t *index_ptr = (uint16_t *)w.ptr(); + for (uint32_t i = 0; i < index_count; i++) { + index_ptr[i] = r[i]; + } + } else { + //32 bits indices + data.resize(indices.size() * 4); + PoolVector<uint8_t>::Write w = data.write(); + uint32_t *index_ptr = (uint32_t *)w.ptr(); + for (uint32_t i = 0; i < index_count; i++) { + index_ptr[i] = r[i]; + } + } + + SurfaceData::LOD lod; + lod.edge_length = distance; + lod.index_data = data; + lods.push_back(lod); + } + } + + SurfaceData &surface_data = *r_surface_data; + surface_data.format = format; + surface_data.primitive = p_primitive; + surface_data.aabb = aabb; + surface_data.vertex_data = vertex_array; + surface_data.vertex_count = array_len; + surface_data.index_data = index_array; + surface_data.index_count = index_array_len; + surface_data.blend_shapes = blend_shape_data; + surface_data.bone_aabbs = bone_aabb; + surface_data.lods = lods; - mesh_add_surface(p_mesh, format, p_primitive, vertex_array, array_len, index_array, index_array_len, aabb, blend_shape_data, bone_aabb); + return OK; +} + +void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) { + + SurfaceData sd; + Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format); + if (err != OK) { + return; + } + mesh_add_surface(p_mesh, sd); } Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const { @@ -1176,9 +1145,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_ elem_size = 3; } - if (p_format & ARRAY_COMPRESS_VERTEX) { - elem_size *= sizeof(int16_t); - } else { + { elem_size *= sizeof(float); } @@ -1232,20 +1199,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_ } break; case VS::ARRAY_WEIGHTS: { - if (p_format & ARRAY_COMPRESS_WEIGHTS) { - elem_size = sizeof(uint16_t) * 4; - } else { - elem_size = sizeof(float) * 4; - } + elem_size = sizeof(uint16_t) * 4; } break; case VS::ARRAY_BONES: { - if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) { - elem_size = sizeof(uint16_t) * 4; - } else { - elem_size = sizeof(uint32_t); - } + elem_size = sizeof(uint16_t) * 4; } break; case VS::ARRAY_INDEX: { @@ -1293,16 +1252,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_ PoolVector<Vector2> arr_2d; arr_2d.resize(p_vertex_len); - if (p_format & ARRAY_COMPRESS_VERTEX) { - - PoolVector<Vector2>::Write w = arr_2d.write(); - - for (int j = 0; j < p_vertex_len; j++) { - - const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; - w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1])); - } - } else { + { PoolVector<Vector2>::Write w = arr_2d.write(); @@ -1319,16 +1269,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_ PoolVector<Vector3> arr_3d; arr_3d.resize(p_vertex_len); - if (p_format & ARRAY_COMPRESS_VERTEX) { - - PoolVector<Vector3>::Write w = arr_3d.write(); - - for (int j = 0; j < p_vertex_len; j++) { - - const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; - w[j] = Vector3(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1]), Math::halfptr_to_float(&v[2])); - } - } else { + { PoolVector<Vector3>::Write w = arr_3d.write(); @@ -1484,7 +1425,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_ PoolVector<float> arr; arr.resize(p_vertex_len * 4); - if (p_format & ARRAY_COMPRESS_WEIGHTS) { + { PoolVector<float>::Write w = arr.write(); for (int j = 0; j < p_vertex_len; j++) { @@ -1494,16 +1435,6 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_ w[j * 4 + k] = float(v[k] / 65535.0); } } - } else { - - PoolVector<float>::Write w = arr.write(); - - for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; - for (int k = 0; k < 4; k++) { - w[j * 4 + k] = v[k]; - } - } } ret[i] = arr; @@ -1513,26 +1444,14 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_ PoolVector<int> arr; arr.resize(p_vertex_len * 4); - if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) { - - PoolVector<int>::Write w = arr.write(); - for (int j = 0; j < p_vertex_len; j++) { - - const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; - for (int k = 0; k < 4; k++) { - w[j * 4 + k] = v[k]; - } - } - } else { + PoolVector<int>::Write w = arr.write(); - PoolVector<int>::Write w = arr.write(); + for (int j = 0; j < p_vertex_len; j++) { - for (int j = 0; j < p_vertex_len; j++) { - const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]]; - for (int k = 0; k < 4; k++) { - w[j * 4 + k] = v[k]; - } + const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; + for (int k = 0; k < 4; k++) { + w[j * 4 + k] = v[k]; } } @@ -1577,28 +1496,59 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_ Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const { - PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh, p_surface); - ERR_FAIL_COND_V(vertex_data.size() == 0, Array()); - int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface); + SurfaceData sd = mesh_get_surface(p_mesh, p_surface); + return mesh_create_arrays_from_surface_data(sd); +} - PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh, p_surface); - int index_len = mesh_surface_get_array_index_len(p_mesh, p_surface); +Dictionary VisualServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const { - uint32_t format = mesh_surface_get_format(p_mesh, p_surface); + SurfaceData sd = mesh_get_surface(p_mesh, p_surface); + ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary()); - return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len); + Dictionary ret; + + for (int i = 0; i < sd.lods.size(); i++) { + PoolVector<int> lods; + if (sd.vertex_count <= 65536) { + uint32_t lc = sd.lods[i].index_data.size() / 2; + lods.resize(lc); + PoolVector<uint8_t>::Read r = sd.lods[i].index_data.read(); + const uint16_t *rptr = (const uint16_t *)r.ptr(); + PoolVector<int>::Write w = lods.write(); + for (uint32_t j = 0; j < lc; j++) { + w[j] = rptr[i]; + } + } else { + uint32_t lc = sd.lods[i].index_data.size() / 4; + lods.resize(lc); + PoolVector<uint8_t>::Read r = sd.lods[i].index_data.read(); + const uint32_t *rptr = (const uint32_t *)r.ptr(); + PoolVector<int>::Write w = lods.write(); + for (uint32_t j = 0; j < lc; j++) { + w[j] = rptr[i]; + } + } + + ret[sd.lods[i].edge_length] = lods; + } + + return ret; } Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const { - Vector<PoolVector<uint8_t> > blend_shape_data = mesh_surface_get_blend_shapes(p_mesh, p_surface); + SurfaceData sd = mesh_get_surface(p_mesh, p_surface); + ERR_FAIL_COND_V(sd.vertex_count == 0, Array()); + + Vector<PoolVector<uint8_t> > blend_shape_data = sd.blend_shapes; + if (blend_shape_data.size() > 0) { - int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface); + int vertex_len = sd.vertex_count; - PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh, p_surface); - int index_len = mesh_surface_get_array_index_len(p_mesh, p_surface); + PoolVector<uint8_t> index_data = sd.index_data; + int index_len = sd.index_count; - uint32_t format = mesh_surface_get_format(p_mesh, p_surface); + uint32_t format = sd.format; Array blend_shape_array; blend_shape_array.resize(blend_shape_data.size()); @@ -1612,6 +1562,21 @@ Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surfac } } +Array VisualServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const { + + PoolVector<uint8_t> vertex_data = p_data.vertex_data; + + ERR_FAIL_COND_V(vertex_data.size() == 0, Array()); + int vertex_len = p_data.vertex_count; + + PoolVector<uint8_t> index_data = p_data.index_data; + int index_len = p_data.index_count; + + uint32_t format = p_data.format; + + return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len); +} +#if 0 Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const { Vector<AABB> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface); @@ -1621,7 +1586,7 @@ Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surfa } return arr; } - +#endif void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync); @@ -1664,24 +1629,14 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset); ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride); ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); - ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_count", "mesh", "amount"), &VisualServer::mesh_set_blend_shape_count); ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count); ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode); ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode); ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &VisualServer::mesh_surface_update_region); ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &VisualServer::mesh_surface_set_material); ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &VisualServer::mesh_surface_get_material); - ClassDB::bind_method(D_METHOD("mesh_surface_get_array_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_len); - ClassDB::bind_method(D_METHOD("mesh_surface_get_array_index_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_index_len); - ClassDB::bind_method(D_METHOD("mesh_surface_get_array", "mesh", "surface"), &VisualServer::mesh_surface_get_array); - ClassDB::bind_method(D_METHOD("mesh_surface_get_index_array", "mesh", "surface"), &VisualServer::mesh_surface_get_index_array); ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_arrays); ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_blend_shape_arrays); - ClassDB::bind_method(D_METHOD("mesh_surface_get_format", "mesh", "surface"), &VisualServer::mesh_surface_get_format); - ClassDB::bind_method(D_METHOD("mesh_surface_get_primitive_type", "mesh", "surface"), &VisualServer::mesh_surface_get_primitive_type); - ClassDB::bind_method(D_METHOD("mesh_surface_get_aabb", "mesh", "surface"), &VisualServer::mesh_surface_get_aabb); - ClassDB::bind_method(D_METHOD("mesh_surface_get_skeleton_aabb", "mesh", "surface"), &VisualServer::_mesh_surface_get_skeleton_aabb_bind); - ClassDB::bind_method(D_METHOD("mesh_remove_surface", "mesh", "index"), &VisualServer::mesh_remove_surface); ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &VisualServer::mesh_get_surface_count); ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &VisualServer::mesh_set_custom_aabb); ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb); @@ -1842,13 +1797,11 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen); ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach); ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode); - ClassDB::bind_method(D_METHOD("viewport_set_vflip", "viewport", "enabled"), &VisualServer::viewport_set_vflip); ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &VisualServer::viewport_set_clear_mode); ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &VisualServer::viewport_get_texture); ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &VisualServer::viewport_set_hide_scenario); ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &VisualServer::viewport_set_hide_canvas); ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &VisualServer::viewport_set_disable_environment); - ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disabled"), &VisualServer::viewport_set_disable_3d); ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &VisualServer::viewport_attach_camera); ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &VisualServer::viewport_set_scenario); ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &VisualServer::viewport_attach_canvas); @@ -1860,8 +1813,6 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &VisualServer::viewport_set_shadow_atlas_size); ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &VisualServer::viewport_set_shadow_atlas_quadrant_subdivision); ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &VisualServer::viewport_set_msaa); - ClassDB::bind_method(D_METHOD("viewport_set_hdr", "viewport", "enabled"), &VisualServer::viewport_set_hdr); - ClassDB::bind_method(D_METHOD("viewport_set_usage", "viewport", "usage"), &VisualServer::viewport_set_usage); ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &VisualServer::viewport_get_render_info); ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &VisualServer::viewport_set_debug_draw); @@ -2068,22 +2019,21 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX); + BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX); BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT); BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); BIND_ENUM_CONSTANT(PRIMITIVE_LINES); + BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); + BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); BIND_ENUM_CONSTANT(PRIMITIVE_MAX); BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); @@ -2137,11 +2087,6 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_2X); BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_4X); - BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D); - BIND_ENUM_CONSTANT(VIEWPORT_USAGE_2D_NO_SAMPLING); - BIND_ENUM_CONSTANT(VIEWPORT_USAGE_3D); - BIND_ENUM_CONSTANT(VIEWPORT_USAGE_3D_NO_EFFECTS); - BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME); BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME); BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); |